#include "stdafx.h" #include "PlayerRenderer.h" #include "SkullTileRenderer.h" #include "HumanoidMobRenderer.h" #include "HumanoidModel.h" #include "ModelPart.h" #include "LocalPlayer.h" #include "MultiPlayerLocalPlayer.h" #include "entityRenderDispatcher.h" #include "..\Minecraft.World\net.minecraft.world.entity.h" #include "..\Minecraft.World\net.minecraft.world.entity.player.h" #include "..\Minecraft.World\net.minecraft.world.item.h" #include "..\Minecraft.World\net.minecraft.world.level.tile.h" #include "..\Minecraft.World\net.minecraft.h" #include "..\Minecraft.World\StringHelpers.h" static unsigned int nametagColorForIndex(int index) { static const unsigned int s_firstColors[] = { 0xff000000, // WHITE (represents the "white" player, but using black as the colour) 0xff33cc33, // GREEN 0xffcc3333, // RED 0xff3333cc, // BLUE 0xffcc33cc, // PINK 0xffcc6633, // ORANGE 0xffcccc33, // YELLOW 0xff33dccc // TURQUOISE }; #ifndef __PSVITA__ if (index >= 0 && index < 8) // Use original colors for the first 8 players return s_firstColors[index]; if (index >= 8 && index < MINECRAFT_NET_MAX_PLAYERS) { float h = (float)((index * 137) % 360) / 60.f; int i = (int)h; float f = h - i; float q = 1.f - f; float t = 1.f - (1.f - f); float r = 0.f, g = 0.f, b = 0.f; switch (i % 6) { case 0: r = 1.f; g = t; b = 0.f; break; case 1: r = q; g = 1.f; b = 0.f; break; case 2: r = 0.f; g = 1.f; b = t; break; case 3: r = 0.f; g = q; b = 1.f; break; case 4: r = t; g = 0.f; b = 1.f; break; default: r = 1.f; g = 0.f; b = q; break; } int ri = (int)(r * 255.f) & 0xff, gi = (int)(g * 255.f) & 0xff, bi = (int)(b * 255.f) & 0xff; return 0xff000000u | (ri << 16) | (gi << 8) | bi; } #endif return 0xFF000000; //Fallback if exceeds 256 somehow } ResourceLocation PlayerRenderer::DEFAULT_LOCATION = ResourceLocation(TN_MOB_CHAR); static const unsigned int ANIM_64x64_CLASSIC_SKIN = 0x00040000; static const unsigned int ANIM_64x64_ALEX_SLIM_SKIN = 0x00080000; struct PlayerSkinModelInfo { int modelType; int texWidth; int texHeight; }; static PlayerSkinModelInfo GetPlayerSkinModelInfoFromAnimFlags(unsigned int uiAnimFlags) { PlayerSkinModelInfo info; info.modelType = HumanoidModel::ePlayerModel_Steve; info.texWidth = 64; info.texHeight = 32; if ((uiAnimFlags & ANIM_64x64_ALEX_SLIM_SKIN) != 0) { info.modelType = HumanoidModel::ePlayerModel_Alex; info.texWidth = 64; info.texHeight = 64; } else if ((uiAnimFlags & ANIM_64x64_CLASSIC_SKIN) != 0) { info.modelType = HumanoidModel::ePlayerModel_Steve; info.texWidth = 64; info.texHeight = 64; } return info; } PlayerRenderer::PlayerRenderer() : LivingEntityRenderer(new HumanoidModel(0.0f, 0.0f, 64, 32, false), 0.5f) { humanoidModel = (HumanoidModel*)model; armorParts1 = NULL; armorParts2 = NULL; m_iCurrentPlayerModelType = HumanoidModel::ePlayerModel_Steve; m_iCurrentPlayerTexWidth = 64; m_iCurrentPlayerTexHeight = 32; createArmorParts(false); // Steve por padrao } void PlayerRenderer::createArmorParts(bool slimArms) { if (armorParts1 != NULL) { delete armorParts1; armorParts1 = NULL; } if (armorParts2 != NULL) { delete armorParts2; armorParts2 = NULL; } // Armour textures remain the legacy 64x32 sheets; only arm width changes for slim skins. armorParts1 = new HumanoidModel(1.0f, 0.0f, 64, 32, slimArms); armorParts2 = new HumanoidModel(0.5f, 0.0f, 64, 32, slimArms); } void PlayerRenderer::setPlayerModelType(int