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Input: Add Ctrl+Q shortcut to drop entire item stack
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28614b922f
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@ -3797,7 +3797,8 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
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if((player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_DROP)) && gameMode->isInputAllowed(MINECRAFT_ACTION_DROP))
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{
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player->drop();
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bool ctrlHeld = g_KBMInput.IsKBMActive() && g_KBMInput.IsKeyDown(KeyboardMouseInput::KEY_CONTROL);
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player->drop(ctrlHeld);
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}
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uint64_t ullButtonsPressed=player->ullButtonsPressed;
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@ -173,9 +173,13 @@ void MultiplayerLocalPlayer::sendPosition()
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}
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shared_ptr<ItemEntity> MultiplayerLocalPlayer::drop()
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shared_ptr<ItemEntity> MultiplayerLocalPlayer::drop(bool dropAll)
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{
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connection->send(std::make_shared<PlayerActionPacket>(PlayerActionPacket::DROP_ITEM, 0, 0, 0, 0));
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int action = dropAll ?
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PlayerActionPacket::DROP_ALL_ITEMS :
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PlayerActionPacket::DROP_ITEM;
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connection->send(std::make_shared<PlayerActionPacket>(action, 0, 0, 0, 0));
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return nullptr;
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}
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@ -35,7 +35,7 @@ public:
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void sendPosition();
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using Player::drop;
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virtual shared_ptr<ItemEntity> drop();
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virtual shared_ptr<ItemEntity> drop(bool dropStack = false);
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protected:
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virtual void reallyDrop(shared_ptr<ItemEntity> itemEntity);
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public:
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@ -32,6 +32,8 @@ public:
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static const int KEY_DEBUG_INFO = VK_F3;
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static const int KEY_DEBUG_MENU = VK_F4;
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static const int KEY_CONTROL = VK_CONTROL;
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void Init();
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void Tick();
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void ClearAllState();
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