namespace Minecraft.Server.FourKit.Event.Player; using Minecraft.Server.FourKit.Entity; using Minecraft.Server.FourKit.Block; /// /// This event is fired when the player is almost about to enter the bed. /// public class PlayerBedEnterEvent : PlayerEvent, Cancellable { private readonly Block _bed; private bool _cancelled; internal PlayerBedEnterEvent(Player player, Block bed) : base(player) { _bed = bed; } /// /// Returns the bed block involved in this event. /// /// the bed block involved in this event public Block getBed() => _bed; /// public bool isCancelled() => _cancelled; /// public void setCancelled(bool cancel) { _cancelled = cancel; } }