write every pixel set bgfirst and bgsecond todo fix

This commit is contained in:
KKNecmi 2026-03-11 07:46:35 +03:00
parent ab35188a3e
commit fc1f21b8dc

View file

@ -1103,16 +1103,21 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
if (uiSetting == 0)
{
textScale = textScale * 1.5;
bgfirsty = 5;
textScale = textScale * 1.5; //20pixels wrong (correct is 21)
bgfirsty = 5; //15pixels correct
bgsecondy = 10; //10pixels wrong (correct is 14)
}
else if (uiSetting == 1)
{
textScale = textScale * 1;
textScale = textScale * 1; //20 pixels wrong (correct is 21)
bgfirsty = 2; //9pixels wrong (correct is 15)
bgsecondy = 9; //20pixels wrong (correct is 14)
}
else if (uiSetting == 2)
{
textScale = textScale * 0.75;
textScale = textScale * 0.75; //20 pixels wrong (correct is 21)
bgfirsty = 2; //12pixels wrong (correct is 15)
bgsecondy = 9; //34pixels wrong (correct is 14)
}
glPushMatrix();