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tweak: change name of main menu button from "Auth'"to "Switch User"
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parent
179d21d7b6
commit
df3dd69a0d
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@ -51,12 +51,12 @@ UIScene_MainMenu::UIScene_MainMenu(int iPad, void *initData, UILayer *parentLaye
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if(ProfileManager.IsFullVersion())
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{
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m_bTrialVersion=false;
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m_buttons[static_cast<int>(eControl_UnlockOrDLC)].init(L"Auth",eControl_UnlockOrDLC);
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m_buttons[static_cast<int>(eControl_UnlockOrDLC)].init(L"Switch User",eControl_UnlockOrDLC);
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}
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else
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{
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m_bTrialVersion=true;
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m_buttons[static_cast<int>(eControl_UnlockOrDLC)].init(L"Auth",eControl_UnlockOrDLC);
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m_buttons[static_cast<int>(eControl_UnlockOrDLC)].init(L"Switch User",eControl_UnlockOrDLC);
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}
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#ifndef _DURANGO
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@ -187,7 +187,7 @@ void UIScene_MainMenu::handleGainFocus(bool navBack)
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if(navBack && ProfileManager.IsFullVersion())
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{
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// once again replacing the shop with auth. not a bad thing.
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m_buttons[static_cast<int>(eControl_UnlockOrDLC)].setLabel(L"Auth");
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m_buttons[static_cast<int>(eControl_UnlockOrDLC)].setLabel(L"Switch User");
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}
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#if TO_BE_IMPLEMENTED
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@ -2264,7 +2264,7 @@ void UIScene_MainMenu::tick()
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if(ProfileManager.IsFullVersion())
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{
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m_bTrialVersion=false;
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m_buttons[(int)eControl_UnlockOrDLC].init(L"Auth",eControl_UnlockOrDLC);
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m_buttons[(int)eControl_UnlockOrDLC].init(L"Switch User",eControl_UnlockOrDLC);
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}
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}
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#endif
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