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Merge branch 'main' into main
This commit is contained in:
commit
d3621ba9ae
2
.github/pull_request_template.md
vendored
2
.github/pull_request_template.md
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@ -1,4 +1,4 @@
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# Pull Request Template
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# Pull Request
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## Description
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Briefly describe the changes this PR introduces.
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6
.gitignore
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6
.gitignore
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@ -416,10 +416,14 @@ Minecraft.Client/Windows64/GameHDD/
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# Intermediate build files (per-project)
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Minecraft.Client/x64/
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Minecraft.Client/Debug/
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Minecraft.Client/x64_Debug/
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Minecraft.Client/Release/
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Minecraft.Client/x64_Release/
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Minecraft.World/x64/
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Minecraft.World/x64_Debug/
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Minecraft.World/Debug/
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Minecraft.World/x64_Debug/
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Minecraft.World/x64_Release/
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Minecraft.World/Release/
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Minecraft.World/x64_Release/Minecraft.World.vcxproj.FileListAbsolute.txt
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Minecraft.World/x64_Release/Minecraft.World.lib
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@ -56,7 +56,7 @@ void SoundEngine::playMusicTick() {};
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#else
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#ifdef _WINDOWS64
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char SoundEngine::m_szSoundPath[]={"Durango\\Sound\\"};
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char SoundEngine::m_szSoundPath[]={"Windows64Media\\Sound\\"};
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char SoundEngine::m_szMusicPath[]={"music\\"};
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char SoundEngine::m_szRedistName[]={"redist64"};
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#elif defined _DURANGO
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@ -935,6 +935,8 @@ void UIController::handleKeyPress(unsigned int iPad, unsigned int key)
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case ACTION_MENU_CANCEL: kbDown = KMInput.IsKeyDown(VK_ESCAPE); kbPressed = KMInput.IsKeyPressed(VK_ESCAPE); kbReleased = KMInput.IsKeyReleased(VK_ESCAPE); break;
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case ACTION_MENU_B: kbDown = KMInput.IsKeyDown(VK_ESCAPE); kbPressed = KMInput.IsKeyPressed(VK_ESCAPE); kbReleased = KMInput.IsKeyReleased(VK_ESCAPE); break;
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case ACTION_MENU_PAUSEMENU: kbDown = KMInput.IsKeyDown(VK_ESCAPE); kbPressed = KMInput.IsKeyPressed(VK_ESCAPE); kbReleased = KMInput.IsKeyReleased(VK_ESCAPE); break;
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case ACTION_MENU_LEFT_SCROLL: kbDown = KMInput.IsKeyDown('Q'); kbPressed = KMInput.IsKeyPressed('Q'); kbReleased = KMInput.IsKeyReleased('Q'); break;
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case ACTION_MENU_RIGHT_SCROLL: kbDown = KMInput.IsKeyDown('E'); kbPressed = KMInput.IsKeyPressed('E'); kbReleased = KMInput.IsKeyReleased('E'); break;
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}
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pressed = pressed || kbPressed;
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released = released || kbReleased;
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@ -1473,14 +1473,25 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
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<SuppressStartupBanner>false</SuppressStartupBanner>
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</Link>
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<PostBuildEvent>
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<Message>Copying sound assets to output directory</Message>
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<Command>xcopy /q /y /i /s /e "$(ProjectDir)Durango\Sound" "$(OutDir)Durango\Sound"
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xcopy /q /y /i /s /e "$(ProjectDir)music" "$(OutDir)music"
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xcopy /q /y /i /s /e "$(ProjectDir)Windows64\GameHDD" "$(OutDir)Windows64\GameHDD"
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xcopy /q /y /i /s /e "$(ProjectDir)Common\Media" "$(OutDir)Common\Media"
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xcopy /q /y /i /s /e "$(ProjectDir)Common\res" "$(OutDir)Common\res"
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xcopy /q /y /i /s /e "$(ProjectDir)Common\Trial" "$(OutDir)Common\Trial"
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xcopy /q /y /i /s /e "$(ProjectDir)Common\Tutorial" "$(OutDir)Common\Tutorial"</Command>
