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Restore build number to fix multiplayer
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parent
c7b60698d9
commit
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@ -1,6 +1,6 @@
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#pragma once
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#pragma once
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#define VER_PRODUCTBUILD -1
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#define VER_PRODUCTBUILD 560
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#define VER_PRODUCTVERSION_STR_W L"DEV (unknown)"
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#define VER_PRODUCTVERSION_STR_W L"DEV (unknown)"
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#define VER_FILEVERSION_STR_W VER_PRODUCTVERSION_STR_W
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#define VER_FILEVERSION_STR_W VER_PRODUCTVERSION_STR_W
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#define VER_NETWORK VER_PRODUCTBUILD
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#define VER_NETWORK VER_PRODUCTBUILD
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@ -1,12 +1,13 @@
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$sha = (git rev-parse --short=7 HEAD)
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$sha = (git rev-parse --short=7 HEAD)
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$ref = (git symbolic-ref HEAD)
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$ref = (git symbolic-ref HEAD)
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$build = -1
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$build = 560 # Note: Build/network has to stay static for now, as without it builds wont be able to play together. We can change it later when we have a better versioning scheme in place.
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$suffix = ""
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$suffix = ""
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# TODO Re-enable
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# If we are running in GitHub Actions, use the run number as the build number
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# If we are running in GitHub Actions, use the run number as the build number
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if ($env:GITHUB_RUN_NUMBER) {
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# if ($env:GITHUB_RUN_NUMBER) {
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$build = $env:GITHUB_RUN_NUMBER
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# $build = $env:GITHUB_RUN_NUMBER
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}
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# }
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# If we have uncommitted changes, add a suffix to the version string
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# If we have uncommitted changes, add a suffix to the version string
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if (git status --porcelain) {
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if (git status --porcelain) {
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