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Brendon 2026-03-30 18:01:01 +03:00 committed by GitHub
commit fa395a4342
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GPG key ID: B5690EEEBB952194
6 changed files with 83 additions and 29 deletions

View file

@ -918,7 +918,11 @@ void CPlatformNetworkManagerStub::SearchForGames()
info->data.isJoinable = true;
strncpy_s(info->data.hostIP, sizeof(info->data.hostIP), ipBuf, _TRUNCATE);
info->data.hostPort = port;
info->sessionId = static_cast<uint64_t>(inet_addr(ipBuf)) | static_cast<uint64_t>(port) << 32;
//Hash IP so IPv4 and 6 both are a valid sess id
uint64_t ipHash = (uint64_t)std::hash<std::string>{}(ipBuf);
info->sessionId = (SessionID)(ipHash ^ (static_cast<uint64_t>(port << 32)));
friendsSessions[0].push_back(info);
}
}

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@ -230,6 +230,21 @@ void WinsockNetLayer::Shutdown()
}
}
bool WinsockNetLayer::IsNumericAddress(const char* addr)
{
if (addr == nullptr)
return false;
in6_addr buf{};
if (inet_pton(AF_INET6, addr, &buf) == 1)
return true;
if (inet_pton(AF_INET, addr, &buf) == 1)
return true;
return false;
}
bool WinsockNetLayer::HostGame(int port, const char* bindIp)
{
if (!s_initialized && !Initialize()) return false;
@ -248,18 +263,26 @@ bool WinsockNetLayer::HostGame(int port, const char* bindIp)
s_smallIdToSocket[i] = INVALID_SOCKET;
LeaveCriticalSection(&s_smallIdToSocketLock);
struct addrinfo hints = {};
struct addrinfo* result = nullptr;
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = (bindIp == nullptr || bindIp[0] == 0) ? AI_PASSIVE : 0;
char portStr[16];
sprintf_s(portStr, "%d", port);
const char* resolvedBindIp = (bindIp != NULL && bindIp[0] != 0) ? bindIp : NULL;
const char* resolvedBindIp = (bindIp != nullptr && bindIp[0] != 0) ? bindIp : nullptr;
struct addrinfo hints = {};
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
if (resolvedBindIp == NULL)
{
hints.ai_family = AF_INET6;
hints.ai_flags = AI_PASSIVE;
}
else
{
hints.ai_family = AF_UNSPEC;
hints.ai_flags = IsNumericAddress(resolvedBindIp) ? AI_NUMERICHOST : 0;
}
struct addrinfo* result = NULL;
int iResult = getaddrinfo(resolvedBindIp, portStr, &hints, &result);
if (iResult != 0)
{
@ -278,8 +301,14 @@ bool WinsockNetLayer::HostGame(int port, const char* bindIp)
return false;
}
int opt = 1;
setsockopt(s_listenSocket, SOL_SOCKET, SO_REUSEADDR, (const char*)&opt, sizeof(opt));
if (result->ai_family == AF_INET6)
{
DWORD ipv6only = 0;
if (setsockopt(s_listenSocket, IPPROTO_IPV6, IPV6_V6ONLY, (const char*)&ipv6only, sizeof(ipv6only)) == SOCKET_ERROR)
{
app.DebugPrintf("setsockopt() failed: %d\n", WSAGetLastError());
}
}
iResult = ::bind(s_listenSocket, result->ai_addr, static_cast<int>(result->ai_addrlen));
freeaddrinfo(result);
@ -340,7 +369,12 @@ bool WinsockNetLayer::JoinGame(const char* ip, int port)
struct addrinfo hints = {};
struct addrinfo* result = nullptr;
hints.ai_family = AF_INET;
if (IsNumericAddress(ip))
hints.ai_flags = AI_NUMERICHOST;
else
hints.ai_flags = 0;
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
@ -755,7 +789,7 @@ static bool RecvExact(SOCKET sock, BYTE* buf, int len)
}
#if defined(MINECRAFT_SERVER_BUILD)
static bool TryGetNumericRemoteIp(const sockaddr_in &remoteAddress, std::string *outIp)
static bool TryGetNumericRemoteIp(const sockaddr_storage& remoteAddress, int remoteAddressLength, std::string* outIp)
{
if (outIp == nullptr)
{
@ -763,14 +797,17 @@ static bool TryGetNumericRemoteIp(const sockaddr_in &remoteAddress, std::string
}
outIp->clear();
char ipBuffer[64] = {};
const char *ip = inet_ntop(AF_INET, (void *)&remoteAddress.sin_addr, ipBuffer, sizeof(ipBuffer));
if (ip == nullptr || ip[0] == 0)
char host[NI_MAXHOST] = {};
if (getnameinfo((const sockaddr*)&remoteAddress, remoteAddressLength, host, sizeof(host), nullptr, 0, NI_NUMERICHOST) != 0)
{
return false;
}
if (host[0] == 0)
{
return false;
}
*outIp = ip;
*outIp = host;
return true;
}
#endif
@ -809,7 +846,7 @@ DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
{
while (s_active)
{
sockaddr_in remoteAddress;
sockaddr_storage remoteAddress;
ZeroMemory(&remoteAddress, sizeof(remoteAddress));
int remoteAddressLength = sizeof(remoteAddress);
SOCKET clientSocket = accept(s_listenSocket, (sockaddr*)&remoteAddress, &remoteAddressLength);
@ -825,7 +862,7 @@ DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
#if defined(MINECRAFT_SERVER_BUILD)
std::string remoteIp;
const bool hasRemoteIp = TryGetNumericRemoteIp(remoteAddress, &remoteIp);
const bool hasRemoteIp = TryGetNumericRemoteIp(remoteAddress, remoteAddressLength, &remoteIp);
const char *remoteIpForLog = hasRemoteIp ? remoteIp.c_str() : "unknown";
if (g_Win64DedicatedServer)
{

