namespace Minecraft.Server.FourKit.Event.Server; using Minecraft.Server.FourKit.Plugin; public class PluginLoadFailedEvent : ServerEvent { private readonly string _fileName; private readonly string _message; internal PluginLoadFailedEvent(string fileName, string message) : base() { _fileName = fileName; _message = message; } public string getFileName() => _fileName; public string getMessage() => _message; }