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* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides * Add safety checks and fix a issue with vector going OOR |
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| .. | ||
| ChunkUpdate | ||
| Common | ||
| CompressedTile | ||
| CompressedTileStorage_compress | ||
| CompressedTileStorage_getData | ||
| GameRenderer_updateLightTexture | ||
| LevelRenderChunks | ||
| LevelRenderer_cull | ||
| LevelRenderer_FindNearestChunk | ||
| LevelRenderer_zSort | ||
| ObjFiles | ||
| PerlinNoise | ||
| RecalcHeightmapOnly | ||
| Renderer_TextureUpdate | ||
| RLECompress | ||
| Texture_blit | ||
| ChunkUpdate.ppu.o | ||
| CompressedTile.ppu.o | ||
| CompressedTileStorage_compress.ppu.o | ||
| CompressedTileStorage_getData.ppu.o | ||
| GameRenderer_updateLightTexture.ppu.o | ||
| LevelRenderChunks.ppu.o | ||
| LevelRenderer_cull.ppu.o | ||
| LevelRenderer_cull_d.ppu.o | ||
| LevelRenderer_FindNearestChunk.ppu.o | ||
| LevelRenderer_zSort.ppu.o | ||
| mssspurs.elf | ||
| PerlinNoise.ppu.o | ||
| Renderer_TextureUpdate.ppu.o | ||
| RLECompress.ppu.o | ||
| SPU_Tasks.sln | ||
| SPU_Tasks.vssscc | ||
| Texture_blit.ppu.o | ||