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Add F2 screenshot functionality (#1262)
- Updated `EControllerActions` to include `MINECRAFT_ACTION_SCREENSHOT`. - Added conditional compilation for `stb_image_write.h` in `Minecraft.cpp`. - Modified `run_middle()` to handle screenshot key press. - Updated `tick()` to capture and save screenshots as PNG files. - Introduced `KEY_SCREENSHOT` in `KeyboardMouseInput.h` mapped to F2. - Added `stb_image_write.h` for image writing capabilities.
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@ -878,7 +878,8 @@ enum EControllerActions
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MINECRAFT_ACTION_SPAWN_CREEPER,
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MINECRAFT_ACTION_CHANGE_SKIN,
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MINECRAFT_ACTION_FLY_TOGGLE,
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MINECRAFT_ACTION_RENDER_DEBUG
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MINECRAFT_ACTION_RENDER_DEBUG,
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MINECRAFT_ACTION_SCREENSHOT
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};
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enum eMCLang
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@ -1553,6 +1553,9 @@ void Minecraft::run_middle()
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localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_RENDER_DEBUG;
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}
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if(g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_SCREENSHOT))
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localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_SCREENSHOT;
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// In flying mode, Shift held = sneak/descend
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if(g_KBMInput.IsKBMActive() && g_KBMInput.IsKeyDown(KeyboardMouseInput::KEY_SNEAK))
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{
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@ -3741,6 +3744,13 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
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//options->thirdPersonView = !options->thirdPersonView;
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}
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#ifdef _WINDOWS64
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if(player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_SCREENSHOT))
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{
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RenderManager.DoScreenGrabOnNextPresent();
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}
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#endif
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if((player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_GAME_INFO)) && gameMode->isInputAllowed(MINECRAFT_ACTION_GAME_INFO))
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{
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ui.NavigateToScene(iPad,eUIScene_InGameInfoMenu);
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@ -36,8 +36,6 @@ public:
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static const int KEY_DEBUG_CONSOLE = VK_F6;
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static const int KEY_HOST_SETTINGS = VK_TAB;
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static const int KEY_FULLSCREEN = VK_F11;
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// todo: implement and shi
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static const int KEY_SCREENSHOT = VK_F2;
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void Init();
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