Commit graph

20 commits

Author SHA1 Message Date
Riley M. c0da06e4ee
major: Switch to forward slashes(+more) to fix compilation on Linux (#1403)
Notably also adds some metadata files for NixOS 

* add support for linux clang cross compiles

* add linux clang instructions

* un-capitalize Mob.horse.*

* update the description in flake.nix

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-04-14 16:47:37 -05:00
Tyler Reese 2d41711055
fix: Prevent contextually wrong music from playing (#1138) 2026-04-12 23:22:14 -05:00
ModMaker101 44fc8a4db2
Fix quiet in-game audio after engine update #897 (#1171) 2026-03-12 01:43:12 -05:00
ModMaker101 28614b922f
Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
2026-03-08 18:08:36 -05:00
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00
ModMaker101 a9be52c41a
Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00
VivyaCC 52b1882f13 win cpp23 compat: Minecraft.Client 2026-03-07 23:58:51 +07:00
GuglioIsStupid 38ce933fd5
voids request - Move the filesystem files to root/ as it will be used in both Minecraft.Client and Minecraft.World (#819)
* Move Filesystem to root/include/ as per devoiders request

* Filesystem -> lce_filesystem
2026-03-07 18:36:05 +07:00
GuglioIsStupid 55be6447e3
Sound Fixes (#686)
* Fix sound settings not applying

* Reimplement miles sound artifacts

* Fix stone brick stairs recipe

* Fix craft and scroll sound

* Rename scrollfocus.ogg to scroll.ogg

* Remove unneeded code

* Reorganize sounds, revert spam sound press, add witch sounds and fix slimes

* I forgot my console again
2026-03-06 18:38:14 -06:00
GuglioIsStupid de46641cda
Reimplement miles sound artifacts, Stone Brick Stairs recipe, and craft sound (#684)
* Reimplement miles sound artifacts

* Fix stone brick stairs recipe

* Fix craft and scroll sound
2026-03-06 01:45:25 -06:00
GuglioIsStupid 5cbdf27b46
Fix sound settings not applying (#664)
* Fix sound settings not applying

* Remove my AllocConsole

* Forgot this printf
2026-03-05 22:05:59 -06:00
GuglioIsStupid 8398eb16b8
Miniaudio Implementation (+stb_vorbis) (#624)
* Miniaudio Implementation

* Do not link miles + remove miles lib
2026-03-06 07:48:12 +07:00
void_17 e888735798
Revert "Fix sound not working" (#205) 2026-03-03 06:22:43 +07:00
daoge b3feddfef3
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00
GuglioIsStupid 852b9aac50
Allow for loading of WAVE Audio files (#148)
* Allow for loading of WAVE Audio files

* Remove usage of strcpy and use _s versions of file opening

* Update SoundEngine.cpp

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Co-authored-by: void_17 <61356189+void2012@users.noreply.github.com>
2026-03-03 00:27:32 +07:00
void_17 119bff3514 Revert "shared_ptr -> std::shared_ptr"
This reverts commit 7074f35e4b.
2026-03-02 17:37:16 +07:00
void_17 7074f35e4b shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00
Skylark 2f711d4c22 Actually moved sound to "Windows64" so commit 9691561 works
Copy sound folder in "Durango" to "Windows64" rather than to media since it looks like that folder is mainly for the DLC content
2026-03-01 16:52:27 -07:00
Slenderman 9691561693 Remove need for Durango folder 2026-03-01 14:33:30 -05:00
daoge_cmd b691c43c44 Initial commit 2026-03-01 12:16:08 +08:00