This commit is contained in:
ItzSonicFaner 2026-03-15 12:42:16 +02:00
parent 0d4bd61c06
commit ceefe7558d
9 changed files with 229 additions and 5 deletions

View file

@ -259,6 +259,7 @@ void UIControl_PlayerSkinPreview::render(EntityRenderer *renderer, double x, dou
HumanoidModel *model; HumanoidModel *model;
Textures *t = Minecraft::GetInstance()->textures; Textures *t = Minecraft::GetInstance()->textures;
<<<<<<< Updated upstream
if (t->loadMemTexture(m_customTextureUrl, m_backupTexture) >= 46 && t->loadMemTexture(m_customTextureUrl, m_backupTexture) <= 53) if (t->loadMemTexture(m_customTextureUrl, m_backupTexture) >= 46 && t->loadMemTexture(m_customTextureUrl, m_backupTexture) <= 53)
model = static_cast<HumanoidModel *>(renderer->getModelSlim()); model = static_cast<HumanoidModel *>(renderer->getModelSlim());
@ -266,7 +267,17 @@ void UIControl_PlayerSkinPreview::render(EntityRenderer *renderer, double x, dou
model = static_cast<HumanoidModel *>(renderer->getModel()); model = static_cast<HumanoidModel *>(renderer->getModel());
else else
model = static_cast<HumanoidModel *>(renderer->getModelCustom()); model = static_cast<HumanoidModel *>(renderer->getModelCustom());
=======
>>>>>>> Stashed changes
if (t->loadMemTexture(m_customTextureUrl, m_backupTexture) >= 45 && t->loadMemTexture(m_customTextureUrl, m_backupTexture) <= 53)
model = static_cast<HumanoidModel *>(renderer->getNewModelSlim());
else if (t->loadMemTexture(m_customTextureUrl, m_backupTexture) == 54)
model = static_cast<HumanoidModel *>(renderer->getNewModel());
else
model = static_cast<HumanoidModel *>(renderer->getModel());
app.DebugPrintf("5rh56h56yhg6 %ls;\n", model);
//getAttackAnim(mob, a); //getAttackAnim(mob, a);
//if (armor != nullptr) armor->attackTime = model->attackTime; //if (armor != nullptr) armor->attackTime = model->attackTime;
//model->riding = mob->isRiding(); //model->riding = mob->isRiding();

View file

@ -19,8 +19,14 @@ ResourceLocation EntityRenderer::SHADOW_LOCATION = ResourceLocation(TN__CLAMP__M
EntityRenderer::EntityRenderer() EntityRenderer::EntityRenderer()
{ {
model = nullptr; model = nullptr;
<<<<<<< Updated upstream
modelCustom = nullptr; modelCustom = nullptr;
modelSlim = nullptr; modelSlim = nullptr;
=======
modelSlim = nullptr;
newModel = nullptr;
newModelSlim = nullptr;
>>>>>>> Stashed changes
tileRenderer = new TileRenderer(); tileRenderer = new TileRenderer();
shadowRadius = 0; shadowRadius = 0;
shadowStrength = 1.0f; shadowStrength = 1.0f;

View file

@ -30,8 +30,14 @@ private:
protected: protected:
Model *model; // TODO 4J: Check why exactly this is here, it seems to get shadowed by classes inheriting from this by their own Model *model; // TODO 4J: Check why exactly this is here, it seems to get shadowed by classes inheriting from this by their own
<<<<<<< Updated upstream
Model *modelCustom; Model *modelCustom;
Model *modelSlim; Model *modelSlim;
=======
Model *modelSlim;
Model *newModel;
Model *newModelSlim;
>>>>>>> Stashed changes
protected: protected:
TileRenderer *tileRenderer; // 4J - changed to protected so derived classes can use instead of shadowing their own TileRenderer *tileRenderer; // 4J - changed to protected so derived classes can use instead of shadowing their own
@ -70,7 +76,13 @@ public:
public: public:
// 4J Added // 4J Added
virtual Model *getModel() { return model; } virtual Model *getModel() { return model; }
<<<<<<< Updated upstream
virtual Model *getModelCustom() { return modelCustom; } virtual Model *getModelCustom() { return modelCustom; }
virtual Model *getModelSlim() { return modelSlim; } virtual Model *getModelSlim() { return modelSlim; }
=======
virtual Model *getModelSlim() { return modelSlim; }
virtual Model *getNewModel() { return newModel; }
virtual Model *getNewModelSlim() { return newModelSlim; }
>>>>>>> Stashed changes
virtual void SetItemFrame(bool bSet) {} virtual void SetItemFrame(bool bSet) {}
}; };

