MinecraftConsoles/Minecraft.Server/Console/ServerCliEngine.cpp
Riley M. c0da06e4ee
major: Switch to forward slashes(+more) to fix compilation on Linux (#1403)
Notably also adds some metadata files for NixOS 

* add support for linux clang cross compiles

* add linux clang instructions

* un-capitalize Mob.horse.*

* update the description in flake.nix

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-04-14 16:47:37 -05:00

396 lines
11 KiB
C++

#include "stdafx.h"
#include "ServerCliEngine.h"
#include "ServerCliParser.h"
#include "ServerCliRegistry.h"
#include "commands/IServerCliCommand.h"
#include "commands/ban/CliCommandBan.h"
#include "commands/ban-ip/CliCommandBanIp.h"
#include "commands/ban-list/CliCommandBanList.h"
#include "commands/defaultgamemode/CliCommandDefaultGamemode.h"
#include "commands/enchant/CliCommandEnchant.h"
#include "commands/experience/CliCommandExperience.h"
#include "commands/gamemode/CliCommandGamemode.h"
#include "commands/give/CliCommandGive.h"
#include "commands/help/CliCommandHelp.h"
#include "commands/kill/CliCommandKill.h"
#include "commands/list/CliCommandList.h"
#include "commands/pardon/CliCommandPardon.h"
#include "commands/pardon-ip/CliCommandPardonIp.h"
#include "commands/stop/CliCommandStop.h"
#include "commands/time/CliCommandTime.h"
#include "commands/tp/CliCommandTp.h"
#include "commands/weather/CliCommandWeather.h"
#include "commands/whitelist/CliCommandWhitelist.h"
#include "../Common/StringUtils.h"
#include "../ServerShutdown.h"
#include "../ServerLogger.h"
#include "../../Minecraft.Client/MinecraftServer.h"
#include "../../Minecraft.Client/PlayerList.h"
#include "../../Minecraft.Client/ServerPlayer.h"
#include "../../Minecraft.World/CommandDispatcher.h"
#include "../../Minecraft.World/CommandSender.h"
#include "../../Minecraft.World/LevelSettings.h"
#include "../../Minecraft.World/StringHelpers.h"
#include <stdlib.h>
#include <unordered_set>
namespace ServerRuntime
{
/**
* Create an authorized Sender to make the CLI appear as a user.
* The return value can also be used to display logs.
*/
namespace
{
class ServerCliConsoleCommandSender : public CommandSender
{
public:
explicit ServerCliConsoleCommandSender(const ServerCliEngine *engine)
: m_engine(engine)
{
}
void sendMessage(const wstring &message, ChatPacket::EChatPacketMessage type, int customData, const wstring &additionalMessage) override
{
(void)type;
(void)customData;
(void)additionalMessage;
if (m_engine == nullptr)
{
return;
}
m_engine->LogInfo(StringUtils::WideToUtf8(message));
}
bool hasPermission(EGameCommand command) override
{
(void)command;
return true;
}
private:
const ServerCliEngine *m_engine;
};
}
ServerCliEngine::ServerCliEngine()
: m_registry(new ServerCliRegistry())
, m_consoleSender(std::make_shared<ServerCliConsoleCommandSender>(this))
{
RegisterDefaultCommands();
}
ServerCliEngine::~ServerCliEngine()
{
}
void ServerCliEngine::RegisterDefaultCommands()
{
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandHelp()));
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandStop()));
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandList()));
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandBan()));
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandBanIp()));
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandPardon()));
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandPardonIp()));
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandBanList()));
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandWhitelist()));
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandTp()));
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandTime()));
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandWeather()));
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandGive()));
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandEnchant()));
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandKill()));
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandGamemode()));
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandDefaultGamemode()));
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandExperience()));
}
void ServerCliEngine::EnqueueCommandLine(const std::string &line)
{
std::lock_guard<std::mutex> lock(m_queueMutex);
m_pendingLines.push(line);
}
void ServerCliEngine::Poll()
{
for (;;)
{
std::string line;
{
// Keep the lock scope minimal: dequeue only, execute outside.
std::lock_guard<std::mutex> lock(m_queueMutex);
if (m_pendingLines.empty())
{
break;
}
line = m_pendingLines.front();
m_pendingLines.pop();
}
ExecuteCommandLine(line);
}
}
bool ServerCliEngine::ExecuteCommandLine(const std::string &line)
{
// Normalize user input before parsing (trim + optional leading slash).
std::wstring wide = trimString(StringUtils::Utf8ToWide(line));
if (wide.empty())
{
return true;
}
std::string normalizedLine = StringUtils::WideToUtf8(wide);
if (!normalizedLine.empty() && normalizedLine[0] == '/')
{
normalizedLine = normalizedLine.substr(1);
}
ServerCliParsedLine parsed = ServerCliParser::Parse(normalizedLine);
if (parsed.tokens.empty())
{
return true;
}
IServerCliCommand *command = m_registry->FindMutable(parsed.tokens[0]);
if (command == NULL)
{
LogWarn("Unknown command: " + parsed.tokens[0]);
return false;
}
return command->Execute(parsed, this);
}
