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https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-04-23 15:36:07 +00:00
Fixed icon reseting on click
- Moved the whole icon updater snippet to a new function inside UIController so it can be called outside tickInput. - Made a new variable inside tickInput function for the same reason. - Modified SetCursorIcon inside KeyboardMouseInput so it gets the current icon instead of reloading the cursor.
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@ -792,6 +792,7 @@ void UIController::tickInput()
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{
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#ifdef _WINDOWS64
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m_mouseClickConsumedByScene = false;
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UIControl* currHitCtrl = NULL;
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if (!g_KBMInput.IsMouseGrabbed() && g_KBMInput.IsKBMActive())
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{
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UIScene *pScene = nullptr;
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@ -1005,24 +1006,9 @@ void UIController::tickInput()
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}
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}
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}
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// Set cursor icon based on hovered UI element (WinUser.h)
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if (hitCtrl && (hitCtrl->getControlType() == UIControl::eButton || hitCtrl->getControlType() == UIControl::eButtonList))
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g_KBMInput.SetCursorIcon(MAKEINTRESOURCEW(IDC_HAND));
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else if (hitCtrl && (hitCtrl->getControlType() == UIControl::eSlider || hitCtrl->getControlType() == UIControl::eTexturePackList))
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g_KBMInput.SetCursorIcon(MAKEINTRESOURCEW(IDC_SIZEWE));
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else if (hitCtrl && hitCtrl->getControlType() == UIControl::eTextInput)
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g_KBMInput.SetCursorIcon(MAKEINTRESOURCEW(IDC_IBEAM));
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else if (hitCtrl && hitCtrl->getControlType() == UIControl::eCheckBox) // Show the cross sign shaped cursor only when the checkbox is disabled/grayed out
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{
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UIControl_CheckBox *pCheck = static_cast<UIControl_CheckBox *>(hitCtrl);
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if (pCheck && !pCheck->IsEnabled())
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g_KBMInput.SetCursorIcon(MAKEINTRESOURCEW(IDC_NO));
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else
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g_KBMInput.SetCursorIcon(MAKEINTRESOURCEW(IDC_HAND));
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}
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else if (hitCtrl && hitCtrl->getControlType() == UIControl::eNoControl)
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g_KBMInput.SetCursorIcon(MAKEINTRESOURCEW(IDC_ARROW));
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currHitCtrl = hitCtrl;
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UpdateCursorIcon(currHitCtrl);
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}
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}
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@ -1146,6 +1132,27 @@ void UIController::tickInput()
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}
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}
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void UIController::UpdateCursorIcon(UIControl *hitCtrl)
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{
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// Set cursor icon based on hovered UI element (WinUser.h)
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if (hitCtrl && (hitCtrl->getControlType() == UIControl::eButton || hitCtrl->getControlType() == UIControl::eButtonList))
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g_KBMInput.SetCursorIcon(MAKEINTRESOURCEW(IDC_HAND));
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else if (hitCtrl && (hitCtrl->getControlType() == UIControl::eSlider || hitCtrl->getControlType() == UIControl::eTexturePackList))
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g_KBMInput.SetCursorIcon(MAKEINTRESOURCEW(IDC_SIZEWE));
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else if (hitCtrl && hitCtrl->getControlType() == UIControl::eTextInput)
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g_KBMInput.SetCursorIcon(MAKEINTRESOURCEW(IDC_IBEAM));
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else if (hitCtrl && hitCtrl->getControlType() == UIControl::eCheckBox) // Show the cross sign shaped cursor only when the checkbox is disabled/grayed out
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{
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UIControl_CheckBox *pCheck = static_cast<UIControl_CheckBox *>(hitCtrl);
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if (pCheck && !pCheck->IsEnabled())
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g_KBMInput.SetCursorIcon(MAKEINTRESOURCEW(IDC_NO));
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else
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g_KBMInput.SetCursorIcon(MAKEINTRESOURCEW(IDC_HAND));
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}
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else
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g_KBMInput.SetCursorIcon(MAKEINTRESOURCEW(IDC_ARROW));
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}
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void UIController::handleInput()
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{
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// For each user, loop over each key type and send messages based on the state
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@ -245,6 +245,7 @@ public:
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// INPUT
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private:
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void tickInput();
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void UpdateCursorIcon(UIControl *hitCtrl);
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void handleInput();
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void handleKeyPress(unsigned int iPad, unsigned int key);
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@ -392,8 +392,17 @@ float KeyboardMouseInput::GetLookY(float sensitivity) const
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void KeyboardMouseInput::SetCursorIcon(LPCWSTR cursorName)
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{
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HCURSOR hCursor = LoadCursorW(nullptr, cursorName);
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if (hCursor) SetCursor(hCursor);
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HCURSOR hCursor = LoadCursorW(nullptr, cursorName);
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if (hCursor)
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{
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SetCursor(hCursor);
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if (g_hWnd)
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{
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// Update the cursor icon to keep the current one
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SetClassLongPtrW(g_hWnd, GCLP_HCURSOR, (LONG_PTR)hCursor);
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}
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}
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}
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void KeyboardMouseInput::OnChar(wchar_t c)
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