Move to cmake

This commit is contained in:
rtm516 2026-03-06 23:42:38 +00:00
parent 48028145dc
commit eb8c9467f0
No known key found for this signature in database
GPG key ID: 331715B8B007C67A
32 changed files with 244 additions and 56631 deletions

6
.gitignore vendored
View file

@ -423,7 +423,9 @@ Minecraft.World/x64_Debug/
Minecraft.World/Release/
Minecraft.World/x64_Release/
build/*
# CMake build output
build/
out/
# Existing build output files
!x64/**/Effects.msscmp
@ -436,3 +438,5 @@ Minecraft.Client/Saves/
# Visual Studio Per-User Config
*.user
.vs.old/

View file

@ -10,11 +10,16 @@ if(NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
message(FATAL_ERROR "Use a 64-bit generator/toolchain (x64).")
endif()
set(CMAKE_CONFIGURATION_TYPES
"Debug"
"Release"
CACHE STRING "" FORCE
)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
function(configure_msvc_target target)
target_compile_options(${target} PRIVATE
$<$<AND:$<NOT:$<CONFIG:Release>>,$<COMPILE_LANGUAGE:C,CXX>>:/W3>
$<$<AND:$<CONFIG:Debug>,$<COMPILE_LANGUAGE:C,CXX>>:/W3>
$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:/W0>
$<$<COMPILE_LANGUAGE:C,CXX>:/MP>
$<$<COMPILE_LANGUAGE:C,CXX>:/FS>
@ -23,6 +28,21 @@ function(configure_msvc_target target)
)
endfunction()
# ---
# Configuration
# ---
set(MINECRAFT_SHARED_DEFINES
_LARGE_WORLDS
_DEBUG_MENUS_ENABLED
$<$<CONFIG:Debug>:_DEBUG>
_CRT_NON_CONFORMING_SWPRINTFS
_CRT_SECURE_NO_WARNINGS
_WINDOWS64
)
# ---
# Sources
# ---
include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/WorldSources.cmake")
include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/ClientSources.cmake")
@ -32,29 +52,33 @@ list(APPEND MINECRAFT_CLIENT_SOURCES
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Xbox/MinecraftWindows.rc"
)
# ---
# MinecraftWorld
# ---
add_library(MinecraftWorld STATIC ${MINECRAFT_WORLD_SOURCES})
target_include_directories(MinecraftWorld PRIVATE
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/x64headers"
target_include_directories(MinecraftWorld
PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World"
PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/x64headers"
)
target_compile_definitions(MinecraftWorld PRIVATE
$<$<CONFIG:Debug>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_DEBUG;_LIB;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64>
$<$<NOT:$<CONFIG:Debug>>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_LIB;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64>
${MINECRAFT_SHARED_DEFINES}
_LIB
)
if(MSVC)
configure_msvc_target(MinecraftWorld)
endif()
# ---
# MinecraftClient
# ---
add_executable(MinecraftClient WIN32 ${MINECRAFT_CLIENT_SOURCES})
target_include_directories(MinecraftClient PRIVATE
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/include"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Xbox/Sentient/Include"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/x64headers"
)
target_compile_definitions(MinecraftClient PRIVATE
$<$<CONFIG:Debug>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_DEBUG;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64>
$<$<NOT:$<CONFIG:Debug>>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64>
${MINECRAFT_SHARED_DEFINES}
)
if(MSVC)
configure_msvc_target(MinecraftClient)
@ -64,7 +88,7 @@ if(MSVC)
endif()
set_target_properties(MinecraftClient PROPERTIES
VS_DEBUGGER_WORKING_DIRECTORY "$<TARGET_FILE_DIR:MinecraftClient>"
VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}"
)
target_link_libraries(MinecraftClient PRIVATE
