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Notably also adds some metadata files for NixOS * add support for linux clang cross compiles * add linux clang instructions * un-capitalize Mob.horse.* * update the description in flake.nix --------- Co-authored-by: Loki <lokirautio@gmail.com>
128 lines
3.5 KiB
C++
128 lines
3.5 KiB
C++
#pragma once
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#include <memory>
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#include <mutex>
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#include <queue>
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#include <string>
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#include <vector>
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#include "../../Minecraft.World/ArrayWithLength.h"
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#include "../../Minecraft.World/CommandsEnum.h"
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class GameType;
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class ServerPlayer;
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class CommandSender;
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namespace ServerRuntime
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{
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class ServerCliRegistry;
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/**
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* **CLI execution engine**
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*
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* Handles parsing, command dispatch, completion suggestions, and server-side helpers.
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* 解析・実行・補完エンジン
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*/
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class ServerCliEngine
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{
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public:
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ServerCliEngine();
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~ServerCliEngine();
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/**
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* **Queue one raw command line**
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*
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* Called by input thread; execution is deferred to `Poll()`.
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* 入力行を実行キューに追加
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*/
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void EnqueueCommandLine(const std::string &line);
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/**
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* **Execute queued commands**
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*
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* Drains pending lines and dispatches them in order.
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* キュー済みコマンドを順番に実行
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*/
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void Poll();
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/**
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* **Execute one command line immediately**
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*
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* Parses and dispatches a normalized line to a registered command.
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* 1行を直接パースしてコマンド実行
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*/
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bool ExecuteCommandLine(const std::string &line);
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/**
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* **Build completion candidates for current line**
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*
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* Produces command or argument suggestions based on parser context.
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* 現在入力に対する補完候補を作成
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*/
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void BuildCompletions(const std::string &line, std::vector<std::string> *out) const;
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void LogInfo(const std::string &message) const;
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void LogWarn(const std::string &message) const;
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void LogError(const std::string &message) const;
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void RequestShutdown() const;
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/**
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* **List connected players as UTF-8 names**
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*
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* ここら辺は分けてもいいかも
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*/
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std::vector<std::string> GetOnlinePlayerNamesUtf8() const;
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/**
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* **Find a player by UTF-8 name**
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*/
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std::shared_ptr<ServerPlayer> FindPlayerByNameUtf8(const std::string &name) const;
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/**
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* **Suggest player-name arguments**
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*
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* Appends matching player candidates using the given completion prefix.
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* プレイヤー名の補完候補
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*/
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void SuggestPlayers(const std::string &prefix, const std::string &linePrefix, std::vector<std::string> *out) const;
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/**
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* **Suggest gamemode arguments**
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*
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* Appends standard gamemode aliases (survival/creative/0/1).
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* ゲームモードの補完候補
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*/
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void SuggestGamemodes(const std::string &prefix, const std::string &linePrefix, std::vector<std::string> *out) const;
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/**
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* **Parse gamemode token**
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*
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* Supports names, short aliases, and numeric ids.
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* 文字列からゲームモードを解決
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*/
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GameType *ParseGamemode(const std::string &token) const;
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/**
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* **Dispatch one Minecraft.World game command**
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*
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* Uses `Minecraft.World::CommandDispatcher` for actual execution.
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* When `sender` is null, an internal console command sender is used.
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*
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* Minecraft.Worldのコマンドを実行するためのディスパッチャーのラッパー
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* 内部でsenderがnullの場合はコンソールコマンド送信者を使用
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*/
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bool DispatchWorldCommand(EGameCommand command, byteArray commandData, const std::shared_ptr<CommandSender> &sender = nullptr) const;
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const ServerCliRegistry &Registry() const;
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private:
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void RegisterDefaultCommands();
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private:
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mutable std::mutex m_queueMutex;
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std::queue<std::string> m_pendingLines;
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std::unique_ptr<ServerCliRegistry> m_registry;
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std::shared_ptr<CommandSender> m_consoleSender;
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};
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}
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