namespace Minecraft.Server.FourKit.Entity; /// /// Represents the type of an . /// public enum EntityType { /// An arrow projectile; may get stuck in the ground. ARROW, /// A bat. BAT, /// A blaze. BLAZE, /// A placed boat. BOAT, /// A cave spider. CAVE_SPIDER, /// A chicken. CHICKEN, /// A complex entity part. COMPLEX_PART, /// A cow. COW, /// A creeper. CREEPER, /// An item resting on the ground. DROPPED_ITEM, /// A flying chicken egg. EGG, /// An ender crystal. ENDER_CRYSTAL, /// An ender dragon. ENDER_DRAGON, /// A flying ender pearl. ENDER_PEARL, /// An ender eye signal. ENDER_SIGNAL, /// An enderman. ENDERMAN, /// An experience orb. EXPERIENCE_ORB, /// A block that is going to or is about to fall. FALLING_BLOCK, /// A flying large fireball, as thrown by a Ghast for example. FIREBALL, /// A firework rocket. FIREWORK, /// A fishing line and bobber. FISHING_HOOK, /// A ghast. GHAST, /// A giant. GIANT, /// A horse. HORSE, /// An iron golem. IRON_GOLEM, /// An item frame on a wall. ITEM_FRAME, /// A leash attached to a fencepost. LEASH_HITCH, /// A bolt of lightning. LIGHTNING, /// A magma cube. MAGMA_CUBE, /// A minecart. MINECART, /// A minecart with a chest. MINECART_CHEST, /// A minecart with a command block. MINECART_COMMAND, /// A minecart with a furnace. MINECART_FURNACE, /// A minecart with a hopper. MINECART_HOPPER, /// A minecart with a mob spawner. MINECART_MOB_SPAWNER, /// A minecart with TNT. MINECART_TNT, /// A mooshroom. MUSHROOM_COW, /// An ocelot. OCELOT, /// A painting on a wall. PAINTING, /// A pig. PIG, /// A zombie pigman. PIG_ZOMBIE, /// A player. PLAYER, /// Primed TNT that is about to explode. PRIMED_TNT, /// A sheep. SHEEP, /// A silverfish. SILVERFISH, /// A skeleton. SKELETON, /// A slime. SLIME, /// A flying small fireball, such as thrown by a Blaze or player. SMALL_FIREBALL, /// A flying snowball. SNOWBALL, /// A snowman. SNOWMAN, /// A spider. SPIDER, /// A flying splash potion. SPLASH_POTION, /// A squid. SQUID, /// A flying experience bottle. THROWN_EXP_BOTTLE, /// An unknown entity without an Entity Class. UNKNOWN, /// A villager. VILLAGER, /// A weather entity. WEATHER, /// A witch. WITCH, /// A wither. WITHER, /// A flying wither skull projectile. WITHER_SKULL, /// A wolf. WOLF, /// A zombie. ZOMBIE, }