@ -76,71 +100,42 @@ target_link_libraries(MinecraftClient PRIVATE
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/lib/iggy_w64.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/lib/iggyperfmon_w64.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/lib/iggyexpruntime_w64.lib"
$<$<CONFIG:Debug>:
$<$<CONFIG:Debug>: # Debug 4J libraries
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Input_d.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Storage_d.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Render_PC_d.lib"
>
$<$<NOT:$<CONFIG:Debug>>:
$<$<NOT:$<CONFIG:Debug>>: # Release 4J libraries
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Input.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Storage.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Render_PC.lib"
>
)
if(CMAKE_HOST_WIN32)
message(STATUS "Starting redist copy...")
execute_process(
COMMAND robocopy.exe
"${CMAKE_CURRENT_SOURCE_DIR}/x64/Release"
"${CMAKE_CURRENT_BINARY_DIR}"
/S /MT /R:0 /W:0 /NP
)
message(STATUS "Starting asset copy...")
execute_process(
COMMAND robocopy.exe
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client"
"${CMAKE_CURRENT_BINARY_DIR}"
/S /MT /R:0 /W:0 /NP
/XF "*.cpp" "*.c" "*.h" "*.hpp" "*.asm"
"*.xml" "*.lang" "*.vcxproj" "*.vcxproj.*" "*.sln"
"*.docx" "*.xls"
"*.bat" "*.cmd" "*.ps1" "*.py"
"*Test*"
/XD "Durango*" "Orbis*" "PS*" "Xbox"
)
message(STATUS "Patching Windows64Media...")
execute_process(
COMMAND robocopy.exe
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/DurangoMedia"
"${CMAKE_CURRENT_BINARY_DIR}/Windows64Media"
/S /MT /R:0 /W:0 /NP
/XF "*.h" "*.xml" "*.lang" "*.bat"
)
elseif(CMAKE_HOST_UNIX)
message(STATUS "Starting redist copy...")
execute_process(
COMMAND rsync -av "${CMAKE_CURRENT_SOURCE_DIR}/x64/Release/" "${CMAKE_CURRENT_BINARY_DIR}/"
)
message(STATUS "Starting asset copy...")
execute_process(
COMMAND rsync -av
"--exclude=*.cpp" "--exclude=*.c" "--exclude=*.h" "--exclude=*.hpp" "--exclude=*.asm"
"--exclude=*.xml" "--exclude=*.lang" "--exclude=*.vcxproj" "--exclude=*.vcxproj.*" "--exclude=*.sln"
"--exclude=*.docx" "--exclude=*.xls"
"--exclude=*.bat" "--exclude=*.cmd" "--exclude=*.ps1" "--exclude=*.py"
"--exclude=*Test*"
"--exclude=Durango*" "--exclude=Orbis*" "--exclude=PS*" "--exclude=Xbox"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/" "${CMAKE_CURRENT_BINARY_DIR}/"
)
message(STATUS "Patching Windows64Media...")
execute_process(
COMMAND rsync -av
"--exclude=*.h" "--exclude=*.xml" "--exclude=*.lang" "--exclude=*.bat"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/DurangoMedia/" "${CMAKE_CURRENT_BINARY_DIR}/Windows64Media/"
)
else()
message(FATAL_ERROR "Redist and asset copying is only supported on Windows (Robocopy) and Unix systems (rsync).")
endif()
# ---
# Asset / redist copy
# ---
include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/AssetCopyTargets.cmake")
setup_asset_copy_targets()
# Copy redist files
add_custom_target(CopyRedist ALL
COMMAND ${CMAKE_COMMAND}
"-DCOPY_SOURCE=${CMAKE_CURRENT_SOURCE_DIR}/x64/Release"
"-DCOPY_DEST=${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>"
-P "${COPY_SCRIPT}"
COMMENT "Copying redist files..."
VERBATIM
)
add_dependencies(MinecraftClient CopyRedist)
# ---
# Project organisation
# ---
# Set the startup project for Visual Studio
set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT MinecraftClient)
# Setup folders for Visual Studio, just hides the build targets under a sub folder
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set_property(TARGET CopyRedist PROPERTY FOLDER "Build")

