We dont need to specify vector and wstring are from std

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rtm516 2026-03-07 17:45:49 +00:00
parent ee6714b75b
commit c7b60698d9
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@ -860,7 +860,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
glScalef(scale, scale, 1.f); glScalef(scale, scale, 1.f);
glTranslatef((float)-debugLeft, (float)-debugTop, 0.f); glTranslatef((float)-debugLeft, (float)-debugTop, 0.f);
std::vector<std::wstring> lines; vector<wstring> lines;
lines.push_back(ClientConstants::VERSION_STRING); lines.push_back(ClientConstants::VERSION_STRING);
lines.push_back(minecraft->fpsString); lines.push_back(minecraft->fpsString);