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<Message>Copying game assets to output directory</Message>
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<Command>mkdir "$(OutDir)music" 2>nul
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mkdir "$(OutDir)Windows64\GameHDD" 2>nul
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mkdir "$(OutDir)Common\Media" 2>nul
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mkdir "$(OutDir)Common\res" 2>nul
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mkdir "$(OutDir)Common\Trial" 2>nul
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mkdir "$(OutDir)Common\Tutorial" 2>nul
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mkdir "$(OutDir)Windows64Media" 2>nul
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xcopy /q /y /i /s /e "$(ProjectDir)music" "$(OutDir)music" || exit /b 0
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xcopy /q /y /i /s /e "$(ProjectDir)Windows64\GameHDD" "$(OutDir)Windows64\GameHDD" || exit /b 0
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xcopy /q /y /i /s /e "$(ProjectDir)Common\Media" "$(OutDir)Common\Media" || exit /b 0
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xcopy /q /y /i /s /e "$(ProjectDir)Common\res" "$(OutDir)Common\res" || exit /b 0
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xcopy /q /y /i /s /e "$(ProjectDir)Common\Trial" "$(OutDir)Common\Trial" || exit /b 0
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xcopy /q /y /i /s /e "$(ProjectDir)Common\Tutorial" "$(OutDir)Common\Tutorial" || exit /b 0
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xcopy /q /y /i /s /e "$(ProjectDir)DurangoMedia" "$(OutDir)Windows64Media" || exit /b 0
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xcopy /q /y /i /s /e "$(ProjectDir)Windows64Media" "$(OutDir)Windows64Media" || exit /b 0
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exit /b 0</Command>
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</PostBuildEvent>
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<ImageXex>
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<ConfigurationFile>$(ProjectDir)xbox\xex-dev.xml</ConfigurationFile>
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@ -6014,9 +6014,6 @@
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<Filter>PS3\SPUObjFiles\ContentPackage</Filter>
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</Object>
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</ItemGroup>
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<ItemGroup>
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<AppxManifest Include="Durango\Autogenerated.appxmanifest" />
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</ItemGroup>
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<ItemGroup>
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<Xml Include="Durango\manifest.xml" />
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</ItemGroup>
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@ -50,7 +50,7 @@ void ConsoleUIController::init(ID3D11Device *dev, ID3D11DeviceContext *ctx, ID3D
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really big so if you substitute a different file it should work. */
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gdraw_D3D11_SetResourceLimits(GDRAW_D3D11_RESOURCE_vertexbuffer, 5000, 16 * 1024 * 1024);
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gdraw_D3D11_SetResourceLimits(GDRAW_D3D11_RESOURCE_texture , 5000, 128 * 1024 * 1024);
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gdraw_D3D11_SetResourceLimits(GDRAW_D3D11_RESOURCE_rendertarget, 10, 32 * 1024 * 1024);
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gdraw_D3D11_SetResourceLimits(GDRAW_D3D11_RESOURCE_rendertarget, 10, 64 * 1024 * 1024);
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/* GDraw is all set, so we'll point Iggy at it. */
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IggySetGDraw(gdraw_funcs);
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@ -22,13 +22,14 @@ This project contains the source code of Minecraft Legacy Console Edition v1.3.0
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- **Movement**: `W` `A` `S` `D`
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- **Jump / Fly (Up)**: `Space`
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- **Sneak / Fly (Down)**: `Shift` (Hold)
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- **Sprint**: `Ctrl` (Hold)
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- **Sprint**: `Ctrl` (Hold) or Double-tap `W`
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- **Inventory**: `E`
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- **Drop Item**: `Q`
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- **Crafting**: `C`
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- **Toggle View (FPS/TPS)**: `F5`
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- **Fullscreen**: `F11`
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- **Pause Menu**: `Esc`
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- **Toggle Mouse Capture**: `Left Alt` (for debugging)
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- **Attack / Destroy**: `Left Click`
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- **Use / Place**: `Right Click`
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- **Select Item**: `Mouse Wheel` or keys `1` to `9`
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