View file

@ -58,11 +58,21 @@ ModelPart * HumanoidModel::AddOrRetrievePart(SKIN_BOX *pBox)
return pNewBox; return pNewBox;
} }
<<<<<<< Updated upstream
void HumanoidModel::_init(float g, float yOffset, int texWidth, int texHeight, int skinType) void HumanoidModel::_init(float g, float yOffset, int texWidth, int texHeight, int skinType)
=======
void HumanoidModel::_init(float g, float yOffset, int texWidth, int texHeight, bool slimHands, bool mirror)
>>>>>>> Stashed changes
{ {
this->texWidth = texWidth; this->texWidth = texWidth;
this->texHeight = texHeight; this->texHeight = texHeight;
body_layer = nullptr;
arm0_layer = nullptr;
arm1_layer = nullptr;
leg0_layer = nullptr;
leg1_layer = nullptr;
m_fYOffset=yOffset; m_fYOffset=yOffset;
cloak = new ModelPart(this, 0, 0); cloak = new ModelPart(this, 0, 0);
cloak->addHumanoidBox(-5, -0, -1, 10, 16, 1, g); // Cloak cloak->addHumanoidBox(-5, -0, -1, 10, 16, 1, g); // Cloak
@ -78,10 +88,18 @@ void HumanoidModel::_init(float g, float yOffset, int texWidth, int texHeight, i
hair->addHumanoidBox(-4, -8, -4, 8, 8, 8, g + 0.5f); // Head hair->addHumanoidBox(-4, -8, -4, 8, 8, 8, g + 0.5f); // Head
hair->setPos(0, 0 + yOffset, 0); hair->setPos(0, 0 + yOffset, 0);
if (texWidth == 64 && texHeight == 64)
{
body_layer = new ModelPart(this, 16, 32);
body_layer->addHumanoidBox(-4, 0, -2, 8, 12, 4, g + 0.5);
body_layer->setPos(0, 0 + yOffset, 0);
}
body = new ModelPart(this, 16, 16); body = new ModelPart(this, 16, 16);
body->addHumanoidBox(-4, 0, -2, 8, 12, 4, g); // Body body->addHumanoidBox(-4, 0, -2, 8, 12, 4, g); // Body
body->setPos(0, 0 + yOffset, 0); body->setPos(0, 0 + yOffset, 0);
<<<<<<< Updated upstream
arm0 = new ModelPart(this, 24 + 16, 16); arm0 = new ModelPart(this, 24 + 16, 16);
arm0->setPos(-5, 2 + yOffset, 0); arm0->setPos(-5, 2 + yOffset, 0);
@ -105,12 +123,76 @@ void HumanoidModel::_init(float g, float yOffset, int texWidth, int texHeight, i
} }
arm1->addHumanoidBox(-1, -2, -2, 4, 12, 4, g); // Arm1 arm1->addHumanoidBox(-1, -2, -2, 4, 12, 4, g); // Arm1
} }
=======
if (texWidth == 64 && texHeight == 64)
{
arm0 = new ModelPart(this, 24 + 16, 16);
arm1 = new ModelPart(this, 16 + 16, 48);
arm0_layer = new ModelPart(this, 24 + 16, 32);
arm1_layer = new ModelPart(this, 32 + 16, 48);
if (slimHands == false)
{
arm0_layer->addHumanoidBox(-3, -2, -2, 4, 12, 4, g + 0.5);
arm1_layer->addHumanoidBox(-1, -2, -2, 4, 12, 4, g + 0.5);
}
else if (slimHands == true)
{
arm0_layer->addHumanoidBox(-2, -2, -2, 3, 12, 4, g + 0.5);
arm1_layer->addHumanoidBox(-1, -2, -2, 3, 12, 4, g + 0.5);
}
arm0_layer->setPos(-5, 2 + yOffset, 0);
arm1_layer->setPos(5, 2 + yOffset, 0);
}
else if (texWidth == 64 && texHeight == 32)
{
arm0 = new ModelPart(this, 24 + 16, 16);
arm1 = new ModelPart(this, 24 + 16, 16);
}
if (slimHands == false)
{
arm0->addHumanoidBox(-3, -2, -2, 4, 12, 4, g);
arm1->addHumanoidBox(-1, -2, -2, 4, 12, 4, g);
}
else if (slimHands == true)
{
arm0->addHumanoidBox(-2, -2, -2, 3, 12, 4, g);
arm1->addHumanoidBox(-1, -2, -2, 3, 12, 4, g);
}
arm0->setPos(-5, 2 + yOffset, 0);
>>>>>>> Stashed changes
arm1->setPos(5, 2 + yOffset, 0); arm1->setPos(5, 2 + yOffset, 0);
leg0 = new ModelPart(this, 0, 16); if (mirror == true)
arm1->bMirror = true;
if (texWidth == 64 && texHeight == 64)
{
leg0 = new ModelPart(this, 0, 16);
leg1 = new ModelPart(this, 16, 48);
leg0_layer = new ModelPart(this, 0, 32);
leg0_layer->addHumanoidBox(-2, 0, -2, 4, 12, 4, g + 0.5);
leg0_layer->setPos(-1.9, 12 + yOffset, 0);
leg1_layer = new ModelPart(this, 0, 48);
leg1_layer->addHumanoidBox(-2, 0, -2, 4, 12, 4, g + 0.5);
leg1_layer->setPos(1.9, 12 + yOffset, 0);
}
else if (texWidth == 64 && texHeight == 32)
