Commit graph

10 commits

Author SHA1 Message Date
daoge_cmd 8b1dafd361 feat: add DPI awareness and auto-detect screen resolution 2026-03-01 21:22:02 +08:00
daoge f90c74d9a3
Merge pull request #3 from deadman96385/main
fix: copy sound assets to Windows64 build output
2026-03-01 21:10:47 +08:00
daoge_cmd 4c81c7960c feat: fullscreen mode 2026-03-01 21:05:16 +08:00
deadman96385 4a7d75194a fix: copy sound assets to Windows64 build output
The Debug|x64 and Release|x64 configurations had no PostBuildEvent to
deploy sound assets alongside the executable. At runtime, SoundEngine
looks for Durango\Sound\Minecraft.msscmp and music\ relative to the
output directory, causing silent failure (no sound effects or music).

Add post-build xcopy steps for both configurations to mirror what the
Durango build already does.
2026-03-01 06:36:06 -06:00
daoge_cmd 52a256562f feat: disable vsync 2026-03-01 20:12:58 +08:00
daoge_cmd 2aee607d6c feat: implement game-tick input handling and per-frame edge detection 2026-03-01 19:59:48 +08:00
daoge_cmd e067d710e3 fea: remove fps limit 2026-03-01 19:32:00 +08:00
daoge_cmd bdef1f9412 feat: add support for keyboard and mouse input 2026-03-01 19:20:41 +08:00
daoge_cmd 9af787692e fix: fix release mode compilation on Windows 2026-03-01 16:04:34 +08:00
daoge_cmd b691c43c44 Initial commit 2026-03-01 12:16:08 +08:00