#pragma once namespace FourKitBridge { // core void __cdecl NativeDamagePlayer(int entityId, float amount); void __cdecl NativeSetPlayerHealth(int entityId, float health); void __cdecl NativeTeleportPlayer(int entityId, double x, double y, double z); void __cdecl NativeSetPlayerGameMode(int entityId, int gameMode); void __cdecl NativeBroadcastMessage(const char *utf8, int len); void __cdecl NativeSetFallDistance(int entityId, float distance); void __cdecl NativeGetPlayerSnapshot(int entityId, double *outData); void __cdecl NativeSendMessage(int entityId, const char *utf8, int len); void __cdecl NativeSetWalkSpeed(int entityId, float speed); void __cdecl NativeTeleportEntity(int entityId, int dimId, double x, double y, double z); // World int __cdecl NativeGetTileId(int dimId, int x, int y, int z); int __cdecl NativeGetTileData(int dimId, int x, int y, int z); void __cdecl NativeSetTile(int dimId, int x, int y, int z, int tileId, int data); void __cdecl NativeSetTileData(int dimId, int x, int y, int z, int data); int __cdecl NativeBreakBlock(int dimId, int x, int y, int z); int __cdecl NativeGetHighestBlockY(int dimId, int x, int z); void __cdecl NativeGetWorldInfo(int dimId, double *outBuf); void __cdecl NativeSetWorldTime(int dimId, int64_t time); void __cdecl NativeSetWeather(int dimId, int storm, int thundering, int thunderDuration); int __cdecl NativeCreateExplosion(int dimId, double x, double y, double z, float power, int setFire, int breakBlocks); int __cdecl NativeStrikeLightning(int dimId, double x, double y, double z, int effectOnly); int __cdecl NativeSetSpawnLocation(int dimId, int x, int y, int z); void __cdecl NativeDropItem(int dimId, double x, double y, double z, int itemId, int count, int auxValue, int naturally); // plr void __cdecl NativeKickPlayer(int entityId, int reason); int __cdecl NativeBanPlayer(int entityId, const char *reasonUtf8, int reasonByteLen); int __cdecl NativeBanPlayerIp(int entityId, const char *reasonUtf8, int reasonByteLen); int __cdecl NativeGetPlayerAddress(int entityId, char* outIpBuf, int outIpBufSize, int* outPort); int __cdecl NativeGetPlayerLatency(int entityId); //plr connection int __cdecl NativeSendRaw(int entityId, unsigned char* dataBuf, int dataBufSize); // inv void __cdecl NativeGetPlayerInventory(int entityId, int *outData); void __cdecl NativeSetPlayerInventorySlot(int entityId, int slot, int itemId, int count, int aux); void __cdecl NativeGetContainerContents(int entityId, int *outData, int maxSlots); void __cdecl NativeSetContainerSlot(int entityId, int slot, int itemId, int count, int aux); void __cdecl NativeGetContainerViewerEntityIds(int entityId, int *outIds, int maxCount, int *outCount); void __cdecl NativeCloseContainer(int entityId); void __cdecl NativeOpenVirtualContainer(int entityId, int nativeType, const char *titleUtf8, int titleByteLen, int slotCount, int *itemsBuf); int __cdecl NativeGetItemMeta(int entityId, int slot, char *outBuf, int bufSize); void __cdecl NativeSetItemMeta(int entityId, int slot, const char *inBuf, int bufSize); void __cdecl NativeSetHeldItemSlot(int entityId, int slot); // ent void __cdecl NativeSetSneaking(int entityId, int sneak); void __cdecl NativeSetVelocity(int entityId, double x, double y, double z); void __cdecl NativeSetAllowFlight(int entityId, int allowFlight); void __cdecl NativePlaySound(int entityId, int soundId, double x, double y, double z, float volume, float pitch); void __cdecl NativeSetSleepingIgnored(int entityId, int ignored); // x[p&food void __cdecl NativeSetLevel(int entityId, int level); void __cdecl NativeSetExp(int entityId, float exp); void __cdecl NativeGiveExp(int entityId, int amount); void __cdecl NativeGiveExpLevels(int entityId, int amount); void __cdecl NativeSetFoodLevel(int entityId, int foodLevel); void __cdecl NativeSetSaturation(int entityId, float saturation); void __cdecl NativeSetExhaustion(int entityId, float exhaustion); // particle void __cdecl NativeSpawnParticle(int entityId, int particleId, float x, float y, float z, float offsetX, float offsetY, float offsetZ, float speed, int count); // vehicle int __cdecl NativeSetPassenger(int entityId, int passengerEntityId); int __cdecl NativeLeaveVehicle(int entityId); int __cdecl NativeEject(int entityId); int __cdecl NativeGetVehicleId(int entityId); int __cdecl NativeGetPassengerId(int entityId); void __cdecl NativeGetEntityInfo(int entityId, double *outData); }