{
leg0 = new ModelPart(this, 0, 16);
leg1 = new ModelPart(this, 0, 16);
}
leg0->addHumanoidBox(-2, 0, -2, 4, 12, 4, g); // Leg0 leg0->addHumanoidBox(-2, 0, -2, 4, 12, 4, g); // Leg0
leg0->setPos(-1.9, 12 + yOffset, 0); leg0->setPos(-1.9, 12 + yOffset, 0);
<<<<<<< Updated upstream
if (skinType >= 1) if (skinType >= 1)
leg1 = new ModelPart(this, 16, 16 * 3); leg1 = new ModelPart(this, 16, 16 * 3);
else else
@ -118,9 +200,14 @@ void HumanoidModel::_init(float g, float yOffset, int texWidth, int texHeight, i
leg1 = new ModelPart(this, 0, 16); leg1 = new ModelPart(this, 0, 16);
leg1->bMirror = true; leg1->bMirror = true;
} }
=======
>>>>>>> Stashed changes
leg1->addHumanoidBox(-2, 0, -2, 4, 12, 4, g); // Leg1 leg1->addHumanoidBox(-2, 0, -2, 4, 12, 4, g); // Leg1
leg1->setPos(1.9, 12 + yOffset, 0); leg1->setPos(1.9, 12 + yOffset, 0);
if (mirror == true)
leg1->bMirror = true;
// 4J added - compile now to avoid random performance hit first time cubes are rendered // 4J added - compile now to avoid random performance hit first time cubes are rendered
// 4J Stu - Not just performance, but alpha+depth tests don't work right unless we compile here // 4J Stu - Not just performance, but alpha+depth tests don't work right unless we compile here
cloak->compile(1.0f/16.0f); cloak->compile(1.0f/16.0f);
@ -133,6 +220,17 @@ void HumanoidModel::_init(float g, float yOffset, int texWidth, int texHeight, i
leg1->compile(1.0f/16.0f); leg1->compile(1.0f/16.0f);
hair->compile(1.0f/16.0f); hair->compile(1.0f/16.0f);
if (body_layer != 0)
body_layer->compile(1.0f/16.0f);
if (arm0_layer != 0)
arm0_layer->compile(1.0f/16.0f);
if (arm1_layer != 0)
arm1_layer->compile(1.0f/16.0f);
if (leg0_layer != 0)
leg0_layer->compile(1.0f/16.0f);
if (leg1_layer != 0)
leg1_layer->compile(1.0f/16.0f);
holdingLeftHand=0; holdingLeftHand=0;
holdingRightHand=0; holdingRightHand=0;
sneaking=false; sneaking=false;
@ -149,22 +247,44 @@ void HumanoidModel::_init(float g, float yOffset, int texWidth, int texHeight, i
HumanoidModel::HumanoidModel() : Model() HumanoidModel::HumanoidModel() : Model()
{ {
<<<<<<< Updated upstream
_init(0, 0, 64, 32, 0); _init(0, 0, 64, 32, 0);
=======
_init(0, 0, 64, 32, false, true);
>>>>>>> Stashed changes
} }
HumanoidModel::HumanoidModel(float g) : Model() HumanoidModel::HumanoidModel(float g) : Model()
{ {
<<<<<<< Updated upstream
_init(g, 0, 64, 32, 0); _init(g, 0, 64, 32, 0);
=======
_init(g, 0, 64, 32, false, true);
>>>>>>> Stashed changes
} }
HumanoidModel::HumanoidModel(float g, float yOffset, int texWidth, int texHeight) : Model() HumanoidModel::HumanoidModel(float g, float yOffset, int texWidth, int texHeight) : Model()
{ {
<<<<<<< Updated upstream
_init(g,yOffset,texWidth,texHeight,0); _init(g,yOffset,texWidth,texHeight,0);
} }
HumanoidModel::HumanoidModel(float g, float yOffset, int texWidth, int texHeight, int skinType) : Model() HumanoidModel::HumanoidModel(float g, float yOffset, int texWidth, int texHeight, int skinType) : Model()
{ {
_init(g,yOffset,texWidth,texHeight,skinType); _init(g,yOffset,texWidth,texHeight,skinType);
=======
_init(g,yOffset,texWidth,texHeight, false, true);
}
HumanoidModel::HumanoidModel(float g, float yOffset, int texWidth, int texHeight, bool slimHands) : Model()
{
_init(g,yOffset,texWidth,texHeight, slimHands, true);
}
HumanoidModel::HumanoidModel(float g, float yOffset, int texWidth, int texHeight, bool slimHands, bool mirror) : Model()
{
_init(g,yOffset,texWidth,texHeight, slimHands, mirror);
>>>>>>> Stashed changes
} }
void HumanoidModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled) void HumanoidModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)