type) { setPlayerSkinModel(type, m_iCurrentPlayerTexWidth, m_iCurrentPlayerTexHeight); } void PlayerRenderer::setPlayerSkinModel(int type, int texWidth, int texHeight) { bool slimArms = (type == HumanoidModel::ePlayerModel_Alex); m_iCurrentPlayerModelType = type; m_iCurrentPlayerTexWidth = texWidth; m_iCurrentPlayerTexHeight = texHeight; if (humanoidModel != NULL) { delete humanoidModel; humanoidModel = NULL; } humanoidModel = new HumanoidModel(0.0f, 0.0f, texWidth, texHeight, slimArms); model = humanoidModel; createArmorParts(slimArms); } unsigned int PlayerRenderer::getNametagColour(int index) { if( index >= 0 && index < MINECRAFT_NET_MAX_PLAYERS) return nametagColorForIndex(index); return 0xFF000000; } int PlayerRenderer::prepareArmor(shared_ptr _player, int layer, float a) { shared_ptr player = dynamic_pointer_cast(_player); unsigned int uiAnimOverrideBitmask=player->getAnimOverrideBitmask(); if(uiAnimOverrideBitmask&(1< itemInstance = player->inventory->getArmor(3 - layer); if (itemInstance != NULL) { Item *item = itemInstance->getItem(); if (dynamic_cast(item)) { ArmorItem *armorItem = dynamic_cast(item); bindTexture(HumanoidMobRenderer::getArmorLocation(armorItem, layer)); HumanoidModel *armor = layer == 2 ? armorParts2 : armorParts1; armor->head->visible = layer == 0; armor->hair->visible = layer == 0; armor->body->visible = layer == 1 || layer == 2; armor->arm0->visible = layer == 1; armor->arm1->visible = layer == 1; armor->leg0->visible = layer == 2 || layer == 3; armor->leg1->visible = layer == 2 || layer == 3; setArmor(armor); if (armor != NULL) armor->attackTime = model->attackTime; if (armor != NULL) armor->riding = model->riding; if (armor != NULL) armor->young = model->young; float brightness = SharedConstants::TEXTURE_LIGHTING ? 1 : player->getBrightness(a); if (armorItem->getMaterial() == ArmorItem::ArmorMaterial::CLOTH) { int color = armorItem->getColor(itemInstance); float red = (float) ((color >> 16) & 0xFF) / 0xFF; float green = (float) ((color >> 8) & 0xFF) / 0xFF; float blue = (float) (color & 0xFF) / 0xFF; glColor3f(brightness * red, brightness * green, brightness * blue); if (itemInstance->isEnchanted()) return 0x1f; return 0x10; } else { glColor3f(brightness, brightness, brightness); } if (itemInstance->isEnchanted()) return 0xf; return 1; } } return -1; } void PlayerRenderer::prepareSecondPassArmor(shared_ptr _player, int layer, float a) { shared_ptr player = dynamic_pointer_cast(_player); shared_ptr itemInstance = player->inventory->getArmor(3 - layer); if (itemInstance != NULL) { Item *item = itemInstance->getItem(); if (dynamic_cast(item)) { ArmorItem *armorItem = dynamic_cast(item); bindTexture(HumanoidMobRenderer::getArmorLocation((ArmorItem *)item, layer, true)); float brightness = SharedConstants::TEXTURE_LIGHTING ? 1 : player->getBrightness(a); glColor3f(brightness, brightness, brightness); } } } void PlayerRenderer::render(shared_ptr _mob, double x, double y, double z, float rot, float a) { shared_ptr mob = dynamic_pointer_cast(_mob); if(mob->hasInvisiblePrivilege()) return; unsigned int uiSkinAnimFlags = Player::getSkinAnimOverrideBitmask(mob->getCustomSkin()); PlayerSkinModelInfo modelInfo = GetPlayerSkinModelInfoFromAnimFlags(uiSkinAnimFlags); if (humanoidModel != NULL && (m_iCurrentPlayerModelType != modelInfo.modelType || m_iCurrentPlayerTexWidth != modelInfo.texWidth || m_iCurrentPlayerTexHeight != modelInfo.texHeight)) { setPlayerSkinModel(modelInfo.modelType, modelInfo.texWidth, modelInfo.texHeight); } shared_ptr item = mob->inventory->getSelected(); armorParts1->holdingRightHand = armorParts2->holdingRightHand = humanoidModel->holdingRightHand = item != NULL ? 