Restore build number to fix multiplayer

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rtm516 2026-03-07 18:01:26 +00:00
parent c7b60698d9
commit d133cc79f5
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GPG key ID: 331715B8B007C67A
2 changed files with 6 additions and 5 deletions

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@ -1,6 +1,6 @@
#pragma once
#define VER_PRODUCTBUILD -1
#define VER_PRODUCTBUILD 560
#define VER_PRODUCTVERSION_STR_W L"DEV (unknown)"
#define VER_FILEVERSION_STR_W VER_PRODUCTVERSION_STR_W
#define VER_NETWORK VER_PRODUCTBUILD

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@ -1,12 +1,13 @@
$sha = (git rev-parse --short=7 HEAD)
$ref = (git symbolic-ref HEAD)
$build = -1
$build = 560 # Note: Build/network has to stay static for now, as without it builds wont be able to play together. We can change it later when we have a better versioning scheme in place.
$suffix = ""
# TODO Re-enable
# If we are running in GitHub Actions, use the run number as the build number
if ($env:GITHUB_RUN_NUMBER) {
$build = $env:GITHUB_RUN_NUMBER
}
# if ($env:GITHUB_RUN_NUMBER) {
# $build = $env:GITHUB_RUN_NUMBER
# }
# If we have uncommitted changes, add a suffix to the version string
if (git status --porcelain) {