View file

@ -4,7 +4,7 @@
class HumanoidModel : public Model class HumanoidModel : public Model
{ {
public: public:
ModelPart *head, *hair, *body, *arm0, *arm1, *leg0, *leg1, *ear, *cloak; ModelPart *head, *hair, *body, *body_layer, *arm0, *arm0_layer, *arm1, *arm1_layer, *leg0, *leg0_layer, *leg1, *leg1_layer, *ear, *cloak;
//ModelPart *hat; //ModelPart *hat;
int holdingLeftHand; int holdingLeftHand;
@ -50,11 +50,20 @@ public:
(1<<HumanoidModel::eAnim_DisableRenderHair); (1<<HumanoidModel::eAnim_DisableRenderHair);
<<<<<<< Updated upstream
void _init(float g, float yOffset, int texWidth, int texHeight, int skinType); // 4J added void _init(float g, float yOffset, int texWidth, int texHeight, int skinType); // 4J added
HumanoidModel(); HumanoidModel();
HumanoidModel(float g); HumanoidModel(float g);
HumanoidModel(float g, float yOffset, int texWidth, int texHeight); HumanoidModel(float g, float yOffset, int texWidth, int texHeight);
HumanoidModel(float g, float yOffset, int texWidth, int texHeight, int skinType); HumanoidModel(float g, float yOffset, int texWidth, int texHeight, int skinType);
=======
void _init(float g, float yOffset, int texWidth, int texHeight, bool slimHands, bool mirror); // 4J added
HumanoidModel();
HumanoidModel(float g);
HumanoidModel(float g, float yOffset, int texWidth, int texHeight);
HumanoidModel(float g, float yOffset, int texWidth, int texHeight, bool slimHands);
HumanoidModel(float g, float yOffset, int texWidth, int texHeight, bool slimHands, bool mirror);
>>>>>>> Stashed changes
virtual void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled); virtual void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim = 0); virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim = 0);
void renderHair(float scale, bool usecompiled); void renderHair(float scale, bool usecompiled);

