cmake_minimum_required(VERSION 3.24) project(MinecraftConsoles LANGUAGES C CXX ASM_MASM) #if(NOT WIN32) # message(FATAL_ERROR "This CMake build currently supports Windows only.") #endif() if(UNIX) message(NOTICE "LCE is cross-compiling a Windows binary using clang-cl. This expects your system has `clang-cl` and `llvm-ml` installed and in PATH. You must also install MinGW and set the variable LCE_WINDOWS_SDK to your Windows SDK (provided by MinGW)") message(WARNING "Skipping compiler check") set(CMAKE_C_COMPILER_WORKS True) if(NOT DEFINED LCE_WINDOWS_SDK) #message(FATAL_ERROR "LCE_WINDOWS_SDK is unset!") endif() set(CMAKE_CROSSCOMPILING True) set(CMAKE_SYSTEM_NAME Windows) #find_program(clang-cl REQUIRED) #find_program(llvm-ml REQUIRED) set(CMAKE_C_COMPILER clang-cl) set(CMAKE_CXX_COMPILER clang-cl) set(CMAKE_ASM_MASM_COMPILER llvm-ml) add_compile_options(/winsysroot /opt/msvc --target=x86_64-pc-win32) add_link_options(/winsysroot /opt/msvc --target=x86_64-pc-win32) set(MSVC True) endif() if(MSVC) message(NOTICE "CMake detecting MSVC") endif() if(NOT CMAKE_SIZEOF_VOID_P EQUAL 8 AND WIN32) # This check is broken on linux+clang-cl message(FATAL_ERROR "Use a 64-bit generator/toolchain (x64).") endif() set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$:Debug>") include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/WorldSources.cmake") include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/ClientSources.cmake") list(TRANSFORM MINECRAFT_WORLD_SOURCES PREPEND "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/") list(TRANSFORM MINECRAFT_CLIENT_SOURCES PREPEND "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/") add_library(MinecraftWorld STATIC ${MINECRAFT_WORLD_SOURCES}) target_include_directories(MinecraftWorld PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World" "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/x64headers" ) target_compile_definitions(MinecraftWorld PRIVATE $<$:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_DEBUG;_LIB;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64> $<$>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_LIB;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64> ) if(MSVC) target_compile_options(MinecraftWorld PRIVATE $<$:/W3> $<$:/MP> $<$:/EHsc> ) endif() add_executable(MinecraftClient WIN32 ${MINECRAFT_CLIENT_SOURCES}) target_include_directories(MinecraftClient PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client" "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/include" "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Xbox/Sentient/Include" "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/x64headers" ) target_compile_definitions(MinecraftClient PRIVATE $<$:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_DEBUG;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64> $<$>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64> ) if(MSVC) target_compile_options(MinecraftClient PRIVATE $<$:/W3> $<$:/MP> $<$:/EHsc> ) endif() set_target_properties(MinecraftClient PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "$" ) target_link_libraries(MinecraftClient PRIVATE MinecraftWorld d3d11 XInput9_1_0 Shcore wsock32 legacy_stdio_definitions "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/lib/iggy_w64.lib" "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/lib/iggyperfmon_w64.lib" "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/lib/iggyexpruntime_w64.lib" "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Miles/lib/mss64.lib" $<$: "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Input_d.lib" "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Storage_d.lib" "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Render_PC_d.lib" > $<$>: "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Input.lib" "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Storage.lib" "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Render_PC.lib" > ) add_custom_command(TARGET MinecraftClient POST_BUILD COMMAND "${CMAKE_COMMAND}" -DPROJECT_SOURCE_DIR="${CMAKE_CURRENT_SOURCE_DIR}" -DOUTPUT_DIR="$" -DCONFIGURATION=$ -P "${CMAKE_CURRENT_SOURCE_DIR}/cmake/CopyAssets.cmake" VERBATIM ) set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT MinecraftClient)