namespace Minecraft.Server.FourKit.Event.Player; using Minecraft.Server.FourKit.Entity; using Minecraft.Server.FourKit.Block; /// /// This event is fired when the player is leaving a bed. /// public class PlayerBedLeaveEvent : PlayerEvent { private readonly Block _bed; internal PlayerBedLeaveEvent(Player player, Block bed) : base(player) { _bed = bed; } /// /// Returns the bed block involved in this event. /// /// the bed block involved in this event public Block getBed() => _bed; }