60
CMakePresets.json Normal file
View file

@ -0,0 +1,60 @@
{
"version": 6,
"configurePresets": [
{
"name": "windows64",
"displayName": "Windows64",
"generator": "Visual Studio 17 2022",
"architecture": "x64"
},
{
"name": "durango",
"displayName": "Durango",
"generator": "Visual Studio 17 2022",
"toolchainFile": "${sourceDir}/cmake/toolchains/durango.cmake"
},
{
"name": "orbis",
"displayName": "ORBIS",
"generator": "Visual Studio 17 2022",
"toolchainFile": "${sourceDir}/cmake/toolchains/orbis.cmake"
},
{
"name": "ps3",
"displayName": "PS3",
"generator": "Visual Studio 17 2022",
"toolchainFile": "${sourceDir}/cmake/toolchains/ps3.cmake"
},
{
"name": "psvita",
"displayName": "PSVita",
"generator": "Visual Studio 17 2022",
"toolchainFile": "${sourceDir}/cmake/toolchains/psvita.cmake"
},
{
"name": "xbox360",
"displayName": "Xbox 360",
"generator": "Visual Studio 17 2022",
"toolchainFile": "${sourceDir}/cmake/toolchains/xbox360.cmake"
}
],
"buildPresets": [
{ "name": "windows64-debug", "displayName": "Windows64 - Debug", "configurePreset": "windows64", "configuration": "Debug" },
{ "name": "windows64-release", "displayName": "Windows64 - Release", "configurePreset": "windows64", "configuration": "Release" },
{ "name": "durango-debug", "displayName": "Durango - Debug", "configurePreset": "durango", "configuration": "Debug" },
{ "name": "durango-release", "displayName": "Durango - Release", "configurePreset": "durango", "configuration": "Release" },
{ "name": "orbis-debug", "displayName": "ORBIS - Debug", "configurePreset": "orbis", "configuration": "Debug" },
{ "name": "orbis-release", "displayName": "ORBIS - Release", "configurePreset": "orbis", "configuration": "Release" },
{ "name": "ps3-debug", "displayName": "PS3 - Debug", "configurePreset": "ps3", "configuration": "Debug" },
{ "name": "ps3-release", "displayName": "PS3 - Release", "configurePreset": "ps3", "configuration": "Release" },
{ "name": "psvita-debug", "displayName": "PSVita - Debug", "configurePreset": "psvita", "configuration": "Debug" },
{ "name": "psvita-release", "displayName": "PSVita - Release", "configurePreset": "psvita", "configuration": "Release" },
{ "name": "xbox360-debug", "displayName": "Xbox 360 - Debug", "configurePreset": "xbox360", "configuration": "Debug" },
{ "name": "xbox360-release", "displayName": "Xbox 360 - Release", "configurePreset": "xbox360", "configuration": "Release" }
]
}

View file

@ -22,4 +22,9 @@ At the moment, this project's scope is generally limited outside of adding new c
We currently do not accept any new code into the project that was written largely, entirely, or even noticably by an LLM. All contributions should be made by humans that understand the codebase.
# Pull Request Template
We request that all PRs made for this repo use our PR template to the fullest extent possible. Completely wiping it out to write minimal information will likely get your PR closed.
We request that all PRs made for this repo use our PR template to the fullest extent possible. Completely wiping it out to write minimal information will likely get your PR closed.
# Visual Studio
Visual Studio can directly open the `CMakeLists.txt` file in the root of the repo, just open the folder you cloned the repo into and it should automatically detect the `CMakeLists.txt` and set up the project.
We also suggest pressing 'Switch between solutions and available views' in the solution explorer toolbar to switch to the 'CMake Targets View', which is more intuitive for navigating the project.

