Switched the "eStream" and "m_szStreamFileA" enumerators so the overworld music does not encapsulate the creative and menu world enums.
*Added 2 new int ranges within the SoundEngine object for creative and menu music.
Changed "SoundEngine::getMusicID" to account the state of the game and play music accordingly.
*Note that mash-ups in this version do not discriminate overworld, creative, and menu music so those all have the same ranges as placeholder.
:D
* Change F3 rendering and add git version information
* Change position, block, chunk and facing
* Limit position decimal places
* Move LCE unique to the bottom and add more java features
* Fix chunk information disappearing after y256
* Add chunk count information
* Move build number script to prebuild.ps1
* We dont need to specify vector and wstring are from std
* Restore build number to fix multiplayer
* Use short symbolic-ref
* Restore original BuildVer.h
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Co-authored-by: Loki <lokio.casebstv@gmail.com>
Co-authored-by: Loki Rautio <lokirautio@gmail.com>