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Map mouse right click to ACTION_MENU_X for inventory half-stack
Right clicking an item stack in Java Edition picks up half of it. Console Edition already handles this via ACTION_MENU_X (the X button on controller), which sets buttonNum=1 in handleKeyDown. This maps mouse right click to that same action so KBM players get the same behavior across all container menus (inventory, chests, furnaces, hoppers, etc).
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@ -1303,6 +1303,14 @@ void UIController::handleKeyPress(unsigned int iPad, unsigned int key)
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}
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}
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// Right click → ACTION_MENU_X (pick up half stack in inventory)
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if (key == ACTION_MENU_X && !g_KBMInput.IsMouseGrabbed())
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{
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if (g_KBMInput.IsMouseButtonPressed(KeyboardMouseInput::MOUSE_RIGHT)) { pressed = true; down = true; }
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if (g_KBMInput.IsMouseButtonReleased(KeyboardMouseInput::MOUSE_RIGHT)) { released = true; down = false; }
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if (!pressed && !released && g_KBMInput.IsMouseButtonDown(KeyboardMouseInput::MOUSE_RIGHT)) { down = true; }
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}
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// Scroll wheel for list scrolling — only consume the wheel value when the
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// action key actually matches, so the other direction isn't lost.
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if (!g_KBMInput.IsMouseGrabbed() && (key == ACTION_MENU_OTHER_STICK_UP || key == ACTION_MENU_OTHER_STICK_DOWN))
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