mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-08-20 09:57:09 +00:00
Merge branch 'main' into main
This commit is contained in:
commit
c7405940e3
430
.gitignore
vendored
430
.gitignore
vendored
|
|
@ -1,23 +1,413 @@
|
|||
# Visual Studio
|
||||
.vs/
|
||||
*.user
|
||||
# Created by https://www.toptal.com/developers/gitignore/api/visualstudio
|
||||
# Edit at https://www.toptal.com/developers/gitignore?templates=visualstudio
|
||||
|
||||
### VisualStudio ###
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.sdf
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.tlog
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Source control binding files
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Build output
|
||||
x64/
|
||||
x86/
|
||||
Debug/
|
||||
Release/
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||
*.vbp
|
||||
|
||||
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||
*.dsw
|
||||
*.dsp
|
||||
|
||||
# Visual Studio 6 technical files
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# Visual Studio History (VSHistory) files
|
||||
.vshistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
|
||||
# VS Code files for those working on multiple tools
|
||||
.vscode/*
|
||||
!.vscode/settings.json
|
||||
!.vscode/tasks.json
|
||||
!.vscode/launch.json
|
||||
!.vscode/extensions.json
|
||||
*.code-workspace
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
.history/
|
||||
|
||||
# Windows Installer files from build outputs
|
||||
*.cab
|
||||
*.msi
|
||||
*.msix
|
||||
*.msm
|
||||
*.msp
|
||||
|
||||
# JetBrains Rider
|
||||
*.sln.iml
|
||||
|
||||
### VisualStudio Patch ###
|
||||
# Additional files built by Visual Studio
|
||||
|
||||
# End of https://www.toptal.com/developers/gitignore/api/visualstudio
|
||||
|
||||
enc_temp_folder/
|
||||
|
||||
# Game data / assets
|
||||
Minecraft.Client/Schematics/
|
||||
Minecraft.Client/Windows64/GameHDD/
|
||||
|
||||
# Intermediate build files (per-project)
|
||||
|
|
@ -28,19 +418,3 @@ Minecraft.World/x64/
|
|||
Minecraft.World/x64_Debug/
|
||||
Minecraft.World/Debug/
|
||||
Minecraft.World/Release/
|
||||
|
||||
# Compiled artifacts
|
||||
*.exe
|
||||
*.dll
|
||||
*.lib
|
||||
*.pdb
|
||||
*.pch
|
||||
*.ilk
|
||||
*.exp
|
||||
*.obj
|
||||
*.idb
|
||||
*.ipdb
|
||||
*.iobj
|
||||
|
||||
# Precompiled headers
|
||||
*.gch
|
||||
|
|
|
|||
|
|
@ -5,6 +5,9 @@
|
|||
#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
|
||||
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
|
||||
#include "..\..\MultiplayerLocalPlayer.h"
|
||||
#ifdef _WINDOWS64
|
||||
#include "..\..\Windows64\KeyboardMouseInput.h"
|
||||
#endif
|
||||
|
||||
UIScene_AbstractContainerMenu::UIScene_AbstractContainerMenu(int iPad, UILayer *parentLayer) : UIScene(iPad, parentLayer)
|
||||
{
|
||||
|
|
@ -25,6 +28,9 @@ UIScene_AbstractContainerMenu::UIScene_AbstractContainerMenu(int iPad, UILayer *
|
|||
ui.OverrideSFX(m_iPad,ACTION_MENU_DOWN,true);
|
||||
|
||||
m_bIgnoreInput=false;
|
||||
#ifdef _WINDOWS64
|
||||
m_bMouseDragSlider=false;
|
||||
#endif
|
||||
}
|
||||
|
||||
UIScene_AbstractContainerMenu::~UIScene_AbstractContainerMenu()
|
||||
|
|
@ -106,8 +112,8 @@ void UIScene_AbstractContainerMenu::PlatformInitialize(int iPad, int startIndex)
|
|||
#ifdef __ORBIS__
|
||||
// we need to map the touchpad rectangle to the UI rectangle. While it works great for the creative menu, it is much too sensitive for the smaller menus.
