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added ifdefs to shit i did
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@ -51,12 +51,19 @@ bool ChoiceTask::isCompleted()
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{
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{
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// If the player is under water then allow all keypresses so they can jump out
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// If the player is under water then allow all keypresses so they can jump out
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if( pMinecraft->localplayers[tutorial->getPad()]->isUnderLiquid(Material::water) ) return false;
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if( pMinecraft->localplayers[tutorial->getPad()]->isUnderLiquid(Material::water) ) return false;
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#ifdef _WINDOWS64
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if(!m_bConfirmMappingComplete && InputManager.GetValue(pMinecraft->player->GetXboxPad(), m_iConfirmMapping) > 0 || KMInput.IsKeyDown(VK_RETURN))
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if(!m_bConfirmMappingComplete && InputManager.GetValue(pMinecraft->player->GetXboxPad(), m_iConfirmMapping) > 0 || KMInput.IsKeyDown(VK_RETURN))
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#else
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if (!m_bConfirmMappingComplete && InputManager.GetValue(pMinecraft->player->GetXboxPad(), m_iConfirmMapping) > 0)
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#endif
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{
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{
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m_bConfirmMappingComplete = true;
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m_bConfirmMappingComplete = true;
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}
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}
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#ifdef _WINDOWS64
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if(!m_bCancelMappingComplete && InputManager.GetValue(pMinecraft->player->GetXboxPad(), m_iCancelMapping) > 0 || KMInput.IsKeyDown('B'))
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if(!m_bCancelMappingComplete && InputManager.GetValue(pMinecraft->player->GetXboxPad(), m_iCancelMapping) > 0 || KMInput.IsKeyDown('B'))
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#else
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if (!m_bCancelMappingComplete && InputManager.GetValue(pMinecraft->player->GetXboxPad(), m_iCancelMapping) > 0)
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#endif
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{
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{
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m_bCancelMappingComplete = true;
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m_bCancelMappingComplete = true;
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}
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}
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