View file

@ -1,28 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CommonMedia", "CommonMedia.vcxproj", "{21BBD32C-AF5E-4741-8B80-3B73FC0D0F27}"
EndProject
Global
GlobalSection(TeamFoundationVersionControl) = preSolution
SccNumberOfProjects = 2
SccEnterpriseProvider = {4CA58AB2-18FA-4F8D-95D4-32DDF27D184C}
SccTeamFoundationServer = http://tfs_server:8080/tfs/storiespark
SccProjectUniqueName0 = CommonMedia.vcxproj
SccLocalPath0 = .
SccLocalPath1 = .
EndGlobalSection
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{21BBD32C-AF5E-4741-8B80-3B73FC0D0F27}.Debug|Win32.ActiveCfg = Debug|Win32
{21BBD32C-AF5E-4741-8B80-3B73FC0D0F27}.Debug|Win32.Build.0 = Debug|Win32
{21BBD32C-AF5E-4741-8B80-3B73FC0D0F27}.Release|Win32.ActiveCfg = Release|Win32
{21BBD32C-AF5E-4741-8B80-3B73FC0D0F27}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View file

@ -1,115 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<None Include="Media\ChestMenu720.swf" />
<None Include="Media\CreateWorldMenu720.swf" />
<None Include="Media\CreativeMenu720.swf" />
<None Include="Media\DebugMenu720.swf" />
<None Include="Media\FullscreenProgress720.swf" />
<None Include="Media\HUD720.swf" />
<None Include="Media\InventoryMenu720.swf" />
<None Include="Media\languages.loc" />
<None Include="Media\LaunchMoreOptionsMenu720.swf" />
<None Include="Media\LoadMenu720.swf" />
<None Include="Media\LoadOrJoinMenu720.swf" />
<None Include="Media\MainMenu720.swf" />
<None Include="Media\media.arc" />
<None Include="Media\Panorama720.swf" />
<None Include="Media\PauseMenu720.swf" />
<None Include="Media\skin.swf" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Media\strings.resx" />
</ItemGroup>
<ItemGroup>
<Text Include="Media\media.txt" />
<Text Include="Media\strings_begin.txt" />
<Text Include="Media\strings_Controls.txt" />
<Text Include="Media\strings_Credits.txt" />
<Text Include="Media\strings_Descriptions.txt" />
<Text Include="Media\strings_end.txt" />
<Text Include="Media\strings_HowToPlay.txt" />
<Text Include="Media\strings_ItemsAndTiles.txt" />
<Text Include="Media\strings_Misc.txt" />
<Text Include="Media\strings_PotionsAndEnchantments.txt" />
<Text Include="Media\strings_Tips.txt" />
<Text Include="Media\strings_Tooltips.txt" />
<Text Include="Media\strings_Tutorial.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Durango\strings.h" />
<ClInclude Include="..\Orbis\strings.h" />
<ClInclude Include="..\PS3\strings.h" />
<ClInclude Include="..\Windows64\strings.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{21BBD32C-AF5E-4741-8B80-3B73FC0D0F27}</ProjectGuid>
<Keyword>MakeFileProj</Keyword>
<SccProjectName>SAK</SccProjectName>
<SccAuxPath>SAK</SccAuxPath>
<SccLocalPath>SAK</SccLocalPath>
<SccProvider>SAK</SccProvider>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<NMakePreprocessorDefinitions>WIN32;_DEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
<NMakeBuildCommandLine>echo Creating languages.loc
copy .\Media\strings.resx .\Media\en-EN.lang
copy .\Media\fr-FR\strings.resx .\Media\fr-FR\fr-FR.lang
copy .\Media\ja-JP\strings.resx .\Media\ja-JP\ja-JP.lang
..\..\..\Tools\NewLocalisationPacker.exe --static .\Media .\Media\languages.loc
echo Making archive
..\..\..\Tools\ArchiveFilePacker.exe -cd $(ProjectDir)\Media media.arc media.txt
echo Copying Durango strings.h
copy .\Media\strings.h ..\Durango\strings.h
echo Copying PS3 strings.h
copy .\Media\strings.h ..\PS3\strings.h
echo Copying PS4 strings.h
copy .\Media\strings.h ..\Orbis\strings.h
echo Copying Win strings.h
copy .\Media\strings.h ..\Windows64\strings.h</NMakeBuildCommandLine>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<NMakePreprocessorDefinitions>WIN32;NDEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
</PropertyGroup>
<ItemDefinitionGroup>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View file