|
||||
//X coordinate of the touch point (0 to 1919)
|
||||
//Y coordinate of the touch point (0 to 941: DUALSHOCK®4 wireless controllers and the CUH-ZCT1J/CAP-ZCT1J/CAP-ZCT1U controllers for the PlayStation®4 development tool,
|
||||
//0 to 753: JDX-1000x series controllers for the PlayStation®4 development tool,)
|
||||
//Y coordinate of the touch point (0 to 941: DUALSHOCK<EFBFBD>4 wireless controllers and the CUH-ZCT1J/CAP-ZCT1J/CAP-ZCT1U controllers for the PlayStation<6F>4 development tool,
|
||||
//0 to 753: JDX-1000x series controllers for the PlayStation<EFBFBD>4 development tool,)
|
||||
m_fTouchPadMulX=fPanelWidth/1919.0f;
|
||||
m_fTouchPadMulY=fPanelHeight/941.0f;
|
||||
m_fTouchPadDeadZoneX=15.0f*m_fTouchPadMulX;
|
||||
|
|
@ -173,13 +179,118 @@ void UIScene_AbstractContainerMenu::tick()
|
|||
{
|
||||
UIScene::tick();
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
bool mouseActive = (m_iPad == 0 && !KMInput.IsCaptured());
|
||||
float rawMouseMovieX = 0, rawMouseMovieY = 0;
|
||||
// Map Windows mouse position to the virtual pointer in movie coordinates
|
||||
if (mouseActive)
|
||||
{
|
||||
RECT clientRect;
|
||||
GetClientRect(KMInput.GetHWnd(), &clientRect);
|
||||
int clientWidth = clientRect.right;
|
||||
int clientHeight = clientRect.bottom;
|
||||
if (clientWidth > 0 && clientHeight > 0)
|
||||
{
|
||||
int mouseX = KMInput.GetMouseX();
|
||||
int mouseY = KMInput.GetMouseY();
|
||||
|
||||
// Convert mouse position to movie coordinates using the movie/client ratio
|
||||
float mx = (float)mouseX * ((float)m_movieWidth / (float)clientWidth);
|
||||
float my = (float)mouseY * ((float)m_movieHeight / (float)clientHeight);
|
||||
|
||||
m_pointerPos.x = mx;
|
||||
m_pointerPos.y = my;
|
||||
rawMouseMovieX = mx;
|
||||
rawMouseMovieY = my;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
onMouseTick();
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
// Dispatch mouse clicks AFTER onMouseTick() has updated m_eCurrSection from the new pointer position
|
||||
if (mouseActive)
|
||||
{
|
||||
if (KMInput.ConsumeMousePress(0))
|
||||
{
|
||||
if (m_eCurrSection == eSectionInventoryCreativeSlider)
|
||||
{
|
||||
// Scrollbar click: use raw mouse position (onMouseTick may have snapped m_pointerPos)
|
||||
m_bMouseDragSlider = true;
|
||||
m_pointerPos.x = rawMouseMovieX;
|
||||
m_pointerPos.y = rawMouseMovieY;
|
||||
handleOtherClicked(m_iPad, eSectionInventoryCreativeSlider, 0, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
handleKeyDown(m_iPad, ACTION_MENU_A, false);
|
||||
}
|
||||
}
|
||||
else if (m_bMouseDragSlider && KMInput.IsMouseDown(0))
|
||||
{
|
||||
// Continue scrollbar drag: update scroll position from current mouse Y
|
||||
m_pointerPos.x = rawMouseMovieX;
|
||||
m_pointerPos.y = rawMouseMovieY;
|
||||
handleOtherClicked(m_iPad, eSectionInventoryCreativeSlider, 0, false);
|
||||
}
|
||||
|
||||
if (!KMInput.IsMouseDown(0))
|
||||
m_bMouseDragSlider = false;
|
||||
|
||||
if (KMInput.ConsumeMousePress(1))
|
||||
{
|
||||
handleKeyDown(m_iPad, ACTION_MENU_X, false);
|
||||
}
|
||||
if (KMInput.ConsumeMousePress(2))
|
||||
{
|
||||
handleKeyDown(m_iPad, ACTION_MENU_Y, false);
|
||||
}
|
||||
|
||||
// Mouse scroll wheel for tab switching
|
||||
int scrollDelta = KMInput.ConsumeScrollDelta();
|
||||
if (scrollDelta > 0)
|
||||
{
|
||||
handleKeyDown(m_iPad, ACTION_MENU_LEFT_SCROLL, false);
|
||||
}
|
||||
else if (scrollDelta < 0)