void ServerCliEngine::BuildCompletions(const std::string &line, std::vector<std::string> *out) const
{
if (out == NULL)
{
return;
}
out->clear();
ServerCliCompletionContext context = ServerCliParser::BuildCompletionContext(line);
bool slashPrefixedCommand = false;
std::string commandToken;
if (!context.parsed.tokens.empty())
{
// Completion accepts both "tp" and "/tp" style command heads.
commandToken = context.parsed.tokens[0];
if (!commandToken.empty() && commandToken[0] == '/')
{
commandToken = commandToken.substr(1);
slashPrefixedCommand = true;
}
}
if (context.currentTokenIndex == 0)
{
std::string prefix = context.prefix;
if (!prefix.empty() && prefix[0] == '/')
{
prefix = prefix.substr(1);
slashPrefixedCommand = true;
}
std::string linePrefix = context.linePrefix;
if (slashPrefixedCommand && linePrefix.empty())
{
// Preserve leading slash when user started with "/".
linePrefix = "/";
}
m_registry->SuggestCommandNames(prefix, linePrefix, out);
}
else
{
const IServerCliCommand *command = m_registry->Find(commandToken);
if (command != NULL)
{
command->Complete(context, this, out);
}
}
std::unordered_set<std::string> seen;
std::vector<std::string> unique;
for (size_t i = 0; i < out->size(); ++i)
{
// Remove duplicates while keeping first-seen ordering.
if (seen.insert((*out)[i]).second)
{
unique.push_back((*out)[i]);
}
}
out->swap(unique);
}
void ServerCliEngine::LogInfo(const std::string &message) const
{
LogInfof("console", "%s", message.c_str());
}
void ServerCliEngine::LogWarn(const std::string &message) const
{
LogWarnf("console", "%s", message.c_str());
}
void ServerCliEngine::LogError(const std::string &message) const
{
LogErrorf("console", "%s", message.c_str());
}
void ServerCliEngine::RequestShutdown() const
{
RequestDedicatedServerShutdown();
}
std::vector<std::string> ServerCliEngine::GetOnlinePlayerNamesUtf8() const
{
std::vector<std::string> result;
MinecraftServer *server = MinecraftServer::getInstance();
if (server == NULL)
{
return result;
}
PlayerList *players = server->getPlayers();
if (players == NULL)
{
return result;
}
for (size_t i = 0; i < players->players.size(); ++i)
{
std::shared_ptr<ServerPlayer> player = players->players[i];
if (player != NULL)
{
result.push_back(StringUtils::WideToUtf8(player->getName()));
}
}
return result;
}
std::shared_ptr<ServerPlayer> ServerCliEngine::FindPlayerByNameUtf8(const std::string &name) const
{
MinecraftServer *server = MinecraftServer::getInstance();
if (server == NULL)
{
return nullptr;
}
PlayerList *players = server->getPlayers();
if (players == NULL)
{
return nullptr;
}
std::wstring target = StringUtils::Utf8ToWide(name);
for (size_t i = 0; i < players->players.size(); ++i)
{
std::shared_ptr<ServerPlayer> player = players->players[i];
if (player != NULL && equalsIgnoreCase(player->getName(), target))
{
return player;
}
}
return nullptr;
}
void ServerCliEngine::SuggestPlayers(const std::string &prefix, const std::string &linePrefix, std::vector<std::string> *out) const
{
std::vector<std::string> players = GetOnlinePlayerNamesUtf8();
std::string loweredPrefix = StringUtils::ToLowerAscii(prefix);
for (size_t i = 0; i < players.size(); ++i)
{
std::string loweredName = StringUtils::ToLowerAscii(players[i]);
if (loweredName.compare(0, loweredPrefix.size(), loweredPrefix) == 0)
{
out->push_back(linePrefix + players[i]);
}
}
}
void ServerCliEngine::SuggestGamemodes(const std::string &prefix, const std::string &linePrefix, std::vector<std::string> *out) const
{
static const char *kModes[] = { "survival", "creative", "s", "c", "0", "1" };
std::string loweredPrefix = StringUtils::ToLowerAscii(prefix);
for (size_t i = 0; i < sizeof(kModes) / sizeof(kModes[0]); ++i)
{
std::string candidate = kModes[i];
std::string loweredCandidate = StringUtils::ToLowerAscii(candidate);
if (loweredCandidate.compare(0, loweredPrefix.size(), loweredPrefix) == 0)
{
out->push_back(linePrefix + candidate);
}
}
}
GameType *ServerCliEngine::ParseGamemode(const std::string &token) const
{
std::string lowered = StringUtils::ToLowerAscii(token);
if (lowered == "survival" || lowered == "s" || lowered == "0")
{
return GameType::SURVIVAL;
}
if (lowered == "creative" || lowered == "c" || lowered == "1")
{
return GameType::CREATIVE;
}
char *end = NULL;
long id = strtol(lowered.c_str(), &end, 10);
if (end != NULL && *end == 0)
{
// Numeric fallback supports extended ids handled by level settings.
return LevelSettings::validateGameType((int)id);
}
return NULL;
}
bool ServerCliEngine::DispatchWorldCommand(EGameCommand command, byteArray commandData, const std::shared_ptr<CommandSender> &sender) const
{
MinecraftServer *server = MinecraftServer::getInstance();
if (server == NULL)
{
LogWarn("MinecraftServer instance is not available.");
return false;
}
CommandDispatcher *dispatcher = server->getCommandDispatcher();
if (dispatcher == NULL)
{
LogWarn("Command dispatcher is not available.");
return false;
}
std::shared_ptr<CommandSender> commandSender = sender;
if (commandSender == nullptr)
{
// fall back to console sender if caller did not provide one
commandSender = m_consoleSender;
}
if (commandSender == nullptr)
{
LogWarn("No command sender is available.");
return false;
}
dispatcher->performCommand(commandSender, command, commandData);
return true;
}
const ServerCliRegistry &ServerCliEngine::Registry() const
{
return *m_registry;
}
}