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Adjust tree and grass counts in ForestBiome
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@ -8,8 +8,8 @@
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ForestBiome::ForestBiome(int id) : Biome(id)
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{
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friendlies_wolf.push_back(new MobSpawnerData(eTYPE_WOLF, 5, 4, 4)); // 4J - moved to their own category
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decorator->treeCount = 10;
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decorator->grassCount = 2;
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decorator->treeCount = 11;
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decorator->grassCount = 1;
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}
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Feature *ForestBiome::getTreeFeature(Random *random)
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