|
||||
{
|
||||
handleKeyDown(m_iPad, ACTION_MENU_RIGHT_SCROLL, false);
|
||||
}
|
||||
|
||||
// ESC to close — must be last since it may destroy this scene
|
||||
if (KMInput.ConsumeKeyPress(VK_ESCAPE))
|
||||
{
|
||||
handleKeyDown(m_iPad, ACTION_MENU_B, false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
IggyEvent mouseEvent;
|
||||
S32 width, height;
|
||||
m_parentLayer->getRenderDimensions(width, height);
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
S32 x, y;
|
||||
if (mouseActive)
|
||||
{
|
||||
// Send raw mouse position directly as Iggy event to avoid coordinate round-trip errors
|
||||
// Scale mouse client coords to the Iggy display space (which was set to getRenderDimensions())
|
||||
RECT clientRect;
|
||||
GetClientRect(KMInput.GetHWnd(), &clientRect);
|
||||
x = (S32)((float)KMInput.GetMouseX() * ((float)width / (float)clientRect.right));
|
||||
y = (S32)((float)KMInput.GetMouseY() * ((float)height / (float)clientRect.bottom));
|
||||
}
|
||||
else
|
||||
{
|
||||
x = (S32)(m_pointerPos.x * ((float)width / m_movieWidth));
|
||||
y = (S32)(m_pointerPos.y * ((float)height / m_movieHeight));
|
||||
}
|
||||
#else
|
||||
S32 x = m_pointerPos.x*((float)width/m_movieWidth);
|
||||
S32 y = m_pointerPos.y*((float)height/m_movieHeight);
|
||||
#endif
|
||||
IggyMakeEventMouseMove( &mouseEvent, x, y);
|
||||
|
||||
// 4J Stu - This seems to be broken on Durango, so do it ourself
|
||||
|
|
|
|||
|
|
@ -10,6 +10,9 @@ class UIScene_AbstractContainerMenu : public UIScene, public virtual IUIScene_Ab
|
|||
private:
|
||||
ESceneSection m_focusSection;
|
||||
bool m_bIgnoreInput;
|
||||
#ifdef _WINDOWS64
|
||||
bool m_bMouseDragSlider;
|
||||
#endif
|
||||
|
||||
protected:
|
||||
UIControl m_controlMainPanel;
|
||||
|
|
|
|||
|
|
@ -5,6 +5,9 @@
|
|||
#include "Tesselator.h"
|
||||
#include "Textures.h"
|
||||
#include "..\Minecraft.World\SoundTypes.h"
|
||||
#ifdef _WINDOWS64
|
||||
#include "Windows64\KeyboardMouseInput.h"
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
|
@ -103,20 +106,71 @@ void Screen::init()
|
|||
|
||||
void Screen::updateEvents()
|
||||
{
|
||||
#ifdef _WINDOWS64
|
||||
// Poll mouse button state and dispatch click/release events
|
||||
for (int btn = 0; btn < 3; btn++)
|
||||
{
|
||||
if (KMInput.ConsumeMousePress(btn))
|
||||
{
|
||||
int xm = Mouse::getX() * width / minecraft->width;
|
||||
int ym = height - Mouse::getY() * height / minecraft->height - 1;
|
||||
mouseClicked(xm, ym, btn);
|
||||
}
|
||||
if (KMInput.ConsumeMouseRelease(btn))
|
||||
{
|
||||
int xm = Mouse::getX() * width / minecraft->width;
|
||||
int ym = height - Mouse::getY() * height / minecraft->height - 1;
|
||||
mouseReleased(xm, ym, btn);
|
||||
}
|
||||
}
|
||||
|
||||
// Poll keyboard events
|
||||
for (int vk = 0; vk < 256; vk++)
|
||||
{
|
||||
if (KMInput.ConsumeKeyPress(vk))
|
||||
{
|
||||
// Map Windows virtual key to the Keyboard constants used by Screen::keyPressed
|
||||
int mappedKey = -1;
|
||||
wchar_t ch = 0;
|
||||
if (vk == VK_ESCAPE) mappedKey = Keyboard::KEY_ESCAPE;
|
||||
else if (vk == VK_RETURN) mappedKey = Keyboard::KEY_RETURN;
|
||||
else if (vk == VK_BACK) mappedKey = Keyboard::KEY_BACK;
|
||||
else if (vk == VK_UP) mappedKey = Keyboard::KEY_UP;
|
||||
else if (vk == VK_DOWN) mappedKey = Keyboard::KEY_DOWN;
|
||||
else if (vk == VK_LEFT) mappedKey = Keyboard::KEY_LEFT;
|
||||
else if (vk == VK_RIGHT) mappedKey = Keyboard::KEY_RIGHT;
