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write every pixel set bgfirst and bgsecond todo fix
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@ -1103,16 +1103,21 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
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if (uiSetting == 0)
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{
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textScale = textScale * 1.5;
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bgfirsty = 5;
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textScale = textScale * 1.5; //20pixels wrong (correct is 21)
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bgfirsty = 5; //15pixels correct
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bgsecondy = 10; //10pixels wrong (correct is 14)
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}
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else if (uiSetting == 1)
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{
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textScale = textScale * 1;
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textScale = textScale * 1; //20 pixels wrong (correct is 21)
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bgfirsty = 2; //9pixels wrong (correct is 15)
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bgsecondy = 9; //20pixels wrong (correct is 14)
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}
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else if (uiSetting == 2)
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{
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textScale = textScale * 0.75;
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textScale = textScale * 0.75; //20 pixels wrong (correct is 21)
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bgfirsty = 2; //12pixels wrong (correct is 15)
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bgsecondy = 9; //34pixels wrong (correct is 14)
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}
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glPushMatrix();
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