View file

@ -67,8 +67,9 @@ class WinsockNetLayer
public:
static bool Initialize();
static void Shutdown();
static bool HostGame(int port, const char* bindIp = nullptr);
static bool IsNumericAddress(const char* addr);
static bool HostGame(int port, const char* bindIp = NULL);
static bool JoinGame(const char* ip, int port);
enum eJoinState

View file

@ -71,7 +71,7 @@ static const ServerPropertyDefault kServerPropertyDefaults[] =
{ "motd", "A Minecraft Server" },
{ "natural-regeneration", "true" },
{ "pvp", "true" },
{ "server-ip", "0.0.0.0" },
{ "server-ip", "::" },
{ "server-name", "DedicatedServer" },
{ "server-port", "25565" },
{ "white-list", "false" },
@ -815,7 +815,7 @@ ServerPropertiesConfig LoadServerPropertiesConfig()
config.worldSaveId = worldSaveId;
config.serverPort = ReadNormalizedIntProperty(&merged, "server-port", kDefaultServerPort, 1, 65535, &shouldWrite);
config.serverIp = ReadNormalizedStringProperty(&merged, "server-ip", "0.0.0.0", 255, &shouldWrite);
config.serverIp = ReadNormalizedStringProperty(&merged, "server-ip", "::", 255, &shouldWrite);
config.lanAdvertise = ReadNormalizedBoolProperty(&merged, kLanAdvertisePropertyKey, false, &shouldWrite);
config.whiteListEnabled = ReadNormalizedBoolProperty(&merged, "white-list", false, &shouldWrite);
config.serverName = ReadNormalizedStringProperty(&merged, "server-name", "DedicatedServer", 16, &shouldWrite);

View file

@ -297,7 +297,7 @@ static void ApplyServerPropertiesToDedicatedConfig(const ServerPropertiesConfig
strncpy_s(
config->bindIP,
sizeof(config->bindIP),
serverProperties.serverIp.empty() ? "0.0.0.0" : serverProperties.serverIp.c_str(),
serverProperties.serverIp.empty() ? "::" : serverProperties.serverIp.c_str(),
_TRUNCATE);
strncpy_s(
config->name,
@ -351,7 +351,7 @@ int main(int argc, char **argv)
{
DedicatedServerConfig config;
config.port = WIN64_NET_DEFAULT_PORT;
strncpy_s(config.bindIP, sizeof(config.bindIP), "0.0.0.0", _TRUNCATE);
strncpy_s(config.bindIP, sizeof(config.bindIP), "::", _TRUNCATE);
strncpy_s(config.name, sizeof(config.name), "DedicatedServer", _TRUNCATE);
config.maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
config.worldSize = e_worldSize_Classic;
@ -616,7 +616,13 @@ int main(int argc, char **argv)
}
LogStartupStep("server startup complete");
LogInfof("startup", "Dedicated server listening on %s:%d", g_Win64MultiplayerIP, g_Win64MultiplayerPort);
const std::string displayIp = strchr(g_Win64MultiplayerIP, ':')
? "[" + std::string(g_Win64MultiplayerIP) + "]" //ipv6 address will always have a :
: g_Win64MultiplayerIP;
LogInfof("startup", "Dedicated server listening on %s:%d", displayIp.c_str(), g_Win64MultiplayerPort);
if (worldBootstrap.status == eWorldBootstrap_CreatedNew && !IsShutdownRequested() && !app.m_bShutdown)
{
// Windows64 suppresses saveToDisc right after new world creation

View file

@ -5,7 +5,7 @@ SERVER_DIR="/srv/mc"
SERVER_EXE="Minecraft.Server.exe"
# ip & port are fixed since they run inside the container
SERVER_PORT="25565"
SERVER_BIND_IP="0.0.0.0"
SERVER_BIND_IP="::"
PERSIST_DIR="/srv/persist"
WINE_CMD=""
@ -163,5 +163,11 @@ args=(
-bind "${SERVER_BIND_IP}"
)
echo "[info] Starting ${SERVER_EXE} on ${SERVER_BIND_IP}:${SERVER_PORT}"
if [[ "$SERVER_BIND_IP" == *:* ]]; then
display_ip="[${SERVER_BIND_IP}]"
else
display_ip="$SERVER_BIND_IP"
fi
echo "[info] Starting ${SERVER_EXE} on ${display_ip}:${SERVER_PORT}"
exec "${WINE_CMD}" "${SERVER_EXE}" "${args[@]}"