Merge remote-tracking branch 'origin/main' into dec-2014

# Conflicts:
#	Minecraft.Client/Minecraft.Client.vcxproj.user
This commit is contained in:
Loki Rautio 2026-03-02 02:56:11 -06:00
commit f1cdf23159
8 changed files with 88 additions and 45 deletions

8
.gitignore vendored
View file

@ -423,4 +423,10 @@ Minecraft.World/x64_Debug/
Minecraft.World/Release/ Minecraft.World/Release/
Minecraft.World/x64_Release/ Minecraft.World/x64_Release/
build/* build/*
# Existing build output files
!x64/**/Effects.msscmp
!x64/**/iggy_w64.dll
!x64/**/mss64.dll
!x64/**/redist64/

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@ -328,6 +328,10 @@ bool UILayer::NavigateToScene(int iPad, EUIScene scene, void *initData)
newScene = new UIScene_InGameInfoMenu(iPad, initData, this); newScene = new UIScene_InGameInfoMenu(iPad, initData, this);
break; break;
case eUIScene_InGameHostOptionsMenu: case eUIScene_InGameHostOptionsMenu:
if (IsSceneInStack(eUIScene_InGameHostOptionsMenu)) {
app.DebugPrintf("Skipped eUIScene_InGameHostOptionsMenu, we have already this tab!");
return false;
}
newScene = new UIScene_InGameHostOptionsMenu(iPad, initData, this); newScene = new UIScene_InGameHostOptionsMenu(iPad, initData, this);
break; break;
case eUIScene_InGamePlayerOptionsMenu: case eUIScene_InGamePlayerOptionsMenu:

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@ -1466,14 +1466,8 @@ if not exist "$(TargetDir)\savedata" mkdir "$(TargetDir)\savedata"</Command>
<SuppressStartupBanner>false</SuppressStartupBanner> <SuppressStartupBanner>false</SuppressStartupBanner>
</Link> </Link>
<PostBuildEvent> <PostBuildEvent>
<Message>Copying sound assets to output directory</Message> <Message>Run postbuild script</Message>
<Command>xcopy /q /y /i /s /e "$(ProjectDir)Durango\Sound" "$(OutDir)Durango\Sound" <Command>powershell -ExecutionPolicy Bypass -File "$(ProjectDir)postbuild.ps1" -OutDir "$(OutDir)/" -ProjectDir "$(ProjectDir)/"</Command>
xcopy /q /y /i /s /e "$(ProjectDir)music" "$(OutDir)music"
xcopy /q /y /i /s /e "$(ProjectDir)Windows64\GameHDD" "$(OutDir)Windows64\GameHDD"
xcopy /q /y /i /s /e "$(ProjectDir)Common\Media" "$(OutDir)Common\Media"
xcopy /q /y /i /s /e "$(ProjectDir)Common\res" "$(OutDir)Common\res"
xcopy /q /y /i /s /e "$(ProjectDir)Common\Trial" "$(OutDir)Common\Trial"
xcopy /q /y /i /s /e "$(ProjectDir)Common\Tutorial" "$(OutDir)Common\Tutorial"</Command>
</PostBuildEvent> </PostBuildEvent>
<ImageXex> <ImageXex>
<ConfigurationFile>$(ProjectDir)xbox\xex-dev.xml</ConfigurationFile> <ConfigurationFile>$(ProjectDir)xbox\xex-dev.xml</ConfigurationFile>
@ -1605,25 +1599,8 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
<SuppressStartupBanner>false</SuppressStartupBanner> <SuppressStartupBanner>false</SuppressStartupBanner>
</Link> </Link>
<PostBuildEvent> <PostBuildEvent>
<Message>Copying game assets to output directory</Message> <Message>Run postbuild script</Message>
<Command>mkdir "$(OutDir)music" 2&gt;nul <Command>powershell -ExecutionPolicy Bypass -File "$(ProjectDir)postbuild.ps1" -OutDir "$(OutDir)/" -ProjectDir "$(ProjectDir)/"</Command>
mkdir "$(OutDir)Windows64\GameHDD" 2&gt;nul
mkdir "$(OutDir)Common\Media" 2&gt;nul
mkdir "$(OutDir)Common\res" 2&gt;nul
mkdir "$(OutDir)Common\Trial" 2&gt;nul
mkdir "$(OutDir)Common\Tutorial" 2&gt;nul
mkdir "$(OutDir)Windows64Media" 2&gt;nul
xcopy /q /y /i /s /e "$(ProjectDir)music" "$(OutDir)music" || exit /b 0
xcopy /q /y /i /s /e "$(ProjectDir)Windows64\GameHDD" "$(OutDir)Windows64\GameHDD" || exit /b 0
xcopy /q /y /i /s /e "$(ProjectDir)Common\Media" "$(OutDir)Common\Media" || exit /b 0
xcopy /q /y /i /s /e "$(ProjectDir)Common\res" "$(OutDir)Common\res" || exit /b 0
xcopy /q /y /i /s /e "$(ProjectDir)Common\Trial" "$(OutDir)Common\Trial" || exit /b 0
xcopy /q /y /i /s /e "$(ProjectDir)Common\Tutorial" "$(OutDir)Common\Tutorial" || exit /b 0
xcopy /q /y /i /s /e "$(ProjectDir)DurangoMedia" "$(OutDir)Windows64Media" || exit /b 0
xcopy /q /y /i /s /e "$(ProjectDir)Windows64Media" "$(OutDir)Windows64Media" || exit /b 0
exit /b 0</Command>
</PostBuildEvent> </PostBuildEvent>
<ImageXex> <ImageXex>
<ConfigurationFile>$(ProjectDir)xbox\xex-dev.xml</ConfigurationFile> <ConfigurationFile>$(ProjectDir)xbox\xex-dev.xml</ConfigurationFile>

