namespace Minecraft.Server.FourKit.Entity;
///
/// Represents the type of an .
///
public enum EntityType
{
/// An arrow projectile; may get stuck in the ground.
ARROW,
/// A bat.
BAT,
/// A blaze.
BLAZE,
/// A placed boat.
BOAT,
/// A cave spider.
CAVE_SPIDER,
/// A chicken.
CHICKEN,
/// A complex entity part.
COMPLEX_PART,
/// A cow.
COW,
/// A creeper.
CREEPER,
/// An item resting on the ground.
DROPPED_ITEM,
/// A flying chicken egg.
EGG,
/// An ender crystal.
ENDER_CRYSTAL,
/// An ender dragon.
ENDER_DRAGON,
/// A flying ender pearl.
ENDER_PEARL,
/// An ender eye signal.
ENDER_SIGNAL,
/// An enderman.
ENDERMAN,
/// An experience orb.
EXPERIENCE_ORB,
/// A block that is going to or is about to fall.
FALLING_BLOCK,
/// A flying large fireball, as thrown by a Ghast for example.
FIREBALL,
/// A firework rocket.
FIREWORK,
/// A fishing line and bobber.
FISHING_HOOK,
/// A ghast.
GHAST,
/// A giant.
GIANT,
/// A horse.
HORSE,
/// An iron golem.
IRON_GOLEM,
/// An item frame on a wall.
ITEM_FRAME,
/// A leash attached to a fencepost.
LEASH_HITCH,
/// A bolt of lightning.
LIGHTNING,
/// A magma cube.
MAGMA_CUBE,
/// A minecart.
MINECART,
/// A minecart with a chest.
MINECART_CHEST,
/// A minecart with a command block.
MINECART_COMMAND,
/// A minecart with a furnace.
MINECART_FURNACE,
/// A minecart with a hopper.
MINECART_HOPPER,
/// A minecart with a mob spawner.
MINECART_MOB_SPAWNER,
/// A minecart with TNT.
MINECART_TNT,
/// A mooshroom.
MUSHROOM_COW,
/// An ocelot.
OCELOT,
/// A painting on a wall.
PAINTING,
/// A pig.
PIG,
/// A zombie pigman.
PIG_ZOMBIE,
/// A player.
PLAYER,
/// Primed TNT that is about to explode.
PRIMED_TNT,
/// A sheep.
SHEEP,
/// A silverfish.
SILVERFISH,
/// A skeleton.
SKELETON,
/// A slime.
SLIME,
/// A flying small fireball, such as thrown by a Blaze or player.
SMALL_FIREBALL,
/// A flying snowball.
SNOWBALL,
/// A snowman.
SNOWMAN,
/// A spider.
SPIDER,
/// A flying splash potion.
SPLASH_POTION,
/// A squid.
SQUID,
/// A flying experience bottle.
THROWN_EXP_BOTTLE,
/// An unknown entity without an Entity Class.
UNKNOWN,
/// A villager.
VILLAGER,
/// A weather entity.
WEATHER,
/// A witch.
WITCH,
/// A wither.
WITHER,
/// A flying wither skull projectile.
WITHER_SKULL,
/// A wolf.
WOLF,
/// A zombie.
ZOMBIE,
}