|
||||
else if (vk == VK_LSHIFT || vk == VK_RSHIFT) mappedKey = Keyboard::KEY_LSHIFT;
|
||||
else if (vk == VK_TAB) mappedKey = Keyboard::KEY_TAB;
|
||||
else if (vk >= 'A' && vk <= 'Z')
|
||||
{
|
||||
ch = (wchar_t)(vk - 'A' + L'a');
|
||||
if (KMInput.IsKeyDown(VK_SHIFT)) ch = (wchar_t)vk;
|
||||
}
|
||||
else if (vk >= '0' && vk <= '9') ch = (wchar_t)vk;
|
||||
else if (vk == VK_SPACE) ch = L' ';
|
||||
|
||||
if (mappedKey != -1) keyPressed(ch, mappedKey);
|
||||
else if (ch != 0) keyPressed(ch, -1);
|
||||
}
|
||||
}
|
||||
#else
|
||||
/* 4J - TODO
|
||||
while (Mouse.next()) {
|
||||
mouseEvent();
|
||||
}
|
||||
while (Mouse.next()) {
|
||||
mouseEvent();
|
||||
}
|
||||
|
||||
while (Keyboard.next()) {
|
||||
keyboardEvent();
|
||||
}
|
||||
while (Keyboard.next()) {
|
||||
keyboardEvent();
|
||||
}
|
||||
*/
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
void Screen::mouseEvent()
|
||||
{
|
||||
#ifdef _WINDOWS64
|
||||
// Mouse event dispatching is handled directly in updateEvents() for Windows
|
||||
#else
|
||||
/* 4J - TODO
|
||||
if (Mouse.getEventButtonState()) {
|
||||
int xm = Mouse.getEventX() * width / minecraft.width;
|
||||
|
|
@ -128,6 +182,7 @@ void Screen::mouseEvent()
|
|||
mouseReleased(xm, ym, Mouse.getEventButton());
|
||||
}
|
||||
*/
|
||||
#endif
|
||||
}
|
||||
|
||||
void Screen::keyboardEvent()
|
||||
|
|
|
|||
|
|
@ -502,7 +502,7 @@ static GDrawTexture * RADLINK gdraw_MakeTextureEnd(GDraw_MakeTexture_ProcessingI
|
|||
}
|
||||
|
||||
// actually create texture
|
||||
D3D1X_(TEXTURE2D_DESC) desc = { w, h, nmips, 1, (DXGI_FORMAT) p->i3, { 1, 0 },
|
||||
D3D1X_(TEXTURE2D_DESC) desc = { static_cast<U32>(w), static_cast<U32>(h), static_cast<U32>(nmips), 1, static_cast<DXGI_FORMAT>(p->i3), { 1, 0 },
|
||||
(p->i2 & GDRAW_MAKETEXTURE_FLAGS_updatable) ? D3D1X_(USAGE_DEFAULT) : D3D1X_(USAGE_IMMUTABLE),
|
||||
D3D1X_(BIND_SHADER_RESOURCE), 0, 0 };
|
||||
|
||||
|
|
@ -541,7 +541,7 @@ static rrbool RADLINK gdraw_UpdateTextureBegin(GDrawTexture *t, void *unique_id,
|
|||
static void RADLINK gdraw_UpdateTextureRect(GDrawTexture *t, void * /*unique_id*/, S32 x, S32 y, S32 stride, S32 w, S32 h, U8 *samples, gdraw_texture_format /*format*/)
|
||||
{
|
||||
GDrawHandle *s = (GDrawHandle *) t;
|
||||
D3D1X_(BOX) box = { x, y, 0, x+w, y+h, 1 };
|
||||
D3D1X_(BOX) box = { static_cast<U32>(x), static_cast<U32>(y), 0U, static_cast<U32>(x + w), static_cast<U32>(y + h), 1U };
|
||||
|
||||
gdraw->d3d_context->UpdateSubresource(s->handle.tex.d3d, 0, &box, samples, stride, 0);
|
||||
}
|
||||
|
|
@ -586,8 +586,8 @@ static void RADLINK gdraw_SetAntialiasTexture(S32 width, U8 *rgba)
|
|||
safe_release(gdraw->aa_tex_view);
|
||||
safe_release(gdraw->aa_tex);
|
||||
|
||||
D3D1X_(TEXTURE2D_DESC) desc = { width, 1, 1, 1, DXGI_FORMAT_R8G8B8A8_UNORM, { 1, 0 }, D3D1X_(USAGE_IMMUTABLE), D3D1X_(BIND_SHADER_RESOURCE), 0, 0 };
|
||||
D3D1X_(SUBRESOURCE_DATA) data = { rgba, width*4, 0 };
|
||||
D3D1X_(TEXTURE2D_DESC) desc = { static_cast<U32>(width), 1U, 1U, 1U, DXGI_FORMAT_R8G8B8A8_UNORM, { 1, 0 }, D3D1X_(USAGE_IMMUTABLE), D3D1X_(BIND_SHADER_RESOURCE), 0U, 0U };
|
||||
D3D1X_(SUBRESOURCE_DATA) data = { rgba, static_cast<U32>(width) * 4U, 0U };
|
||||
|
||||
hr = gdraw->d3d_device->CreateTexture2D(&desc, &data, &gdraw->aa_tex);
|
||||
if (FAILED(hr)) {
|
||||
|
|
@ -646,10 +646,10 @@ static GDrawVertexBuffer * RADLINK gdraw_MakeVertexBufferEnd(GDraw_MakeVertexBuf