View file

@ -12,11 +12,25 @@
ResourceLocation LivingEntityRenderer::ENCHANT_GLINT_LOCATION = ResourceLocation(TN__BLUR__MISC_GLINT); ResourceLocation LivingEntityRenderer::ENCHANT_GLINT_LOCATION = ResourceLocation(TN__BLUR__MISC_GLINT);
int LivingEntityRenderer::MAX_ARMOR_LAYERS = 4; int LivingEntityRenderer::MAX_ARMOR_LAYERS = 4;
LivingEntityRenderer::LivingEntityRenderer(Model *model, float shadow) LivingEntityRenderer::LivingEntityRenderer(Model *model, float shadow, bool slimHands, bool createNewVar)
{ {
this->model = model; this->model = model;
<<<<<<< Updated upstream
this->modelCustom = new HumanoidModel(0, 0, 64, 64, 1); this->modelCustom = new HumanoidModel(0, 0, 64, 64, 1);
this->modelSlim = new HumanoidModel(0, 0, 64, 64, 2); this->modelSlim = new HumanoidModel(0, 0, 64, 64, 2);
=======
if (slimHands == true)
this->modelSlim = new HumanoidModel(0, 0, 64, 32, true);
if (createNewVar)
{
this->newModel = new HumanoidModel(0, 0, 64, 64, false, false);
if (slimHands == true)
this->newModelSlim = new HumanoidModel(0, 0, 64, 64, true, false);
}
>>>>>>> Stashed changes
shadowRadius = shadow; shadowRadius = shadow;
armor = nullptr; armor = nullptr;
@ -56,9 +70,15 @@ void LivingEntityRenderer::render(shared_ptr<Entity> _mob, double x, double y, d
glPushMatrix(); glPushMatrix();
glDisable(GL_CULL_FACE); glDisable(GL_CULL_FACE);
<<<<<<< Updated upstream
if (player != nullptr && model != nullptr && player->getCustomSkin() >= 0 && player->getCustomSkin() <= 9) resModel = model; if (player != nullptr && model != nullptr && player->getCustomSkin() >= 0 && player->getCustomSkin() <= 9) resModel = model;
else if (player != nullptr && modelSlim != nullptr && player->getCustomSkin() >= 10 && player->getCustomSkin() <= 17) resModel = modelSlim; else if (player != nullptr && modelSlim != nullptr && player->getCustomSkin() >= 10 && player->getCustomSkin() <= 17) resModel = modelSlim;
else resModel = modelCustom; else resModel = modelCustom;
=======
if (player != nullptr && newModel != nullptr && player->getCustomSkin() == 18) resModel = newModel;
else if (player != nullptr && newModelSlim != nullptr && player->getCustomSkin() >= 8 && player->getCustomSkin() <= 17) resModel = newModelSlim;
else resModel = model;
>>>>>>> Stashed changes
resModel->attackTime = getAttackAnim(mob, a); resModel->attackTime = getAttackAnim(mob, a);
if (armor != nullptr) armor->attackTime = resModel->attackTime; if (armor != nullptr) armor->attackTime = resModel->attackTime;
@ -253,9 +273,15 @@ void LivingEntityRenderer::renderModel(shared_ptr<LivingEntity> mob, float wp, f
shared_ptr<Player> player = dynamic_pointer_cast<Player>(mob); shared_ptr<Player> player = dynamic_pointer_cast<Player>(mob);
Model *resModel; Model *resModel;
<<<<<<< Updated upstream
if (player != nullptr && model != nullptr && player->getCustomSkin() >= 0 && player->getCustomSkin() <= 9) resModel = model; if (player != nullptr && model != nullptr && player->getCustomSkin() >= 0 && player->getCustomSkin() <= 9) resModel = model;
else if (player != nullptr && modelSlim != nullptr && player->getCustomSkin() >= 10 && player->getCustomSkin() <= 17) resModel = modelSlim; else if (player != nullptr && modelSlim != nullptr && player->getCustomSkin() >= 10 && player->getCustomSkin() <= 17) resModel = modelSlim;
else resModel = modelCustom; else resModel = modelCustom;
=======
if (player != nullptr && newModel != nullptr && player->getCustomSkin() == 18) resModel = newModel;
else if (player != nullptr && newModelSlim != nullptr && player->getCustomSkin() >= 8 && player->getCustomSkin() <= 17) resModel = newModelSlim;
else resModel = model;
>>>>>>> Stashed changes
bindTexture(mob); bindTexture(mob);
if (!mob->isInvisible()) if (!mob->isInvisible())
@ -331,9 +357,15 @@ void LivingEntityRenderer::renderArrows(shared_ptr<LivingEntity> mob, float a)
shared_ptr<Player> player = dynamic_pointer_cast<Player>(mob); shared_ptr<Player> player = dynamic_pointer_cast<Player>(mob);
Model *resModel; Model *resModel;
<<<<<<< Updated upstream
if (player != nullptr && model != nullptr && player->getCustomSkin() >= 0 && player->getCustomSkin() <= 9) resModel = model; if (player != nullptr && model != nullptr && player->getCustomSkin() >= 0 && player->getCustomSkin() <= 9) resModel = model;
else if (player != nullptr && modelSlim != nullptr && player->getCustomSkin() >= 10 && player->getCustomSkin() <= 17) resModel = modelSlim; else if (player != nullptr && modelSlim != nullptr && player->getCustomSkin() >= 10 && player->getCustomSkin() <= 17) resModel = modelSlim;
else resModel = modelCustom; else resModel = modelCustom;
=======
if (player != nullptr && newModel != nullptr && player->getCustomSkin() == 18) resModel = newModel;
else if (player != nullptr && newModelSlim != nullptr && player->getCustomSkin() >= 8 && player->getCustomSkin() <= 17) resModel = newModelSlim;
else resModel = model;
>>>>>>> Stashed changes
int arrowCount = mob->getArrowCount(); int arrowCount = mob->getArrowCount();

