namespace Minecraft.Server.FourKit.Event.Player;
using Minecraft.Server.FourKit.Entity;
using Minecraft.Server.FourKit.Block;
///
/// This event is fired when the player is leaving a bed.
///
public class PlayerBedLeaveEvent : PlayerEvent
{
private readonly Block _bed;
internal PlayerBedLeaveEvent(Player player, Block bed) : base(player)
{
_bed = bed;
}
///
/// Returns the bed block involved in this event.
///
/// the bed block involved in this event
public Block getBed() => _bed;
}