Commit graph

101 commits

Author SHA1 Message Date
void_17 ccebb87ca7 Enable Whole Program Optimization in Release mode
This noticeably improves FPS
2026-03-03 08:54:08 +07:00
void_17 a5e3cb04b3 Remove #203 core code before a cleaner implementation 2026-03-03 08:45:26 +07:00
void_17 95d4d0a703 Temporarily turn off all MSVC warnings
Before any major refactoring, warnings do help a little except for slowing down the compilation (as it needs to output everything to stdout), so disable MSVC warnings in Release mode.
2026-03-03 07:10:55 +07:00
void_17 dea460381f Remove dyn_SetProcessDpiAwareness 2026-03-03 07:00:55 +07:00
dtentiion b8a7f816b5
Win64: configurable username (username.txt) and persistent game settings (settings.dat) (#195) 2026-03-03 07:50:45 +08:00
lspepinho 8b28c20d7a
Fixes for PR #96 (#170)
* Implement basic multiplayer functionality

* Update README.md

---------

Co-authored-by: Slenderman <ssimulpong@outlook.com>
2026-03-03 06:30:22 +07:00
DetectivEren f731a68422
TAB key opens up game info instead of host options (#204)
* TAB key opens up game info instead of host options

TAB key opens up game info menu instead of host options menu because the player accesses host options from game info

* Update README.md
2026-03-03 06:23:59 +07:00
void_17 e888735798
Revert "Fix sound not working" (#205) 2026-03-03 06:22:43 +07:00
daoge 7eb4c78488
fix: fix gamma (#191) 2026-03-03 06:20:55 +07:00
Fayaz Shaikh 41ded31af8
Add dynamic resolution (#203) 2026-03-03 06:04:53 +07:00
daoge_cmd 8f6647b5d8 fix: fix mouse and controller input handling in container menus 2026-03-03 04:59:08 +08:00
Andrew f917335b13
Fix Windows64 mouse capture and static initialization crashes (#177) 2026-03-03 03:17:10 +07:00
Austen Maneggio bbef5445f9
Add ARM64EC Support (#174)
Co-authored-by: Tubbymcwubby <maneggioausten@gmail.com>
2026-03-03 03:06:21 +07:00
daoge_cmd b08493cdac fix: fix cursor for controller 2026-03-03 04:02:35 +08:00
void_17 796a743b75 remove dynamic shcore dependency
Almost forgot it. https://github.com/smartcmd/MinecraftConsoles/pull/160
2026-03-03 02:19:57 +07:00
void_17 5a9e512117
Restore Windows 7 compatibility (#160)
* Call SetProcessDpiAwareness via GetProcAddress to preserve Windows 7 compatibility

Shcore.dll and SetProcessDpiAwareness were introduced in Windows 8 and higher, so to keep compatibility with Windows 7, we use GetProcAddress to call this function dynamically, avoiding linker writing binary dependency on shcore.dll in the import table

* Revert "Call SetProcessDpiAwareness via GetProcAddress to preserve Windows 7 compatibility"

This reverts commit f1f397fdbe.

* Reapply the fix
2026-03-03 03:20:24 +08:00
daoge b3feddfef3
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00
void_17 84c31a2331 Also remove clicking sound effect on empty container UI slots for rclick and middle mouse button click
Tested by me so no PR and just push upstream
2026-03-03 02:01:12 +07:00
void_17 53443f1d55
Disable annoying click sound effect when clicking the empty container UI (#152) 2026-03-03 00:41:01 +07:00
GuglioIsStupid 852b9aac50
Allow for loading of WAVE Audio files (#148)
* Allow for loading of WAVE Audio files

* Remove usage of strcpy and use _s versions of file opening

* Update SoundEngine.cpp

---------

Co-authored-by: void_17 <61356189+void2012@users.noreply.github.com>
2026-03-03 00:27:32 +07:00
Zinc fe65211d42
Change flight activation/deactivation requirements (#145) 2026-03-03 00:21:55 +07:00
daoge_cmd bbb199c2a2 feat(timer): improve high-FPS timing with high-resolution Windows clock 2026-03-03 00:31:47 +08:00
Alex a4691f58e8
Only handle host options when there is no menu on screen (#140) 2026-03-02 23:02:52 +07:00
void_17 7ad6102763
Revert "Revert "fix: fix resolution detection (#133)" (#143)" (#144)
This reverts commit 8c18926d59.
2026-03-02 23:01:57 +07:00
void_17 8c18926d59
Revert "fix: fix resolution detection (#133)" (#143)
This reverts commit afa4efbc85.
2026-03-02 22:56:56 +07:00
daoge afa4efbc85
fix: fix resolution detection (#133)
* fix: fix UI skin/scene resolution mismatch and readd screen resolution detection