View file

@ -19,7 +19,7 @@ protected:
Model *armor; Model *armor;
public: public:
LivingEntityRenderer(Model *model, float shadow); LivingEntityRenderer(Model *model, float shadow, bool slimHands = 0, bool createNewVar = 0);
virtual void render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a); virtual void render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a);
virtual void setArmor(Model *armor); virtual void setArmor(Model *armor);

View file

@ -55,11 +55,17 @@ static unsigned int nametagColorForIndex(int index)
ResourceLocation PlayerRenderer::DEFAULT_LOCATION = ResourceLocation(TN_MOB_CHAR); ResourceLocation PlayerRenderer::DEFAULT_LOCATION = ResourceLocation(TN_MOB_CHAR);
PlayerRenderer::PlayerRenderer() : LivingEntityRenderer( new HumanoidModel(0), 0.5f ) PlayerRenderer::PlayerRenderer() : LivingEntityRenderer( new HumanoidModel(0), 0.5f, true, true )
{ {
humanoidModel = static_cast<HumanoidModel *>(model); humanoidModel = static_cast<HumanoidModel *>(model);
<<<<<<< Updated upstream
humanoidModelCustom = static_cast<HumanoidModel *>(modelCustom); humanoidModelCustom = static_cast<HumanoidModel *>(modelCustom);
humanoidModelSlim = static_cast<HumanoidModel *>(modelSlim); humanoidModelSlim = static_cast<HumanoidModel *>(modelSlim);
=======
humanoidModelSlim = static_cast<HumanoidModel *>(modelSlim);
newHumanoidModel = static_cast<HumanoidModel *>(newModel);
newHumanoidModelSlim = static_cast<HumanoidModel *>(newModelSlim);
>>>>>>> Stashed changes
armorParts1 = new HumanoidModel(1.0f); armorParts1 = new HumanoidModel(1.0f);
armorParts2 = new HumanoidModel(0.5f); armorParts2 = new HumanoidModel(0.5f);
@ -167,9 +173,15 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
if(mob == nullptr) return; if(mob == nullptr) return;
if(mob->hasInvisiblePrivilege()) return; if(mob->hasInvisiblePrivilege()) return;
<<<<<<< Updated upstream
if (mob != nullptr && humanoidModel != nullptr && mob->getCustomSkin() >= 0 && mob->getCustomSkin() <= 9) resModel = humanoidModel; if (mob != nullptr && humanoidModel != nullptr && mob->getCustomSkin() >= 0 && mob->getCustomSkin() <= 9) resModel = humanoidModel;
else if (mob != nullptr && humanoidModelSlim != nullptr && mob->getCustomSkin() >= 10 && mob->getCustomSkin() <= 17) resModel = humanoidModelSlim; else if (mob != nullptr && humanoidModelSlim != nullptr && mob->getCustomSkin() >= 10 && mob->getCustomSkin() <= 17) resModel = humanoidModelSlim;
else resModel = humanoidModelCustom; else resModel = humanoidModelCustom;
=======
if (mob != nullptr && newHumanoidModel != nullptr && mob->getCustomSkin() == 18) resModel = newHumanoidModel;
else if (mob != nullptr && newHumanoidModelSlim != nullptr && mob->getCustomSkin() >= 8 && mob->getCustomSkin() <= 17) resModel = newHumanoidModelSlim;
else resModel = humanoidModel;
>>>>>>> Stashed changes
shared_ptr<ItemInstance> item = mob->inventory->getSelected(); shared_ptr<ItemInstance> item = mob->inventory->getSelected();
@ -274,9 +286,15 @@ void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
shared_ptr<Player> mob = dynamic_pointer_cast<Player>(_mob); shared_ptr<Player> mob = dynamic_pointer_cast<Player>(_mob);
HumanoidModel *resModel; HumanoidModel *resModel;
<<<<<<< Updated upstream
