#pragma once using namespace std; class Material; class MobCategory { public: // 4J - putting constants for xbox spawning in one place to tidy things up a bit - all numbers are per level static int maxNaturalMonsters; // Max number of enemies (skeleton, zombie, creeper etc) that the mob spawner will produce static int maxNaturalAnimals; // Max number of animals (cows, sheep, pigs) that the mob spawner will produce static int maxNaturalAmbient; // Ambient mobs static int maxNaturalSquid; // Max number of squid that the mob spawner will produce static int maxNaturalChickens; // Max number of chickens that the mob spawner will produce static int maxNaturalWolves; // Max number of wolves that the mob spawner will produce static int maxNaturalMushroomCows; // Max number of mushroom cows that the mob spawner will produce static int maxSnowGolems; // Max number of snow golems that can be created by placing blocks - 4J-PB increased limit due to player requests static int maxIronGolems; // Max number of iron golems that can be created by placing blocks - 4J-PB increased limit due to player requests static int maxBosses; // Max number of bosses (enderdragon/wither) static int maxAnimalsWithBreeding; // Max number of animals that we can produce (in total), when breeding static int maxChickensWithBreeding; // Max number of chickens that we can produce (in total), when breeding/hatching static int maxMushroomCowsWithBreeding; // Max number of mushroom cows that we can produce (in total), when breeding static int maxWolvesWithBreeding; // Max number of wolves that we can produce (in total), when breeding static int maxVillagersWithBreeding; // Max number of villagers that we can produce (in total), when breeding static int maxAnimalsWithSpawnEgg; // Max number of animals that we can produce (in total), when using spawn eggs static int maxChickensWithSpawnEgg; // Max number of chickens that we can produce (in total), when using spawn eggs static int maxWolvesWithSpawnEgg; // Max number of wolves that we can produce (in total), when using spawn eggs static int maxMonstersWithSpawnEgg; // Max number of monsters that we can produce (in total), when using spawn eggs static int maxVillagersWithSpawnEgg; // Max number of villagers that we can produce (in total), when using spawn eggs - 4J-PB increased limit due to player requests static int maxMushroomCowsWithSpawnEgg; // Max number of mushroom cows that we can produce (in total), when using spawn eggs static int maxSquidsWithSpawnEgg; // Max number of squids that we can produce (in total), when using spawn eggs static int maxAmbientWithSpawnEgg; // Max number of ambient mobs that we can produce (in total), when using spawn eggs /* Maximum animals = 50 + 20 + 20 = 90 Maximum monsters = 50 + 20 = 70 Maximum chickens = 8 + 8 + 10 = 26 Maximum wolves = 8 + 8 + 10 = 26 Maximum mooshrooms = 2 + 20 + 8 = 30 Maximum snowmen = 16 Maximum iron golem = 16 Maximum squid = 5 + 8 = 13 Maximum villagers = 35 + 15 = 50 Maximum natural = 50 + 50 + 8 + 8 + 2 + 5 + 35 = 158 Total maxium = 90 + 70 + 26 + 26 + 30 + 16 + 16 + 13 + 50 = 337 */ static MobCategory *monster; static MobCategory *creature; static MobCategory *ambient; static MobCategory *waterCreature; // 4J added extra categories, to break these out of general creatures & give us more control of levels static MobCategory *creature_wolf; static MobCategory *creature_chicken; static MobCategory *creature_mushroomcow; // 4J Stu Sometimes we want to access the values by name, other times iterate over all values // Added these arrays so we can static initialise a collection which we can iterate over static MobCategoryArray values; private: const int m_max; int m_maxPerLevel = 0; const Material *spawnPositionMaterial; const bool m_isFriendly; const bool m_isPersistent; const bool m_isSingleType; // 4J Added const eINSTANCEOF m_eBase; // 4J added // Added for animals so that wolves, mushroomcows, and chickens can be included in the category count. // Only used when mob cap is unlimited, done to ensure the wolves and chickens can spawn properly. // When using the shorter constructor, this will be set to m_eBase. const eINSTANCEOF m_eJavaBase; MobCategory(int maxVar, Material *spawnPositionMaterial, bool isFriendly, bool isPersistent, eINSTANCEOF eBase, bool isSingleType); // Additional constructor, allows specifying the enum to use if mob cap is unlimited MobCategory(int maxVar, Material * spawnPositionMaterial, bool isFriendly, bool isPersistent, eINSTANCEOF eBase, eINSTANCEOF eJavaBase, bool isSingleType); public: const type_info getBaseClass(); const eINSTANCEOF getEnumBaseClass(); // 4J added int getMaxInstancesPerChunk(); int getMaxInstancesPerLevel(); // 4J added Material *getSpawnPositionMaterial(); bool isFriendly(); bool isSingleType(); bool isPersistent(); public: static void staticCtor(); };