@ -1,30 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GameRules", "GameRules.vcxproj", "{0DD2FD59-36AC-476F-9201-D687A4CE9E98}"
EndProject
Global
GlobalSection(TeamFoundationVersionControl) = preSolution
SccNumberOfProjects = 2
SccEnterpriseProvider = {4CA58AB2-18FA-4F8D-95D4-32DDF27D184C}
SccTeamFoundationServer = http://tfs_server:8080/tfs/storiespark
SccProjectUniqueName0 = GameRules.vcxproj
SccLocalPath0 = .
SccLocalPath1 = .
EndGlobalSection
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Xbox 360 = Debug|Xbox 360
Release|Xbox 360 = Release|Xbox 360
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{0DD2FD59-36AC-476F-9201-D687A4CE9E98}.Debug|Xbox 360.ActiveCfg = Debug|Xbox 360
{0DD2FD59-36AC-476F-9201-D687A4CE9E98}.Debug|Xbox 360.Build.0 = Debug|Xbox 360
{0DD2FD59-36AC-476F-9201-D687A4CE9E98}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360
{0DD2FD59-36AC-476F-9201-D687A4CE9E98}.Release|Xbox 360.ActiveCfg = Release|Xbox 360
{0DD2FD59-36AC-476F-9201-D687A4CE9E98}.Release|Xbox 360.Build.0 = Release|Xbox 360
{0DD2FD59-36AC-476F-9201-D687A4CE9E98}.Release|Xbox 360.Deploy.0 = Release|Xbox 360
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View file