if (mob != nullptr && humanoidModel != nullptr && mob->getCustomSkin() >= 0 && mob->getCustomSkin() <= 9) resModel = humanoidModel; if (mob != nullptr && humanoidModel != nullptr && mob->getCustomSkin() >= 0 && mob->getCustomSkin() <= 9) resModel = humanoidModel;
else if (mob != nullptr && humanoidModelSlim != nullptr && mob->getCustomSkin() >= 10 && mob->getCustomSkin() <= 17) resModel = humanoidModelSlim; else if (mob != nullptr && humanoidModelSlim != nullptr && mob->getCustomSkin() >= 10 && mob->getCustomSkin() <= 17) resModel = humanoidModelSlim;
else resModel = humanoidModelCustom; else resModel = humanoidModelCustom;
=======
if (mob != nullptr && newHumanoidModel != nullptr && mob->getCustomSkin() == 18) resModel = newHumanoidModel;
else if (mob != nullptr && newHumanoidModelSlim != nullptr && mob->getCustomSkin() >= 8 && mob->getCustomSkin() <= 17) resModel = newHumanoidModelSlim;
else resModel = humanoidModel;
>>>>>>> Stashed changes
shared_ptr<ItemInstance> headGear = mob->inventory->getArmor(3); shared_ptr<ItemInstance> headGear = mob->inventory->getArmor(3);
if (headGear != nullptr) if (headGear != nullptr)
@ -523,9 +541,15 @@ void PlayerRenderer::renderHand()
shared_ptr<Player> player = dynamic_pointer_cast<Player>(Minecraft::GetInstance()->player); shared_ptr<Player> player = dynamic_pointer_cast<Player>(Minecraft::GetInstance()->player);
HumanoidModel *resModel; HumanoidModel *resModel;
<<<<<<< Updated upstream
if (player != nullptr && humanoidModel != nullptr && player->getCustomSkin() >= 0 && player->getCustomSkin() <= 9) resModel = humanoidModel; if (player != nullptr && humanoidModel != nullptr && player->getCustomSkin() >= 0 && player->getCustomSkin() <= 9) resModel = humanoidModel;
else if (player != nullptr && humanoidModelSlim != nullptr && player->getCustomSkin() >= 10 && player->getCustomSkin() <= 17) resModel = humanoidModelSlim; else if (player != nullptr && humanoidModelSlim != nullptr && player->getCustomSkin() >= 10 && player->getCustomSkin() <= 17) resModel = humanoidModelSlim;
else resModel = humanoidModelCustom; else resModel = humanoidModelCustom;
=======
if (player != nullptr && newHumanoidModel != nullptr && player->getCustomSkin() == 18) resModel = newHumanoidModel;
else if (player != nullptr && newHumanoidModelSlim != nullptr && player->getCustomSkin() >= 8 && player->getCustomSkin() <= 17) resModel = newHumanoidModelSlim;
else resModel = humanoidModel;
>>>>>>> Stashed changes
float brightness = 1; float brightness = 1;
glColor3f(brightness, brightness, brightness); glColor3f(brightness, brightness, brightness);

View file

@ -14,11 +14,21 @@ public:
private: private:
HumanoidModel *humanoidModel; HumanoidModel *humanoidModel;
<<<<<<< Updated upstream
HumanoidModel *humanoidModelCustom; HumanoidModel *humanoidModelCustom;
HumanoidModel *humanoidModelSlim; HumanoidModel *humanoidModelSlim;
HumanoidModel *armorParts1; HumanoidModel *armorParts1;
HumanoidModel *armorParts2; HumanoidModel *armorParts2;
int defaultSkinType; int defaultSkinType;
=======
HumanoidModel *humanoidModelSlim;
HumanoidModel *newHumanoidModel;
HumanoidModel *newHumanoidModelSlim;
HumanoidModel *armorParts1;
HumanoidModel *armorParts2;
bool defaultSlimHands;
>>>>>>> Stashed changes
public: public:
PlayerRenderer(); PlayerRenderer();