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Hide the terrain features in debug builds unless we have the full F3 open
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@ -986,7 +986,6 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
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lines.push_back(minecraft->gatherStats1()); // Time to autosave
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lines.push_back(minecraft->gatherStats1()); // Time to autosave
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lines.push_back(minecraft->gatherStats2()); // Empty currently - CPlatformNetworkManagerStub::GatherStats()
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lines.push_back(minecraft->gatherStats2()); // Empty currently - CPlatformNetworkManagerStub::GatherStats()
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lines.push_back(minecraft->gatherStats3()); // RTT
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lines.push_back(minecraft->gatherStats3()); // RTT
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}
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#ifdef _DEBUG // Only show terrain features in debug builds not release
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#ifdef _DEBUG // Only show terrain features in debug builds not release
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// TERRAIN FEATURES
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// TERRAIN FEATURES
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@ -1036,6 +1035,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
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lines.push_back(L"");
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lines.push_back(L"");
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}
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}
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#endif
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#endif
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}
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// Loop through the lines and draw them all on screen
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// Loop through the lines and draw them all on screen
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int yPos = debugTop;
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int yPos = debugTop;
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