namespace Minecraft.Server.FourKit.Event.Block; using Minecraft.Server.FourKit.Block; /// /// Called when a block is formed or spreads based on world conditions. /// Use to catch blocks that actually spread /// and don't just "randomly" form. /// /// Examples: /// /// Snow forming due to a snow storm. /// Ice forming in a snowy Biome like Taiga or Tundra. /// /// /// If a Block Form event is cancelled, the block will not be formed. /// public class BlockFormEvent : BlockGrowEvent, Cancellable { internal BlockFormEvent(Block block, BlockState newState) : base(block, newState) { } }