Hide the terrain features in debug builds unless we have the full F3 open

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rtm516 2026-03-10 22:12:19 +00:00
parent a195ac7172
commit e830d6b8ad
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@ -986,7 +986,6 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
lines.push_back(minecraft->gatherStats1()); // Time to autosave lines.push_back(minecraft->gatherStats1()); // Time to autosave
lines.push_back(minecraft->gatherStats2()); // Empty currently - CPlatformNetworkManagerStub::GatherStats() lines.push_back(minecraft->gatherStats2()); // Empty currently - CPlatformNetworkManagerStub::GatherStats()
lines.push_back(minecraft->gatherStats3()); // RTT lines.push_back(minecraft->gatherStats3()); // RTT
}
#ifdef _DEBUG // Only show terrain features in debug builds not release #ifdef _DEBUG // Only show terrain features in debug builds not release
// TERRAIN FEATURES // TERRAIN FEATURES
@ -1036,6 +1035,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
lines.push_back(L""); lines.push_back(L"");
} }
#endif #endif
}
// Loop through the lines and draw them all on screen // Loop through the lines and draw them all on screen
int yPos = debugTop; int yPos = debugTop;