1 : 0; if (item != NULL) { if (mob->getUseItemDuration() > 0) { UseAnim anim = item->getUseAnimation(); if (anim == UseAnim_block) { armorParts1->holdingRightHand = armorParts2->holdingRightHand = humanoidModel->holdingRightHand = 3; } else if (anim == UseAnim_bow) { armorParts1->bowAndArrow = armorParts2->bowAndArrow = humanoidModel->bowAndArrow = true; } } } if( item != NULL && mob->getUseItemDuration() > 0 && item->getUseAnimation() == UseAnim_eat ) { float t = (mob->getUseItemDuration() - a + 1); float swing = 1 - (t / item->getUseDuration()); armorParts1->eating = armorParts2->eating = humanoidModel->eating = true; armorParts1->eating_t = armorParts2->eating_t = humanoidModel->eating_t = t; armorParts1->eating_swing = armorParts2->eating_swing = humanoidModel->eating_swing = swing; } else { armorParts1->eating = armorParts2->eating = humanoidModel->eating = false; } armorParts1->sneaking = armorParts2->sneaking = humanoidModel->sneaking = mob->isSneaking(); double yp = y - mob->heightOffset; if (mob->isSneaking() && !mob->instanceof(eTYPE_LOCALPLAYER)) { yp -= 2 / 16.0f; } if(mob->getAnimOverrideBitmask()&(1<isIdle()) { humanoidModel->idle=true; armorParts1->idle=true; armorParts2->idle=true; } else { humanoidModel->idle=false; armorParts1->idle=false; armorParts2->idle=false; } } else { humanoidModel->idle=false; armorParts1->idle=false; armorParts2->idle=false; } vector *pAdditionalModelParts=mob->GetAdditionalModelParts(); if(pAdditionalModelParts!=nullptr) { for(ModelPart *pModelPart : *pAdditionalModelParts) { pModelPart->visible=true; } } LivingEntityRenderer::render(mob, x, yp, z, rot, a); if(pAdditionalModelParts && pAdditionalModelParts->size()!=0) { for(ModelPart *pModelPart : *pAdditionalModelParts) { pModelPart->visible=false; } } armorParts1->bowAndArrow = armorParts2->bowAndArrow = humanoidModel->bowAndArrow = false; armorParts1->sneaking = armorParts2->sneaking = humanoidModel->sneaking = false; armorParts1->holdingRightHand = armorParts2->holdingRightHand = humanoidModel->holdingRightHand = 0; } void PlayerRenderer::additionalRendering(shared_ptr _mob, float a) { float brightness = SharedConstants::TEXTURE_LIGHTING ? 1 : _mob->getBrightness(a); glColor3f(brightness, brightness, brightness); LivingEntityRenderer::additionalRendering(_mob,a); LivingEntityRenderer::renderArrows(_mob, a); shared_ptr mob = dynamic_pointer_cast(_mob); shared_ptr headGear = mob->inventory->getArmor(3); if (headGear != NULL) { unsigned int uiAnimOverrideBitmask = mob->getSkinAnimOverrideBitmask( mob->getCustomSkin()); if((uiAnimOverrideBitmask&(1<head->translateTo(1 / 16.0f); if(headGear->getItem()->id < 256) { if (TileRenderer::canRender(Tile::tiles[headGear->id]->getRenderShape())) { float s = 10 / 16.0f; glTranslatef(-0 / 16.0f, -4 / 16.0f, 0 / 16.0f); glRotatef(90, 0, 1, 0); glScalef(s, -s, s); } entityRenderDispatcher->itemInHandRenderer->renderItem(mob, headGear, 0); } else if (headGear->getItem()->id == Item::skull_Id) { float s = 17 / 16.0f; glScalef(s, -s, -s); wstring extra = L""; if (headGear->hasTag() && headGear->getTag()->contains(L"SkullOwner")) { extra = headGear->getTag()->getString(L"SkullOwner"); } SkullTileRenderer::instance->renderSkull(-0.5f, 0, -0.5f, Facing::UP, 180, headGear->getAuxValue(), extra); } glPopMatrix(); } } if (mob != NULL && app.isXuidDeadmau5( mob->getXuid() ) && bindTexture(mob->customTextureUrl, L"" )) { for (int i = 0; i < 2; i++) { float yr = (mob->yRotO + (mob->yRot - mob->yRotO) * a) - (mob->yBodyRotO + (mob->yBodyRot - mob->yBodyRotO) * a); float xr = mob->xRotO + (mob->xRot - mob->xRotO) * a; glPushMatrix(); glRotatef(yr, 0, 1, 0); glRotatef(xr, 1, 0, 0); glTranslatef((6 / 16.0f) * (i * 2 - 1), 0, 0); glTranslatef(0, -6 / 16.0f, 0); glRotatef(-xr, 1, 0, 0); glRotatef(-yr, 0, 1, 0); float s = 8 / 6.0f; glScalef(s, s, s); humanoidModel->renderEars(1 / 16.0f,true); glPopMatrix(); } } if (bindTexture(mob->customTextureUrl2, L"") && !mob->isInvisible()) { glPushMatrix(); glTranslatef(0, 0, 2 / 16.0f); double xd = (mob->xCloakO + (mob->xCloak - mob->xCloakO) * a) - (mob->xo + (mob->x - mob->xo) * a); double yd = (mob->yCloakO + (mob->yCloak - mob->yCloakO) * a) - (mob->yo + (mob->y - mob->yo) * a); double zd = (mob->zCloakO + (mob->zCloak - mob->zCloakO) * a) - (mob->zo + (mob->z - mob->zo) * a); float yr = mob->yBodyRotO + (mob->yBodyRot - mob->yBodyRotO) * a; double xa = Mth::sin(yr * PI / 180); double za = -Mth::cos(yr * PI / 180); float flap = (float) yd * 10; if (flap < -6) flap = -6; if (flap > 32) flap = 32; float lean = (float) (xd * xa + zd * za) * 100; float lean2 = (float) (xd * za - zd * xa) * 100; if (lean < 0) lean = 0; float pow = mob->oBob + (mob->bob - mob->oBob) * a; flap += sin((mob->walkDistO + (mob->walkDist - mob->walkDistO) * a) * 6) * 32 * pow; if (mob->isSneaking()) { flap += 25; } float xRot = 6.0f + lean / 2 + flap; if(xRot > 64.0f) xRot = 64.0f; glRotatef(xRot, 1, 0, 0); glRotatef(lean2 / 2, 0, 0, 1); glRotatef(-lean2 / 2, 0, 1, 0); glRotatef(180, 0, 1, 0); humanoidModel->renderCloak(1 / 16.0f,true); glPopMatrix(); } shared_ptr item = mob->inventory->getSelected(); if (item != NULL) { glPushMatrix(); humanoidModel->arm0->translateTo(1 / 16.0f); glTranslatef(-1 / 16.0f, 7 / 16.0f, 1 / 16.0f); if (mob->fishing != NULL) { item = shared_ptr( new ItemInstance(Item::stick) ); } UseAnim anim = UseAnim_none; if (mob->getUseItemDuration() > 0) { anim = item->getUseAnimation(); } if (item->id < 256 && TileRenderer::canRender(Tile::tiles[item->id]->getRenderShape())) { float s = 8 / 16.0f; glTranslatef(-0 / 16.0f, 3 / 16.0f, -5 / 16.0f); s *= 0.75f; glRotatef(20, 1, 0, 0); glRotatef(45, 0, 1, 0); glScalef(-s, -s, s); } else if (item->id == Item::bow->id) { float s = 10 / 16.0f; glTranslatef(0 / 16.0f, 2 / 16.0f, 5 / 16.0f); glRotatef(-20, 0, 1, 0); glScalef(s, -s, s); glRotatef(-100, 1, 0, 0); glRotatef(45, 0, 1, 0); } else if (Item::items[item->id]->isHandEquipped()) { float s = 10 / 16.0f; if (Item::items[item->id]->isMirroredArt()) { glRotatef(180, 0, 0, 1); glTranslatef(0, -2 / 16.0f, 0); } if (mob->getUseItemDuration() > 0) { if (anim == UseAnim_block) { glTranslatef(0.05f, 0, -0.1f); glRotatef(-50, 0, 1, 0); glRotatef(-10, 1, 0, 0); glRotatef(-60, 0, 0, 1); } } glTranslatef(0, 3 / 16.0f, 0); glScalef(s, -s, s); glRotatef(-100, 1, 0, 0); glRotatef(45, 0, 1, 0); } else { float s = 6 / 16.0f; glTranslatef(+4 / 16.0f, +3 / 16.0f, -3 / 16.0f); glScalef(s, s, s); glRotatef(60, 0, 0, 1); glRotatef(-90, 1, 0, 0); glRotatef(20, 0, 0, 1); } if (item->getItem()->hasMultipleSpriteLayers()) { for (int layer = 0; layer <= 1; layer++) { int col = item->getItem()->getColor(item,layer); float red = ((col >> 16) & 0xff) / 255.0f; float g = ((col >> 8) & 0xff) / 255.0f; float b = ((col) & 0xff) / 255.0f; glColor4f(red, g, b, 1); this->entityRenderDispatcher->itemInHandRenderer->renderItem(mob, item, layer, false); } } else { int col = item->getItem()->getColor(item, 0); float red = ((col >> 16) & 0xff) / 255.0f; float g = ((col >> 8) & 0xff) / 255.0f; float b = ((col) & 0xff) / 255.0f; glColor4f(red, g, b, 1); this->entityRenderDispatcher->itemInHandRenderer->renderItem(mob, item, 0); } glPopMatrix(); } } void PlayerRenderer::renderNameTags(shared_ptr player, double x, double y, double z, wstring msg, float scale, double dist) { LivingEntityRenderer::renderNameTags(player, x, y, z, msg, scale, dist); } void PlayerRenderer::scale(shared_ptr player, float a) { float s = 15 / 16.0f; glScalef(s, s, s); } void PlayerRenderer::renderHand() { float brightness = 1; glColor3f(brightness, brightness, brightness); shared_ptr localPlayer = Minecraft::GetInstance()->player; unsigned int uiSkinAnimFlags = localPlayer != NULL ? Player::getSkinAnimOverrideBitmask(localPlayer->getCustomSkin()) : 0; PlayerSkinModelInfo modelInfo = GetPlayerSkinModelInfoFromAnimFlags(uiSkinAnimFlags); if (humanoidModel != NULL && (m_iCurrentPlayerModelType != modelInfo.modelType || m_iCurrentPlayerTexWidth != modelInfo.texWidth || m_iCurrentPlayerTexHeight != modelInfo.texHeight)) { setPlayerSkinModel(modelInfo.modelType, modelInfo.texWidth, modelInfo.texHeight); } unsigned int uiAnimFlags = localPlayer != NULL ? localPlayer->getAnimOverrideBitmask() : 0; humanoidModel->m_uiAnimOverrideBitmask = uiAnimFlags; armorParts1->eating = armorParts2->eating = humanoidModel->eating = humanoidModel->idle = false; humanoidModel->attackTime = 0; humanoidModel->setupAnim(0, 0, 0, 0, 0, 1 / 16.0f, Minecraft::GetInstance()->player); if((humanoidModel->m_uiAnimOverrideBitmask&(1<arm0->render(1 / 16.0f,true); } } void PlayerRenderer::setupPosition(shared_ptr _mob, double x, double y, double z) { shared_ptr mob = dynamic_pointer_cast(_mob); if (mob->isAlive() && mob->isSleeping()) { LivingEntityRenderer::setupPosition(mob, x + mob->bedOffsetX, y + mob->bedOffsetY, z + mob->bedOffsetZ); } else { if(mob->isRiding() && (mob->getAnimOverrideBitmask()&(1< _mob, float bob, float bodyRot, float a) { shared_ptr mob = dynamic_pointer_cast(_mob); if (mob->isAlive() && mob->isSleeping()) { glRotatef(mob->getSleepRotation(), 0, 1, 0); glRotatef(getFlipDegrees(mob), 0, 0, 1); glRotatef(270, 0, 1, 0); } else { LivingEntityRenderer::setupRotations(mob, bob, bodyRot, a); } } void PlayerRenderer::renderShadow(shared_ptr e, double x, double y, double z, float pow, float a) { if(app.GetGameHostOption(eGameHostOption_HostCanBeInvisible) > 0) { shared_ptr player = dynamic_pointer_cast(e); if(player != NULL && player->hasInvisiblePrivilege()) return; } EntityRenderer::renderShadow(e,x,y,z,pow,a); } void PlayerRenderer::bindTexture(shared_ptr entity) { shared_ptr player = dynamic_pointer_cast(entity); bindTexture(player->customTextureUrl, player->getTexture()); } ResourceLocation *PlayerRenderer::getTextureLocation(shared_ptr entity) { shared_ptr player = dynamic_pointer_cast(entity); return new ResourceLocation((_TEXTURE_NAME)player->getTexture()); }