@ -1,103 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Xbox 360">
<Configuration>Debug</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Xbox 360">
<Configuration>Release</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{0DD2FD59-36AC-476F-9201-D687A4CE9E98}</ProjectGuid>
<Keyword>MakeFileProj</Keyword>
<SccProjectName>SAK</SccProjectName>
<SccAuxPath>SAK</SccAuxPath>
<SccLocalPath>SAK</SccLocalPath>
<SccProvider>SAK</SccProvider>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
<NMakeOutput>
</NMakeOutput>
<NMakePreprocessorDefinitions>_DEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
<NMakeBuildCommandLine>BuildGameRule.cmd Tutorial</NMakeBuildCommandLine>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
<NMakeOutput>GameRules.xex</NMakeOutput>
<NMakePreprocessorDefinitions>NDEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
<CustomBuild>
<Command>
</Command>
</CustomBuild>
<Deploy>
<DeploymentType>CopyToHardDrive</DeploymentType>
</Deploy>
</ItemDefinitionGroup>
<ItemGroup>
<None Include="..\Tutorial.pck" />
<None Include="Tutorial\GameRules.xml">
<SubType>Designer</SubType>
</None>
<None Include="Tutorial\schematics\Boat.sch" />
<None Include="Tutorial\schematics\CasTes1.sch" />
<None Include="Tutorial\schematics\CasTes2.sch" />
<None Include="Tutorial\schematics\CastleBottom.sch" />
<None Include="Tutorial\schematics\CastleFront.sch" />
<None Include="Tutorial\schematics\CastleLeft.sch" />
<None Include="Tutorial\schematics\CastleMain.sch" />
<None Include="Tutorial\schematics\CastleRight.sch" />
<None Include="Tutorial\schematics\CastleTop.sch" />
<None Include="Tutorial\schematics\JungleTemp.sch" />
<None Include="Tutorial\schematics\Lava.sch" />
<None Include="Tutorial\schematics\MinecraftSign.sch" />
<None Include="Tutorial\schematics\Mushroom.sch" />
<None Include="Tutorial\schematics\Pyramid.sch" />
<None Include="Tutorial\schematics\Ship.sch" />
<None Include="Tutorial\schematics\SnowHouse.sch" />
<None Include="Tutorial\schematics\Spider.sch" />
<None Include="Tutorial\schematics\Stairs.sch" />
<None Include="Tutorial\schematics\StoneCircle.sch" />
<None Include="Tutorial\schematics\Tower.sch" />
<None Include="Tutorial\schematics\Tutorial.sch" />
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<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.14.37012.4 d17.14
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Minecraft.World", "Minecraft.World\Minecraft.World.vcxproj", "{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Minecraft.Client", "Minecraft.Client\Minecraft.Client.vcxproj", "{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}"
ProjectSection(ProjectDependencies) = postProject
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8} = {F046C3CE-9749-4823-B32B-D9CC10B1A2C8}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
ContentPackage_NO_TU|ARM64EC = ContentPackage_NO_TU|ARM64EC
ContentPackage_NO_TU|Durango = ContentPackage_NO_TU|Durango
ContentPackage_NO_TU|ORBIS = ContentPackage_NO_TU|ORBIS
ContentPackage_NO_TU|PS3 = ContentPackage_NO_TU|PS3
ContentPackage_NO_TU|PSVita = ContentPackage_NO_TU|PSVita
ContentPackage_NO_TU|Windows64 = ContentPackage_NO_TU|Windows64
ContentPackage_NO_TU|Xbox 360 = ContentPackage_NO_TU|Xbox 360
CONTENTPACKAGE_SYMBOLS|ARM64EC = CONTENTPACKAGE_SYMBOLS|ARM64EC
CONTENTPACKAGE_SYMBOLS|Durango = CONTENTPACKAGE_SYMBOLS|Durango
CONTENTPACKAGE_SYMBOLS|ORBIS = CONTENTPACKAGE_SYMBOLS|ORBIS
CONTENTPACKAGE_SYMBOLS|PS3 = CONTENTPACKAGE_SYMBOLS|PS3
CONTENTPACKAGE_SYMBOLS|PSVita = CONTENTPACKAGE_SYMBOLS|PSVita
CONTENTPACKAGE_SYMBOLS|Windows64 = CONTENTPACKAGE_SYMBOLS|Windows64
CONTENTPACKAGE_SYMBOLS|Xbox 360 = CONTENTPACKAGE_SYMBOLS|Xbox 360
ContentPackage|ARM64EC = ContentPackage|ARM64EC
ContentPackage|Durango = ContentPackage|Durango
ContentPackage|ORBIS = ContentPackage|ORBIS
ContentPackage|PS3 = ContentPackage|PS3
ContentPackage|PSVita = ContentPackage|PSVita
ContentPackage|Windows64 = ContentPackage|Windows64
ContentPackage|Xbox 360 = ContentPackage|Xbox 360
Debug|ARM64EC = Debug|ARM64EC
Debug|Durango = Debug|Durango
Debug|ORBIS = Debug|ORBIS
Debug|PS3 = Debug|PS3
Debug|PSVita = Debug|PSVita
Debug|Windows64 = Debug|Windows64
Debug|Xbox 360 = Debug|Xbox 360
Release|ARM64EC = Release|ARM64EC
Release|Durango = Release|Durango
Release|ORBIS = Release|ORBIS
Release|PS3 = Release|PS3
Release|PSVita = Release|PSVita
Release|Windows64 = Release|Windows64
Release|Xbox 360 = Release|Xbox 360
ReleaseForArt|ARM64EC = ReleaseForArt|ARM64EC
ReleaseForArt|Durango = ReleaseForArt|Durango
ReleaseForArt|ORBIS = ReleaseForArt|ORBIS
ReleaseForArt|PS3 = ReleaseForArt|PS3
ReleaseForArt|PSVita = ReleaseForArt|PSVita
ReleaseForArt|Windows64 = ReleaseForArt|Windows64
ReleaseForArt|Xbox 360 = ReleaseForArt|Xbox 360
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|Xbox 360.ActiveCfg = ContentPackage_NO_TU|Xbox 360
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{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|Xbox 360.Deploy.0 = ContentPackage|Xbox 360
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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {CD5AC2E4-C1D3-45C3-AC34-06D43B233179}
EndGlobalSection
EndGlobal

