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Notably also adds some metadata files for NixOS * add support for linux clang cross compiles * add linux clang instructions * un-capitalize Mob.horse.* * update the description in flake.nix --------- Co-authored-by: Loki <lokirautio@gmail.com>
172 lines
5.3 KiB
C++
172 lines
5.3 KiB
C++
#include "stdafx.h"
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#include "CliCommandBanIp.h"
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#include "../../ServerCliEngine.h"
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#include "../../ServerCliParser.h"
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#include "../../../Access/Access.h"
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#include "../../../Common/NetworkUtils.h"
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#include "../../../Common/StringUtils.h"
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#include "../../../ServerLogManager.h"
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#include "../../../../Minecraft.Client/MinecraftServer.h"
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#include "../../../../Minecraft.Client/PlayerConnection.h"
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#include "../../../../Minecraft.Client/PlayerList.h"
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#include "../../../../Minecraft.Client/ServerPlayer.h"
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#include "../../../../Minecraft.World/Connection.h"
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#include "../../../../Minecraft.World/DisconnectPacket.h"
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namespace ServerRuntime
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{
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namespace
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{
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// The dedicated server keeps the accepted remote IP in ServerLogManager, keyed by connection smallId.
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// It's a bit strange from a responsibility standpoint, so we'll need to implement it separately.
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static bool TryGetPlayerRemoteIp(const std::shared_ptr<ServerPlayer> &player, std::string *outIp)
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{
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if (outIp == nullptr || player == nullptr || player->connection == nullptr || player->connection->connection == nullptr || player->connection->connection->getSocket() == nullptr)
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{
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return false;
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}
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const unsigned char smallId = player->connection->connection->getSocket()->getSmallId();
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if (smallId == 0)
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{
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return false;
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}
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return ServerRuntime::ServerLogManager::TryGetConnectionRemoteIp(smallId, outIp);
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}
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// After persisting the ban, walk a snapshot of current players so every matching session is removed.
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static int DisconnectPlayersByRemoteIp(const std::string &ip)
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{
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auto *server = MinecraftServer::getInstance();
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if (server == nullptr || server->getPlayers() == nullptr)
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{
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return 0;
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}
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const std::string normalizedIp = NetworkUtils::NormalizeIpToken(ip);
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const std::vector<std::shared_ptr<ServerPlayer>> playerSnapshot = server->getPlayers()->players;
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int disconnectedCount = 0;
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for (const auto &player : playerSnapshot)
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{
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std::string playerIp;
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if (!TryGetPlayerRemoteIp(player, &playerIp))
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{
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continue;
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}
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if (NetworkUtils::NormalizeIpToken(playerIp) == normalizedIp)
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{
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if (player != nullptr && player->connection != nullptr)
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{
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player->connection->disconnect(DisconnectPacket::eDisconnect_Banned);
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++disconnectedCount;
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}
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}
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}
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return disconnectedCount;
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}
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}
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const char *CliCommandBanIp::Name() const
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{
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return "ban-ip";
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}
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const char *CliCommandBanIp::Usage() const
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{
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return "ban-ip <address|player> [reason ...]";
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}
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const char *CliCommandBanIp::Description() const
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{
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return "Ban an IP address or a player's current IP.";
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}
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/**
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* Resolves either a literal IP or an online player's current IP, persists the ban, and disconnects every matching connection
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* IPまたは接続中プレイヤーの現在IPをBANし一致する接続を切断する
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*/
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bool CliCommandBanIp::Execute(const ServerCliParsedLine &line, ServerCliEngine *engine)
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{
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if (line.tokens.size() < 2)
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{
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engine->LogWarn("Usage: ban-ip <address|player> [reason ...]");
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return false;
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}
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if (!ServerRuntime::Access::IsInitialized())
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{
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engine->LogWarn("Access manager is not initialized.");
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return false;
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}
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const std::string targetToken = line.tokens[1];
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std::string remoteIp;
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// Match Java Edition behavior by accepting either a literal IP or an online player name.
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const auto targetPlayer = engine->FindPlayerByNameUtf8(targetToken);
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if (targetPlayer != nullptr)
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{
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if (!TryGetPlayerRemoteIp(targetPlayer, &remoteIp))
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{
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engine->LogWarn("Cannot ban that player's IP because no current remote IP is available.");
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return false;
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}
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}
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else if (NetworkUtils::IsIpLiteral(targetToken))
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{
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remoteIp = StringUtils::TrimAscii(targetToken);
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}
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else
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{
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engine->LogWarn("Unknown player or invalid IP address: " + targetToken);
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return false;
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}
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// Refuse duplicate bans so operators get immediate feedback instead of rewriting the same entry.
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if (ServerRuntime::Access::IsIpBanned(remoteIp))
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{
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engine->LogWarn("That IP address is already banned.");
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return false;
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}
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ServerRuntime::Access::BanMetadata metadata = ServerRuntime::Access::BanManager::BuildDefaultMetadata("Console");
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metadata.reason = StringUtils::JoinTokens(line.tokens, 2);
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if (metadata.reason.empty())
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{
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metadata.reason = "Banned by an operator.";
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}
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// Publish the ban before disconnecting players so reconnect attempts are rejected immediately.
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if (!ServerRuntime::Access::AddIpBan(remoteIp, metadata))
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{
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engine->LogError("Failed to write IP ban.");
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return false;
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}
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const int disconnectedCount = DisconnectPlayersByRemoteIp(remoteIp);
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// Report the resolved IP rather than the original token so player-name targets are explicit in the console.
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engine->LogInfo("Banned IP address " + remoteIp + ".");
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if (disconnectedCount > 0)
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{
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engine->LogInfo("Disconnected " + std::to_string(disconnectedCount) + " player(s) with that IP.");
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}
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return true;
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}
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/**
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* Suggests online player names for the player-target form of the Java Edition command
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* プレイヤー名指定時の補完候補を返す
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*/
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void CliCommandBanIp::Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const
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{
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if (context.currentTokenIndex == 1)
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{
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engine->SuggestPlayers(context.prefix, context.linePrefix, out);
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}
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}
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}
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