using Minecraft.Server.FourKit.Inventory; namespace Minecraft.Server.FourKit.Enchantments; public class UnbreakingEnchantment : Enchantment { static readonly Material[] supportedItems = { Material.WOOD_SWORD, Material.STONE_SWORD, Material.IRON_SWORD, Material.GOLD_SWORD, Material.DIAMOND_SWORD, Material.WOOD_PICKAXE, Material.STONE_PICKAXE, Material.IRON_PICKAXE, Material.GOLD_PICKAXE, Material.DIAMOND_PICKAXE, Material.WOOD_AXE, Material.STONE_AXE, Material.IRON_AXE, Material.GOLD_AXE, Material.DIAMOND_AXE, Material.WOOD_SPADE, Material.STONE_SPADE, Material.IRON_SPADE, Material.GOLD_SPADE, Material.DIAMOND_SPADE, Material.WOOD_HOE, Material.STONE_HOE, Material.IRON_HOE, Material.GOLD_HOE, Material.DIAMOND_HOE, Material.LEATHER_HELMET, Material.LEATHER_CHESTPLATE, Material.LEATHER_LEGGINGS, Material.LEATHER_BOOTS, Material.CHAINMAIL_HELMET, Material.CHAINMAIL_CHESTPLATE, Material.CHAINMAIL_LEGGINGS, Material.CHAINMAIL_BOOTS, Material.GOLD_HELMET, Material.GOLD_CHESTPLATE, Material.GOLD_LEGGINGS, Material.GOLD_BOOTS, Material.IRON_HELMET, Material.IRON_CHESTPLATE, Material.IRON_LEGGINGS, Material.IRON_BOOTS, Material.DIAMOND_HELMET, Material.DIAMOND_CHESTPLATE, Material.DIAMOND_LEGGINGS, Material.DIAMOND_BOOTS, Material.FISHING_ROD, Material.BOW, Material.SHEARS, Material.FLINT_AND_STEEL, Material.CARROT_STICK }; static readonly EnchantmentType[] conflictedEnchants = { }; public override bool canEnchantItem(ItemStack item) => supportedItems.Contains(item.getType()); public override bool conflictsWith(Enchantment other) => conflictedEnchants.Contains(other.getEnchantType()); public override EnchantmentTarget getItemTarget() => EnchantmentTarget.ALL; public override EnchantmentType getEnchantType() => EnchantmentType.DURABILITY; public override int getMaxLevel() => 3; public override string getName() => "unbreaking"; public override int getStartLevel() => 1; }