|
|||
GDrawHandle *vb = (GDrawHandle *) p->p0;
|
||||
|
||||
HRESULT hr;
|
||||
D3D1X_(BUFFER_DESC) vbdesc = { p->vertex_data_length, D3D1X_(USAGE_IMMUTABLE), D3D1X_(BIND_VERTEX_BUFFER), 0, 0 };
|
||||
D3D1X_(BUFFER_DESC) vbdesc = { static_cast<U32>(p->vertex_data_length), D3D1X_(USAGE_IMMUTABLE), D3D1X_(BIND_VERTEX_BUFFER), 0U, 0U };
|
||||
D3D1X_(SUBRESOURCE_DATA) vbdata = { p->vertex_data, 0, 0 };
|
||||
|
||||
D3D1X_(BUFFER_DESC) ibdesc = { p->index_data_length, D3D1X_(USAGE_IMMUTABLE), D3D1X_(BIND_INDEX_BUFFER), 0, 0 };
|
||||
D3D1X_(BUFFER_DESC) ibdesc = { static_cast<U32>(p->index_data_length), D3D1X_(USAGE_IMMUTABLE), D3D1X_(BIND_INDEX_BUFFER), 0U, 0U };
|
||||
D3D1X_(SUBRESOURCE_DATA) ibdata = { p->index_data, 0, 0 };
|
||||
|
||||
hr = gdraw->d3d_device->CreateBuffer(&vbdesc, &vbdata, &vb->handle.vbuf.verts);
|
||||
|
|
@ -722,8 +722,8 @@ static GDrawHandle *get_color_rendertarget(GDrawStats *stats)
|
|||
return t;
|
||||
}
|
||||
|
||||
D3D1X_(TEXTURE2D_DESC) desc = { gdraw->frametex_width, gdraw->frametex_height, 1, 1, DXGI_FORMAT_R8G8B8A8_UNORM, { 1, 0 },
|
||||
D3D1X_(USAGE_DEFAULT), D3D1X_(BIND_SHADER_RESOURCE) | D3D1X_(BIND_RENDER_TARGET), 0, 0 };
|
||||
D3D1X_(TEXTURE2D_DESC) desc = { static_cast<U32>(gdraw->frametex_width), static_cast<U32>(gdraw->frametex_height), 1U, 1U, DXGI_FORMAT_R8G8B8A8_UNORM, { 1, 0 },
|
||||
D3D1X_(USAGE_DEFAULT), D3D1X_(BIND_SHADER_RESOURCE) | D3D1X_(BIND_RENDER_TARGET), 0U, 0U };
|
||||
|
||||
t->handle.tex.d3d = NULL;
|
||||
t->handle.tex.d3d_view = NULL;
|
||||
|
|
@ -765,8 +765,8 @@ static ID3D1X(DepthStencilView) *get_rendertarget_depthbuffer(GDrawStats *stats)
|
|||
char *failed_call;
|
||||
assert(!gdraw->rt_depth_buffer);
|
||||
|
||||
D3D1X_(TEXTURE2D_DESC) desc = { gdraw->frametex_width, gdraw->frametex_height, 1, 1, DXGI_FORMAT_D24_UNORM_S8_UINT, { 1, 0 },
|
||||
D3D1X_(USAGE_DEFAULT), D3D1X_(BIND_DEPTH_STENCIL), 0, 0 };
|
||||
D3D1X_(TEXTURE2D_DESC) desc = { static_cast<U32>(gdraw->frametex_width), static_cast<U32>(gdraw->frametex_height), 1U, 1U, DXGI_FORMAT_D24_UNORM_S8_UINT, { 1, 0 },
|
||||
D3D1X_(USAGE_DEFAULT), D3D1X_(BIND_DEPTH_STENCIL), 0U, 0U };
|
||||
|
||||
HRESULT hr = gdraw->d3d_device->CreateTexture2D(&desc, NULL, &gdraw->rt_depth_buffer);
|
||||
failed_call = "CreateTexture2D";
|
||||
|
|
@ -2399,8 +2399,8 @@ GDrawTexture * RADLINK gdraw_D3D1X_(MakeTextureFromResource)(U8 *resource_file,
|
|||
mipmaps = texture->mipmaps;
|
||||
blk = 1;
|
||||
|
||||
D3D1X_(TEXTURE2D_DESC) desc = { width, height, mipmaps, 1, DXGI_FORMAT_UNKNOWN, { 1, 0 },
|
||||
D3D1X_(USAGE_IMMUTABLE), D3D1X_(BIND_SHADER_RESOURCE), 0, 0 };
|
||||
D3D1X_(TEXTURE2D_DESC) desc = { static_cast<U32>(width), static_cast<U32>(height), static_cast<U32>(mipmaps), 1U, DXGI_FORMAT_UNKNOWN, { 1, 0 },
|
||||
D3D1X_(USAGE_IMMUTABLE), D3D1X_(BIND_SHADER_RESOURCE), 0U, 0U };
|
||||
|
||||
switch (texture->format) {
|
||||
case IFT_FORMAT_rgba_8888 : size= 4; d3dfmt = DXGI_FORMAT_R8G8B8A8_UNORM; break;
|
||||
|
|
|
|||
|
|
@ -13,6 +13,8 @@ KeyboardMouseInput::KeyboardMouseInput()
|
|||
, m_captured(false)
|
||||
, m_hWnd(NULL)
|
||||
, m_initialized(false)
|
||||
, m_mouseX(0)
|
||||
, m_mouseY(0)
|
||||
{
|
||||
memset(m_keyState, 0, sizeof(m_keyState));
|
||||
memset(m_keyStatePrev, 0, sizeof(m_keyStatePrev));
|
||||
|
|
@ -20,6 +22,7 @@ KeyboardMouseInput::KeyboardMouseInput()
|
|||
memset(m_mouseButtonsPrev, 0, sizeof(m_mouseButtonsPrev));
|
||||
