include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Common.cmake") include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Durango.cmake") include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/ORBIS.cmake") include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/PS3.cmake") include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/PSVita.cmake") include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Windows.cmake") include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Xbox360.cmake") include("${CMAKE_SOURCE_DIR}/cmake/CommonSources.cmake") # Combine all source files into a single variable for the target # We cant use CMAKE_CONFIGURE_PRESET here as VS doesn't set it, so just rely on the folder set(MINECRAFT_CLIENT_SOURCES ${MINECRAFT_CLIENT_COMMON} $<$:${MINECRAFT_CLIENT_DURANGO}> $<$:${MINECRAFT_CLIENT_ORBIS}> $<$:${MINECRAFT_CLIENT_PS3}> $<$:${MINECRAFT_CLIENT_PSVITA}> $<$:${MINECRAFT_CLIENT_WINDOWS}> $<$:${MINECRAFT_CLIENT_XBOX360}> ${SOURCES_COMMON} ) add_executable(Minecraft.Client ${MINECRAFT_CLIENT_SOURCES}) # Only define executable on windows if(PLATFORM_NAME STREQUAL "Windows64") set_target_properties(Minecraft.Client PROPERTIES WIN32_EXECUTABLE TRUE) endif() target_include_directories(Minecraft.Client PRIVATE "${CMAKE_BINARY_DIR}/generated/" # This is for the generated BuildVer.h "${CMAKE_CURRENT_SOURCE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/Iggy/include" "${CMAKE_SOURCE_DIR}/include/" ) target_compile_definitions(Minecraft.Client PRIVATE ${MINECRAFT_SHARED_DEFINES} ) target_precompile_headers(Minecraft.Client PRIVATE "$<$:stdafx.h>") set_source_files_properties(compat_shims.cpp PROPERTIES SKIP_PRECOMPILE_HEADERS ON) # This redefines internal MSVC CRT symbols which will cause an issue with PCH if(MSVC) configure_msvc_target(Minecraft.Client) target_link_options(Minecraft.Client PRIVATE $<$:/LTCG:incremental> ) endif() if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang") configure_clang_target(Minecraft.Client) endif() set_target_properties(Minecraft.Client PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/$" ) target_link_libraries(Minecraft.Client PRIVATE Minecraft.World d3d11 d3dcompiler XInput9_1_0 wsock32 legacy_stdio_definitions $<$: # Debug 4J libraries "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Input_d.lib" "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Storage_d.lib" "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Render_PC_d.lib" > $<$>: # Release 4J libraries "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Input.lib" "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Storage.lib" "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Render_PC.lib" > ) # Iggy libs foreach(lib IN LISTS IGGY_LIBS) target_link_libraries(Minecraft.Client PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/Iggy/lib/${lib}") endforeach() # --- # Asset / redist copy # --- include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/AssetCopyTargets.cmake") setup_asset_copy_targets() # Copy redist files add_custom_target(CopyRedist ALL COMMAND ${CMAKE_COMMAND} "-DCOPY_SOURCE=${CMAKE_SOURCE_DIR}/x64/Release" "-DCOPY_DEST=${CMAKE_CURRENT_BINARY_DIR}/$" -P "${COPY_SCRIPT}" COMMENT "Copying redist files..." VERBATIM ) add_dependencies(Minecraft.Client CopyRedist) set_property(TARGET CopyRedist PROPERTY FOLDER "Build") # Make sure GameHDD exists on Windows if(PLATFORM_NAME STREQUAL "Windows64") add_custom_target(EnsureGameHDD ALL COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_CURRENT_BINARY_DIR}/$/Windows64/GameHDD" COMMENT "Ensuring GameHDD directory exists..." VERBATIM ) add_dependencies(Minecraft.Client EnsureGameHDD) set_property(TARGET EnsureGameHDD PROPERTY FOLDER "Build") endif()