namespace Minecraft.Server.FourKit.Event.World; using Minecraft.Server.FourKit.Chunk; /// /// Called when a chunk is loaded. /// public class ChunkLoadEvent : ChunkEvent { private readonly bool _newChunk; internal ChunkLoadEvent(Chunk chunk, bool newChunk) : base(chunk) { _newChunk = newChunk; } /// /// Gets if this chunk was newly created or not. Note that if this chunk is /// new, it will not be populated at this time. /// /// true if the chunk is new, otherwise false. public bool isNewChunk() => _newChunk; }