#include "stdafx.h" #include "net.minecraft.world.level.levelgen.feature.h" #include "net.minecraft.world.level.biome.h" #include "net.minecraft.world.entity.animal.h" #include "net.minecraft.world.entity.h" #include "BirchForestBiome.h" BirchForestBiome::BirchForestBiome(int id) : Biome(id) { decorator->treeCount = 10; decorator->grassCount = 2; } Feature* BirchForestBiome::getTreeFeature(Random* random) { return new BirchFeature(false); }