From cc7f9975048b843d54519a42410019aa88077561 Mon Sep 17 00:00:00 2001 From: MrTheShy <49885496+MrTheShy@users.noreply.github.com> Date: Mon, 9 Mar 2026 12:34:29 +0100 Subject: [PATCH] Open debug overlay in fullscreen UI group during split-screen Pass eUIGroup_Fullscreen to NavigateToScene when opening the debug overlay, so it spans the entire window instead of being confined to a single split-screen viewport. This makes the debug info readable regardless of the current split-screen layout. --- Minecraft.Client/Minecraft.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Minecraft.Client/Minecraft.cpp b/Minecraft.Client/Minecraft.cpp index 58eac172c..11fd81a0d 100644 --- a/Minecraft.Client/Minecraft.cpp +++ b/Minecraft.Client/Minecraft.cpp @@ -3706,7 +3706,9 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures) app.EnableDebugOverlay(options->renderDebug,iPad); #else // 4J Stu - The xbox uses a completely different way of navigating to this scene - ui.NavigateToScene(0, eUIScene_DebugOverlay, nullptr, eUILayer_Debug); + // Always open in the fullscreen group so the overlay spans the full window + // regardless of split-screen viewport configuration. + ui.NavigateToScene(0, eUIScene_DebugOverlay, nullptr, eUILayer_Debug, eUIGroup_Fullscreen); #endif #endif }