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@ -0,0 +1,58 @@
# Creates the CopyAssets build target
set(COPY_SCRIPT "${CMAKE_CURRENT_SOURCE_DIR}/cmake/CopyAssets.cmake")
# Source;Dest pairs relative to Minecraft.Client/ and the build output.
# Order matters later entries overwrite earlier ones on conflict.
set(ASSET_FOLDER_PAIRS
"music" "music"
"Common/Media" "Common/Media"
"Common/res" "Common/res"
"Common/Trial" "Common/Trial"
"Common/Tutorial" "Common/Tutorial"
# "Windows64/GameHDD" "Windows64/GameHDD"
"DurangoMedia" "Windows64Media" # Use Durango as a base for the Windows64 media
"Windows64Media" "Windows64Media"
)
# Global exclusions applied to every folder copy
set(ASSET_EXCLUDE_FILES
"*.cpp" "*.h"
"*.xml" "*.lang"
"*.bat" "*.cmd"
"*.msscmp" "*.binka"
)
# Join the exclusion patterns into a single string for passing to the copy script
list(JOIN ASSET_EXCLUDE_FILES "|" ASSET_EXCLUDE_FILES_STR)
function(setup_asset_copy_targets)
set(copy_commands "")
list(LENGTH ASSET_FOLDER_PAIRS pair_count)
math(EXPR last "${pair_count} - 1")
# Loop through the source;dest pairs and create a copy command for each
foreach(i RANGE 0 ${last} 2)
math(EXPR j "${i} + 1")
list(GET ASSET_FOLDER_PAIRS ${i} src)
list(GET ASSET_FOLDER_PAIRS ${j} dest)
list(APPEND copy_commands
COMMAND ${CMAKE_COMMAND}
"-DCOPY_SOURCE=${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/${src}"
"-DCOPY_DEST=${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>/${dest}"
"-DEXCLUDE_FILES=${ASSET_EXCLUDE_FILES_STR}"
-P "${COPY_SCRIPT}"
)
endforeach()
add_custom_target(CopyAssets ALL
${copy_commands}
COMMENT "Copying assets..."
VERBATIM
)
add_dependencies(MinecraftClient CopyAssets)
set_property(TARGET CopyAssets PROPERTY FOLDER "Build")
endfunction()

54
cmake/CopyAssets.cmake Normal file
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@ -0,0 +1,54 @@
# Cross-platform recursive copy with exclusion support
# This allows for the main cmake script to be platform agnostic
#
# Required:
# COPY_SOURCE source directory
# COPY_DEST destination directory
#
# Optional:
# EXCLUDE_FILES semicolon-separated file patterns to exclude
if(NOT COPY_SOURCE OR NOT COPY_DEST)
message(FATAL_ERROR "COPY_SOURCE and COPY_DEST must be set.")
endif()
# Replace "|" with ";" to convert the exclusion patterns back into a list
if(EXCLUDE_FILES)
string(REPLACE "|" ";" EXCLUDE_FILES "${EXCLUDE_FILES}")
endif()
if(WIN32)
set(robocopy_args
"${COPY_SOURCE}" "${COPY_DEST}"
/S /MT /R:0 /W:0 /NP
)
if(EXCLUDE_FILES)
list(APPEND robocopy_args /XF ${EXCLUDE_FILES})
endif()
execute_process(
COMMAND robocopy.exe ${robocopy_args}
RESULT_VARIABLE rc
)
if(rc GREATER 3) # Allows for "files copied" and "no files copied" cases, but treats actual errors as failures
message(FATAL_ERROR "robocopy failed (exit code ${rc})")
endif()
else()
set(rsync_args -av)
foreach(pattern IN LISTS EXCLUDE_FILES)
list(APPEND rsync_args "--exclude=${pattern}")
endforeach()
# Trailing slashes ensure rsync copies contents, not the directory itself
execute_process(
COMMAND rsync ${rsync_args} "${COPY_SOURCE}/" "${COPY_DEST}/"
RESULT_VARIABLE rs
)
if(rs GREATER 0) # Any non-zero exit code indicates an error
message(FATAL_ERROR "rsync failed (exit code ${rs})")
endif()
endif()