namespace Minecraft.Server.FourKit.Inventory.Meta;
using Minecraft.Server.FourKit.Enchantments;
///
/// Represents the metadata of an , including display name and lore.
///
public class ItemMeta
{
private string? _displayName;
private Dictionary? _enchants;
private List? _lore;
///
/// Checks for existence of a display name.
///
/// true if this has a display name.
public bool hasDisplayName() => _displayName != null;
///
/// Gets the display name that is set.
/// Plugins should check that hasDisplayName() returns true before calling this method.
///
/// The display name that is set.
public string getDisplayName() => _displayName ?? string.Empty;
///
/// Sets the display name.
///
/// The name to set.
public void setDisplayName(string? name) => _displayName = name;
///
/// Checks for existence of lore.
///
/// true if this has lore.
public bool hasLore() => _lore != null && _lore.Count > 0;
///
/// Gets the lore that is set.
/// Plugins should check if hasLore() returns true before calling this method.
///
/// A list of lore that is set.
public List getLore() => _lore != null ? new List(_lore) : new List();
///
/// Sets the lore for this item. Removes lore when given null.
///
/// The lore that will be set.
public void setLore(List? lore)
{
_lore = lore != null ? new List(lore) : null;
}
///
/// Adds the specified enchantment to this item meta.
///
/// Enchantment to add
/// Level for the enchantment
/// Indicates the enchantment should be applied, ignoring the level limit
/// true if the item meta changed as a result of this call, false otherwise
public bool addEnchant(EnchantmentType enchantment, int level, bool ignoreLevelRestriction)
{
if (_enchants == null)
_enchants = new Dictionary();
if (!ignoreLevelRestriction)
{
Enchantment enchant = Enchantment.getByType(enchantment);
if (enchant.getMaxLevel() < level) return false;
}
try
{
_enchants.Add(enchantment, level);
return true;
} catch { }
return false;
}
///
/// Removes the specified enchantment from this item meta.
///
/// Enchantment to remove
/// true if the item meta changed as a result of this call, false otherwise
public bool removeEnchant(EnchantmentType enchantment)
{
if (!hasEnchant(enchantment)) return false;
return _enchants.Remove(enchantment);
}
///
/// Returns a copy of the enchantments in this ItemMeta. Returns an empty map if none.
///
/// An immutable copy of the enchantments
public Dictionary getEnchants() => _enchants != null ? new Dictionary(_enchants) { } : new Dictionary();
///
/// Checks for the level of the specified enchantment.
///
/// Enchantment to check
/// The level that the specified enchantment has, or 0 if none
public int getEnchantLevel(EnchantmentType enchantment)
{
if (!hasEnchant(enchantment)) return 0;
return _enchants[enchantment]; //this cant be invalid, we check above
}
///
/// Checks if the specified enchantment conflicts with any enchantments in this ItemMeta.
///
/// Enchantment to test
/// true if the enchantment conflicts, false otherwise
public bool hasConflictingEnchant(EnchantmentType enchantment)
{
Enchantment enchantmentClass = Enchantment.getByType(enchantment);
if (enchantmentClass == null) return false; //this should never happen
foreach (KeyValuePair ench in _enchants)
{
Enchantment enchClass = Enchantment.getByType(ench.Key);
if (enchClass == null) continue; //this should never happen
if (enchClass.conflictsWith(enchantmentClass))
{
return true;
}
}
return false;
}
///
/// Checks for existence of the specified enchantment.
///
/// Enchantment to check
/// true if this enchantment exists for this meta
public bool hasEnchant(EnchantmentType enchantment) => hasEnchants() && _enchants.ContainsKey(enchantment);
///
/// Checks for the existence of any enchantments.
///
/// true if an enchantment exists on this meta
public bool hasEnchants() => _enchants != null && _enchants.Count > 0;
///
/// Sets the enchantments for this item meta.
///
/// The enchantments to set.
public void setEnchants(Dictionary? enchants)
{
_enchants = enchants != null ? new Dictionary(enchants) : null;
}
public ItemMeta clone()
{
var copy = new ItemMeta();
copy._displayName = _displayName;
copy._enchants = _enchants != null ? new Dictionary(_enchants) : null;
copy._lore = _lore != null ? new List(_lore) : null;
return copy;
}
internal bool isEmpty()
{
return _displayName == null && (_lore == null || _lore.Count == 0) && (_enchants == null || _enchants.Count == 0);
}
}