memset(m_keyPressedAccum, 0, sizeof(m_keyPressedAccum));
|
||||
memset(m_mousePressedAccum, 0, sizeof(m_mousePressedAccum));
|
||||
memset(m_mouseReleasedAccum, 0, sizeof(m_mouseReleasedAccum));
|
||||
}
|
||||
|
||||
KeyboardMouseInput::~KeyboardMouseInput()
|
||||
|
|
@ -103,6 +106,7 @@ void KeyboardMouseInput::OnMouseButton(int button, bool down)
|
|||
if (button >= 0 && button < 3)
|
||||
{
|
||||
if (down && !m_mouseButtons[button]) m_mousePressedAccum[button] = true;
|
||||
if (!down && m_mouseButtons[button]) m_mouseReleasedAccum[button] = true;
|
||||
m_mouseButtons[button] = down;
|
||||
}
|
||||
}
|
||||
|
|
@ -112,12 +116,23 @@ void KeyboardMouseInput::OnMouseWheel(int delta)
|
|||
m_scrollDeltaAccum += delta;
|
||||
}
|
||||
|
||||
void KeyboardMouseInput::OnMouseMove(int x, int y)
|
||||
{
|
||||
m_mouseX = x;
|
||||
m_mouseY = y;
|
||||
}
|
||||
|
||||
int KeyboardMouseInput::GetMouseX() const { return m_mouseX; }
|
||||
int KeyboardMouseInput::GetMouseY() const { return m_mouseY; }
|
||||
HWND KeyboardMouseInput::GetHWnd() const { return m_hWnd; }
|
||||
|
||||
void KeyboardMouseInput::ClearAllState()
|
||||
{
|
||||
memset(m_keyState, 0, sizeof(m_keyState));
|
||||
memset(m_mouseButtons, 0, sizeof(m_mouseButtons));
|
||||
memset(m_keyPressedAccum, 0, sizeof(m_keyPressedAccum));
|
||||
memset(m_mousePressedAccum, 0, sizeof(m_mousePressedAccum));
|
||||
memset(m_mouseReleasedAccum, 0, sizeof(m_mouseReleasedAccum));
|
||||
m_mouseDeltaXAccum = 0.0f;
|
||||
m_mouseDeltaYAccum = 0.0f;
|
||||
m_scrollDeltaAccum = 0;
|
||||
|
|
@ -178,6 +193,14 @@ bool KeyboardMouseInput::ConsumeMousePress(int btn)
|
|||
return pressed;
|
||||
}
|
||||
|
||||
bool KeyboardMouseInput::ConsumeMouseRelease(int btn)
|
||||
{
|
||||
if (btn < 0 || btn >= 3) return false;
|
||||
bool released = m_mouseReleasedAccum[btn];
|
||||
m_mouseReleasedAccum[btn] = false;
|
||||
return released;
|
||||
}
|
||||
|
||||
void KeyboardMouseInput::ConsumeMouseDelta(float &dx, float &dy)
|
||||
{
|
||||
dx = m_mouseDeltaXAccum;
|
||||
|
|
|
|||
|
|
@ -42,9 +42,16 @@ public:
|
|||
// Use these from code that runs at game tick rate (20Hz).
|
||||
bool ConsumeKeyPress(int vk);
|
||||
bool ConsumeMousePress(int btn);
|
||||
bool ConsumeMouseRelease(int btn);
|
||||
void ConsumeMouseDelta(float &dx, float &dy);
|
||||
int ConsumeScrollDelta();
|
||||
|
||||
// Absolute cursor position (client-area coordinates, for GUI when not captured)
|
||||
void OnMouseMove(int x, int y);
|
||||
int GetMouseX() const;
|
||||
int GetMouseY() const;
|
||||
HWND GetHWnd() const;
|
||||
|
||||
// Mouse capture for FPS look
|
||||
void SetCapture(bool capture);
|
||||
bool IsCaptured() const;
|
||||
|
|
@ -61,6 +68,7 @@ private:
|
|||
// Sticky press accumulators (persist until consumed by game tick)
|
||||
bool m_keyPressedAccum[256];
|
||||
bool m_mousePressedAccum[3];
|
||||
bool m_mouseReleasedAccum[3];
|
||||
|
||||
// Mouse delta accumulators (persist until consumed by game tick)
|
||||
float m_mouseDeltaXAccum;
|
||||
|
|
@ -72,6 +80,10 @@ private:
|
|||
bool m_captured;
|
||||
HWND m_hWnd;
|
||||
bool m_initialized;
|
||||
|
||||
// Absolute cursor position in client coordinates
|
||||
int m_mouseX;
|
||||
int m_mouseY;
|
||||
};
|
||||
|
||||
extern KeyboardMouseInput KMInput;
|
||||
|
|
|
|||
|
|
@ -39,6 +39,10 @@
|
|||
|
||||
#include "Xbox/resource.h"
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma comment(lib, "legacy_stdio_definitions.lib")
