settings: graphics: fix indentation for eControl_GraphicsMode switch

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Anaël 2026-03-19 19:21:43 +00:00 committed by GitHub
parent c908f469bf
commit e483a4a7ea
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@ -217,20 +217,20 @@ void UIScene_SettingsGraphicsMenu::handleSliderMove(F64 sliderId, F64 currentVal
} }
break; break;
case eControl_GraphicsMode: case eControl_GraphicsMode:
{ {
m_sliderGraphicsMode.handleSliderMove(value); m_sliderGraphicsMode.handleSliderMove(value);
app.SetGameSettings(m_iPad, eGameSetting_GraphicsMode, value); app.SetGameSettings(m_iPad, eGameSetting_GraphicsMode, value);
const wchar_t* modeName = L"Potato"; const wchar_t* modeName = L"Potato";
if (value == 1) modeName = L"Fast"; if (value == 1) modeName = L"Fast";
else if (value == 2) modeName = L"Fancy"; else if (value == 2) modeName = L"Fancy";
swprintf(TempString, 256, L"Graphics: %ls", modeName); swprintf(TempString, 256, L"Graphics: %ls", modeName);
m_sliderGraphicsMode.setLabel(TempString); m_sliderGraphicsMode.setLabel(TempString);
} }
break; break;
case eControl_Gamma: case eControl_Gamma:
m_sliderGamma.handleSliderMove(value); m_sliderGamma.handleSliderMove(value);