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qwasdrizzel 2026-03-16 21:54:29 -05:00 committed by GitHub
parent ce739f6045
commit d359957727
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@ -390,7 +390,7 @@ float GameRenderer::getFov(float a, bool applyEffects)
shared_ptr<LocalPlayer> player = dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
int playerIdx = player ? player->GetXboxPad() : 0;
float fov = m_fov;//70;
if (fov < 1) fov = 0.01; // Crash fix
if (fov < 1) fov = 1; // Crash fix
if (applyEffects)
{