|
||||
#endif
|
||||
|
||||
HINSTANCE hMyInst;
|
||||
LRESULT CALLBACK DlgProc(HWND hWndDlg, UINT Msg, WPARAM wParam, LPARAM lParam);
|
||||
char chGlobalText[256];
|
||||
|
|
@ -181,11 +185,11 @@ void DefineActions(void)
|
|||
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_RTHUMB);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK);
|
||||
|
||||
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
|
||||
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _360_JOY_BUTTON_A);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _360_JOY_BUTTON_B);
|
||||
|
|
@ -230,11 +234,11 @@ void DefineActions(void)
|
|||
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
|
||||
|
||||
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
|
||||
}
|
||||
|
||||
#if 0
|
||||
|
|
@ -391,6 +395,9 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
|
|||
case WM_MOUSEWHEEL:
|
||||
KMInput.OnMouseWheel(GET_WHEEL_DELTA_WPARAM(wParam));
|
||||
break;
|
||||
case WM_MOUSEMOVE:
|
||||
KMInput.OnMouseMove(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam));
|
||||
break;
|
||||
case WM_ACTIVATE:
|
||||
if (LOWORD(wParam) == WA_INACTIVE)
|
||||
KMInput.SetCapture(false);
|
||||
|
|
@ -400,6 +407,15 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
|
|||
KMInput.ClearAllState();
|
||||
break;
|
||||
|
||||
case WM_SETCURSOR:
|
||||
// Hide the OS cursor when an Iggy/Flash menu is displayed (it has its own Flash cursor)
|
||||
if (LOWORD(lParam) == HTCLIENT && !KMInput.IsCaptured() && ui.GetMenuDisplayed(0))
|
||||
{
|
||||
SetCursor(NULL);
|
||||
return TRUE;
|
||||
}
|
||||
return DefWindowProc(hWnd, message, wParam, lParam);
|
||||
|
||||
default:
|
||||
return DefWindowProc(hWnd, message, wParam, lParam);
|
||||
}
|
||||
|
|
@ -590,6 +606,7 @@ app.DebugPrintf("width: %d, height: %d\n", width, height);
|
|||
|
||||
// Create a depth stencil buffer
|
||||
D3D11_TEXTURE2D_DESC descDepth;
|
||||
ZeroMemory(&descDepth, sizeof(descDepth));
|
||||
|
||||
descDepth.Width = width;
|
||||
descDepth.Height = height;
|
||||
|
|
@ -605,6 +622,7 @@ app.DebugPrintf("width: %d, height: %d\n", width, height);
|
|||
hr = g_pd3dDevice->CreateTexture2D(&descDepth, NULL, &g_pDepthStencilBuffer);
|
||||
|
||||
D3D11_DEPTH_STENCIL_VIEW_DESC descDSView;
|
||||
ZeroMemory(&descDSView, sizeof(descDSView));
|
||||
descDSView.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
|
||||
descDSView.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
|
||||
descDSView.Texture2D.MipSlice = 0;
|
||||
|
|
@ -806,7 +824,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
|||
app.loadMediaArchive();
|
||||
|
||||
RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
|
||||
|
||||
|
||||
app.loadStringTable();
|
||||
ui.init(g_pd3dDevice,g_pImmediateContext,g_pRenderTargetView,g_pDepthStencilView,g_iScreenWidth,g_iScreenHeight);
|
||||
|
||||
|
|
@ -1178,7 +1196,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
|||
// Update mouse capture: capture when in-game and no menu is open
|
||||
{
|
||||
static bool altToggleSuppressCapture = false;
|
||||
bool shouldCapture = app.GetGameStarted() && !ui.GetMenuDisplayed(0);
|
||||
bool shouldCapture = app.GetGameStarted() && !ui.GetMenuDisplayed(0) && pMinecraft->screen == NULL;
|
||||
// Left Alt key toggles capture on/off for debugging
|
||||
if (KMInput.IsKeyPressed(VK_MENU))
|
||||
{
|
||||
|
|
|
|||
Binary file not shown.