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@ -1,3 +1,14 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LastConfigDeployed>Debug</LastConfigDeployed>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LocalDebuggerWorkingDirectory>$(SolutionDir)$(Platform)\$(Configuration)\</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LocalDebuggerWorkingDirectory>$(SolutionDir)$(Platform)\$(Configuration)\</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
</Project> </Project>

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@ -30,7 +30,8 @@ public:
int compareTo(const TextureHolder *other) const; int compareTo(const TextureHolder *other) const;
}; };
typedef struct struct TextureHolderLessThan
{ {
bool operator() (const TextureHolder *first, const TextureHolder *second) const { return first->compareTo(second) >= 0; } inline bool operator()(const TextureHolder *first, const TextureHolder *second) const
} TextureHolderLessThan; { return first->compareTo(second) >= 0; }
};

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@ -0,0 +1,42 @@
param(
[string]$OutDir,
[string]$ProjectDir
)
Write-Host "Post-build script started. Output Directory: $OutDir, Project Directory: $ProjectDir"
$directories = @(
"music",
"Windows64\GameHDD",
"Common\Media",
"Common\res",
"Common\Trial",
"Common\Tutorial",
"Windows64Media"
)
foreach ($dir in $directories) {
New-Item -ItemType Directory -Path (Join-Path $OutDir $dir) -Force | Out-Null
}
$copies = @(
@{ Source = "music"; Dest = "music" },
@{ Source = "Common\Media"; Dest = "Common\Media" },
@{ Source = "Common\res"; Dest = "Common\res" },
@{ Source = "Common\Trial"; Dest = "Common\Trial" },
@{ Source = "Common\Tutorial"; Dest = "Common\Tutorial" },
@{ Source = "Windows64\GameHDD"; Dest = "Windows64\GameHDD" },
@{ Source = "Windows64\Sound"; Dest = "Windows64\Sound" },
@{ Source = "DurangoMedia"; Dest = "Windows64Media" },
@{ Source = "Windows64Media"; Dest = "Windows64Media" }
)
foreach ($copy in $copies) {
$src = Join-Path $ProjectDir $copy.Source
$dst = Join-Path $OutDir $copy.Dest
if (Test-Path $src) {
# Copy the files using xcopy, forcing overwrite and suppressing errors, and only copying if the source is newer than the destination
xcopy /q /y /i /s /e /d "$src" "$dst" 2>$null
}
}

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@ -28,13 +28,14 @@ public:
ChunkPos & operator= (const ChunkPos & other) { x = other.x; z = other.z; return *this; } ChunkPos & operator= (const ChunkPos & other) { x = other.x; z = other.z; return *this; }
}; };
typedef struct struct ChunkPosKeyHash
{ {
__int64 operator() (const ChunkPos &k) const { return ChunkPos::hash_fnct(k); } inline __int64 operator()(const ChunkPos &k) const
{ return ChunkPos::hash_fnct(k); }
};
} ChunkPosKeyHash; struct ChunkPosKeyEq
typedef struct
{ {
bool operator() (const ChunkPos &x, const ChunkPos &y) const { return ChunkPos::eq_test(x, y); } inline bool operator()(const ChunkPos &x, const ChunkPos &y) const
} ChunkPosKeyEq; { return ChunkPos::eq_test(x, y); }
};

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@ -14,14 +14,15 @@ public:
static bool eq_test(const TilePos &x, const TilePos &y); static bool eq_test(const TilePos &x, const TilePos &y);
}; };
typedef struct struct TilePosKeyHash
{ {
int operator() (const TilePos &k) const { return TilePos::hash_fnct (k); } inline int operator()(const TilePos &k) const
{ return TilePos::hash_fnct (k); }
};
} TilePosKeyHash; struct TilePosKeyEq
typedef struct
{ {
bool operator() (const TilePos &x, const TilePos &y) const { return TilePos::eq_test (x, y); } inline bool operator()(const TilePos &x, const TilePos &y) const
} TilePosKeyEq; { return TilePos::eq_test (x, y); }
};