Commit graph

10 commits

Author SHA1 Message Date
Spring 9478058ddd Separate Item and Hand FOV from the World View.
Basically like in Java, and unlike the horrid Bedrock Edition, the FOV doesn't extend the arm in such a strange way. This just keeps the FOV for the hand and anything you're holding at the default levels, so you can get a nice high FOV without a broken hand and item placement.
2026-03-10 22:33:21 -05:00
ModMaker101 e754bad17e
Improve gamma shader parity - fixes #611 (#790)
* Call gamma post process after `ui.render` #611

* Fixed "washed out" look.

* Improve gamma pass and cache viewport size
2026-03-07 03:00:38 -06:00
void_17 988e3042e0
Remove all MSVC __int64 (#742) 2026-03-07 03:31:30 +07:00
ModMaker101 cbcf3de358
Fix gamma slider via pixel shader #178 (#481)
* Fix gamma slider via pixel shader #178

* LCE-like gamma using postprocess shader
2026-03-06 02:41:17 +07:00
daoge b3feddfef3
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00
void_17 b9a2951901 Revert "Get rid of MSVC's __int64"
This reverts commit d63f79325f.
2026-03-02 17:39:35 +07:00
void_17 119bff3514 Revert "shared_ptr -> std::shared_ptr"
This reverts commit 7074f35e4b.
2026-03-02 17:37:16 +07:00
void_17 7074f35e4b shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00
void_17 d63f79325f Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
2026-03-02 15:53:32 +07:00
daoge_cmd b691c43c44 Initial commit 2026-03-01 12:16:08 +08:00