Commit graph

5 commits

Author SHA1 Message Date
kuwacom e4c8229e52 add: Dedicated Server implementation
- Introduced `ServerMain.cpp` for the dedicated server logic, handling command-line arguments, server initialization, and network management.
- Created `postbuild_server.ps1` script for post-build tasks, including copying necessary resources and DLLs for the dedicated server.
- Added `CopyServerAssets.cmake` to manage the copying of server assets during the build process, ensuring required files are available for the dedicated server.
- Defined project filters in `Minecraft.Server.vcxproj.filters` for better organization of server-related files.
2026-03-04 18:12:26 +09:00
GuglioIsStupid 3dce71ef32
Copy assets fix (#207)
* Update CopyAssets to ignore source files and only copy used files.

* Forgot the debug copy assets

* Remove leftovers from testing

* Fix ClientSources.cmake to include WinsockNetLayer.cpp

* Ignore xml and lang files in output, also remove Layout directory as it only includes a useless binary

* Debug & Release use the same file structure
2026-03-03 07:04:36 +07:00
daoge b3feddfef3
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00
isaiah 9a85a1cd07 Add functions to ensure directory creation and copy legacy redistributables 2026-03-01 15:47:31 -07:00
isaiah 5109b8c07a Add CMake build system and source files for Minecraft Client
- Created Compile.md with detailed instructions for building the project using Visual Studio and CMake.
- Added ClientSources.cmake to define the source files for the Minecraft Client.
- Implemented CopyAssets.cmake to handle asset copying during the build process.
- Introduced WorldSources.cmake to list the source files for Minecraft world functionalities.
2026-03-01 15:47:31 -07:00