mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-08-20 09:57:09 +00:00
Fix world save rename not applying new name
KeyboardCompleteWorldNameCallback had no _WINDOWS64 branch, so the
typed name was validated then silently discarded on every rename attempt.
Write the new name to a worldname.txt sidecar file next to the save
(Windows64\GameHDD\{folder}\worldname.txt) and update the in-memory
display name immediately. ReadLevelNameFromSaveFile now checks for this
sidecar first so renamed saves persist correctly across restarts.
This commit is contained in:
parent
9383b2aa01
commit
ff75e8f6e1
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@ -31,6 +31,32 @@
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static wstring ReadLevelNameFromSaveFile(const wstring& filePath)
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{
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// Check for a worldname.txt sidecar written by the rename feature first
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size_t slashPos = filePath.rfind(L'\\');
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if (slashPos != wstring::npos)
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{
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wstring sidecarPath = filePath.substr(0, slashPos + 1) + L"worldname.txt";
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FILE *fr = NULL;
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if (_wfopen_s(&fr, sidecarPath.c_str(), L"r") == 0 && fr)
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{
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char buf[128] = {};
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if (fgets(buf, sizeof(buf), fr))
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{
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int len = (int)strlen(buf);
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while (len > 0 && (buf[len-1] == '\n' || buf[len-1] == '\r' || buf[len-1] == ' '))
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buf[--len] = '\0';
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fclose(fr);
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if (len > 0)
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{
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wchar_t wbuf[128] = {};
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mbstowcs(wbuf, buf, 127);
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return wstring(wbuf);
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}
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}
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else fclose(fr);
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}
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}
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HANDLE hFile = CreateFileW(filePath.c_str(), GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_FLAG_SEQUENTIAL_SCAN, NULL);
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if (hFile == INVALID_HANDLE_VALUE) return L"";
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@ -110,8 +136,8 @@ static wstring ReadLevelNameFromSaveFile(const wstring& filePath)
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if (freeSaveData) delete[] saveData;
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delete[] rawData;
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// "world" is the engine default — it means no real name was ever set, so
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// return empty to let the caller fall back to the save filename (timestamp).
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// "world" is the engine default - it means no real name was ever set,
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// so return empty to let the caller fall back to the save filename (timestamp).
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if (result == L"world") result = L"";
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return result;
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}
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@ -1345,6 +1371,38 @@ int UIScene_LoadOrJoinMenu::KeyboardCompleteWorldNameCallback(LPVOID lpParam,boo
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#if (defined __PS3__ || defined __ORBIS__ || defined _DURANGO || defined(__PSVITA__))
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// open the save and overwrite the metadata
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StorageManager.RenameSaveData(pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC, ui16Text,&UIScene_LoadOrJoinMenu::RenameSaveDataReturned,pClass);
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#elif defined(_WINDOWS64)
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{
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int listPos = pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC;
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// Convert the ui16Text input to a wide string
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wchar_t wNewName[128] = {};
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for (int k = 0; k < 127 && ui16Text[k]; k++)
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wNewName[k] = (wchar_t)ui16Text[k];
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// Convert to narrow for storage and in-memory update
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char narrowName[128] = {};
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wcstombs(narrowName, wNewName, 127);
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// Build the sidecar path: Windows64\GameHDD\{folder}\worldname.txt
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wchar_t wFilename[MAX_SAVEFILENAME_LENGTH] = {};
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mbstowcs(wFilename, pClass->m_saveDetails[listPos].UTF8SaveFilename, MAX_SAVEFILENAME_LENGTH - 1);
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wstring sidecarPath = wstring(L"Windows64\\GameHDD\\") + wstring(wFilename) + wstring(L"\\worldname.txt");
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FILE *fw = NULL;
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if (_wfopen_s(&fw, sidecarPath.c_str(), L"w") == 0 && fw)
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{
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fputs(narrowName, fw);
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fclose(fw);
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}
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// Update the in-memory display name so the list reflects it immediately
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strncpy_s(pClass->m_saveDetails[listPos].UTF8SaveName, narrowName, 127);
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pClass->m_saveDetails[listPos].UTF8SaveName[127] = '\0';
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// Reuse the existing callback to trigger the list repopulate
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UIScene_LoadOrJoinMenu::RenameSaveDataReturned(pClass, true);
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}
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#endif
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}
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else
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