namespace Minecraft.Server.FourKit.Inventory.Meta;
///
/// Represents the metadata of an , including display name and lore.
///
public class ItemMeta
{
private string? _displayName;
private List? _lore;
///
/// Checks for existence of a display name.
///
/// true if this has a display name.
public bool hasDisplayName() => _displayName != null;
///
/// Gets the display name that is set.
/// Plugins should check that hasDisplayName() returns true before calling this method.
///
/// The display name that is set.
public string getDisplayName() => _displayName ?? string.Empty;
///
/// Sets the display name.
///
/// The name to set.
public void setDisplayName(string? name) => _displayName = name;
///
/// Checks for existence of lore.
///
/// true if this has lore.
public bool hasLore() => _lore != null && _lore.Count > 0;
///
/// Gets the lore that is set.
/// Plugins should check if hasLore() returns true before calling this method.
///
/// A list of lore that is set.
public List getLore() => _lore != null ? new List(_lore) : new List();
///
/// Sets the lore for this item. Removes lore when given null.
///
/// The lore that will be set.
public void setLore(List? lore)
{
_lore = lore != null ? new List(lore) : null;
}
public ItemMeta clone()
{
var copy = new ItemMeta();
copy._displayName = _displayName;
copy._lore = _lore != null ? new List(_lore) : null;
return copy;
}
internal bool isEmpty()
{
return _displayName == null && (_lore == null || _lore.Count == 0);
}
}