Binary file not shown.
|
|
@ -66,6 +66,7 @@ typedef unsigned __int64 __uint64;
|
|||
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
|
||||
// Windows Header Files:
|
||||
#include <windows.h>
|
||||
#include <windowsx.h>
|
||||
#include <malloc.h>
|
||||
#include <tchar.h>
|
||||
// TODO: reference additional headers your program requires here
|
||||
|
|
|
|||
|
|
@ -1,5 +1,46 @@
|
|||
#include "stdafx.h"
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
#include "Windows64\KeyboardMouseInput.h"
|
||||
|
||||
int Mouse::getX()
|
||||
{
|
||||
return KMInput.GetMouseX();
|
||||
}
|
||||
|
||||
int Mouse::getY()
|
||||
{
|
||||
// Return Y in bottom-up coordinates (OpenGL convention, matching original Java LWJGL Mouse)
|
||||
RECT rect;
|
||||
GetClientRect(KMInput.GetHWnd(), &rect);
|
||||
return (rect.bottom - 1) - KMInput.GetMouseY();
|
||||
}
|
||||
|
||||
bool Mouse::isButtonDown(int button)
|
||||
{
|
||||
return KMInput.IsMouseDown(button);
|
||||
}
|
||||
|
||||
bool Keyboard::isKeyDown(int key)
|
||||
{
|
||||
// Map Keyboard constants to Windows virtual key codes
|
||||
if (key == Keyboard::KEY_LSHIFT) return KMInput.IsKeyDown(VK_LSHIFT);
|
||||
if (key == Keyboard::KEY_RSHIFT) return KMInput.IsKeyDown(VK_RSHIFT);
|
||||
if (key == Keyboard::KEY_ESCAPE) return KMInput.IsKeyDown(VK_ESCAPE);
|
||||
if (key == Keyboard::KEY_RETURN) return KMInput.IsKeyDown(VK_RETURN);
|
||||
if (key == Keyboard::KEY_BACK) return KMInput.IsKeyDown(VK_BACK);
|
||||
if (key == Keyboard::KEY_SPACE) return KMInput.IsKeyDown(VK_SPACE);
|
||||
if (key == Keyboard::KEY_TAB) return KMInput.IsKeyDown(VK_TAB);
|
||||
if (key == Keyboard::KEY_UP) return KMInput.IsKeyDown(VK_UP);
|
||||
if (key == Keyboard::KEY_DOWN) return KMInput.IsKeyDown(VK_DOWN);
|
||||
if (key == Keyboard::KEY_LEFT) return KMInput.IsKeyDown(VK_LEFT);
|
||||
if (key == Keyboard::KEY_RIGHT) return KMInput.IsKeyDown(VK_RIGHT);
|
||||
if (key >= Keyboard::KEY_A && key <= Keyboard::KEY_Z)
|
||||
return KMInput.IsKeyDown('A' + (key - Keyboard::KEY_A));
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
void glReadPixels(int,int, int, int, int, int, ByteBuffer *)
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -186,7 +186,11 @@ class Keyboard
|
|||
public:
|
||||
static void create() {}
|
||||
static void destroy() {}
|
||||
#ifdef _WINDOWS64
|
||||
static bool isKeyDown(int key);
|
||||
#else
|
||||
static bool isKeyDown(int) {return false;}
|
||||
#endif
|
||||
static wstring getKeyName(int) { return L"KEYNAME"; }
|
||||
static void enableRepeatEvents(bool) {}
|
||||
static const int KEY_A = 0;
|
||||
|
|
@ -224,6 +228,8 @@ public:
|
|||
static const int KEY_UP = 32;
|
||||
static const int KEY_DOWN = 33;
|
||||
static const int KEY_TAB = 34;
|
||||
static const int KEY_LEFT = 35;
|
||||
static const int KEY_RIGHT = 36;
|
||||
};
|
||||
|
||||
class Mouse
|
||||
|
|
@ -231,9 +237,15 @@ class Mouse
|
|||
public:
|
||||
static void create() {}
|
||||
static void destroy() {}
|
||||
#ifdef _WINDOWS64
|
||||
static int getX();
|
||||
static int getY();
|
||||
static bool isButtonDown(int button);
|
||||
#else
|
||||
static int getX() { return 0; }
|
||||
static int getY() { return 0; }
|
||||
static bool isButtonDown(int) { return false; }
|
||||
#endif
|
||||
};
|
||||
|
||||
class Display
|
||||
|
|
|
|||
|
|
@ -1,5 +1,7 @@
|
|||
# MinecraftConsoles
|
||||
|
||||
[](https://discord.gg/5CSzhc9t)
|
||||
|
||||

|
||||
|
||||
## Introduction
|
||||
|
|
@ -20,9 +22,9 @@ This project contains the source code of Minecraft Legacy Console Edition v1.3.0
|
|||
2. Clone the repository
|
||||
3. Open the project by double-clicking `MinecraftConsoles.sln`
|
||||
4. Make sure `Minecraft.Client` is set as the Startup Project
|
||||
5. Set the build configuration to **Debug** or **Release** and the target platform to **Windows64**, then build and run
|
||||
5. Set the build configuration to **Debug** (Release is also OK but has some bugs) and the target platform to **Windows64**, then build and run
|
||||
|
||||
## Known Issues
|
||||
|
||||
- Builds for other platforms have not been tested and are most likely non-functional
|
||||
- Other unknown issues may exist
|
||||
- There are some render bugs in the Release mode build
|
||||
|
|
|
|||
Loading…
Reference in a new issue