* fix: fix build in vs2022
2026-03-02 23:52:18 +08:00
red 2145ada7ce
now able to press SPACE to continue on hints that wait for you to press A (#135)
* now possible to accept and decline tutorial hints

that part when it asks if you want to do the tutorial (should work for when the games asks if you already know something like when opening inventories for the first time)

* Update ChoiceTask.cpp

* now able to press SPACE to continue on hints that wait for you to press A

and the hints what wait for you to move the gamepad stick now just skip instantly

* windows specific patch now

* added ifdefs to shit i did

* i think it is fixed now

---------

Co-authored-by: daoge <3523206925@qq.com>
2026-03-02 22:47:45 +07:00
Jean 59339a7afc
Bound F3 and F4 to open debug menus (#94)
* feat: Added f3 and f4 keys to open debug stuff

* fix: only open debug overlay when ingame, to avoid crashes

* docs: added keybinds to docs

* docs: moved the keybinds to the bottom, as they are less important

* fix: add missing # ifdef
2026-03-02 20:00:02 +07:00
DFelipeh f9b266e02c
add minecraft icon to windows version (#126) 2026-03-02 19:03:40 +07:00
DFelipeh bab9b563de
fix being able to walk, jump and sneak on inventory, crafting, anvil, chest screens (#122) 2026-03-02 17:51:06 +07:00
void_17 b9a2951901 Revert "Get rid of MSVC's __int64"
This reverts commit d63f79325f.
2026-03-02 17:39:35 +07:00
void_17 119bff3514 Revert "shared_ptr -> std::shared_ptr"
This reverts commit 7074f35e4b.
2026-03-02 17:37:16 +07:00
void_17 8a2a62ea1d Revert "Add hook for modloader (#117)"
This reverts commit 7bee4770df.
2026-03-02 17:37:12 +07:00
void_17 7ae0c13854 Revert "dynamic_pointer_cast -> std::dynamic_pointer_cast"
This reverts commit 07ad68bc15.
2026-03-02 17:36:56 +07:00
void_17 07ad68bc15 dynamic_pointer_cast -> std::dynamic_pointer_cast 2026-03-02 17:10:34 +07:00
Daniel McGuire 7bee4770df
Add hook for modloader (#117) 2026-03-02 16:12:49 +07:00
void_17 7074f35e4b shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00
void_17 d63f79325f Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
2026-03-02 15:53:32 +07:00
Karsam d6ec138710
Fixed issue 109 with tab menu (#116) 2026-03-02 15:28:30 +07:00
rtm516 e15bd26917
Move to a postbuild.ps1 script and set the working dir at runtime as output dir (#113)
* Move to a postbuild.ps1 script and Set the working dir at runtime as output dir

* Update for 2f711d4

* Only copy newer files and remove needed files from gitignore
2026-03-02 15:14:14 +07:00
void_17 09e0c04f7b Further C-style struct definitions fixes 2026-03-02 15:11:05 +07:00
void_17 dea1d62074
Revert "Move to a postbuild.ps1 script and Set the working dir at runtime as …" (#111)
This reverts commit 8810566bf6.
2026-03-02 14:13:12 +07:00
rtm516 8810566bf6
Move to a postbuild.ps1 script and Set the working dir at runtime as output dir (#91) 2026-03-02 14:05:46 +07:00
void_17 7eac79acc3
Merge pull request #78 from WushR00M/patch-2
Optimize file paths in some include files to use relative paths
2026-03-02 14:02:09 +07:00
void_17 3033ba58ad
Merge pull request #93 from SleepyLark/fix-sound
Fix sound not working
2026-03-02 13:44:29 +07:00
void_17 df2925a4ed Fix Iggy player crashes on systems with DPI changed
The code that was supposed to make the game DPI-aware was broken. I remove it until a proper implementation.
2026-03-02 13:32:41 +07:00
void_17 236e9d9f71
Revert "Implement item drop functionality with Q key (#99)"
This reverts commit 9e5d9d19ee.
2026-03-02 13:24:19 +07:00
MrSimpleJS 9e5d9d19ee
Implement item drop functionality with Q key (#99)
Added functionality to drop items using the Q key, with support for dropping entire stacks when Ctrl is held. Included checks to prevent dropping items while destroying blocks.
2026-03-02 13:43:51 +08:00
rtm516 109f563daa
Fixes the exit button sound (#92) 2026-03-02 13:41:40 +08:00
red fa4a1206b3
feat: now can skip the tutorial (#82)
* now possible to accept and decline tutorial hints

that part when it asks if you want to do the tutorial (should work for when the games asks if you already know something like when opening inventories for the first time)

* Update ChoiceTask.cpp

---------

Co-authored-by: daoge <3523206925@qq.com>
2026-03-02 13:40:04 +08:00