revert: revert reformatting of headers, tbd

This reverts commit fef5c7b094.
This commit is contained in:
izzy 2026-03-04 01:56:35 -05:00
parent 7ac298fe3b
commit c65d01c4dc
864 changed files with 3579 additions and 3135 deletions

View file

@ -6,9 +6,9 @@
#include "GameMode.h" #include "GameMode.h"
#include "KeyMapping.h" #include "KeyMapping.h"
#include "Options.h" #include "Options.h"
#include <Minecraft.World/net.minecraft.world.inventory.h> #include "..\Minecraft.World\net.minecraft.world.inventory.h"
#include <Minecraft.World/net.minecraft.locale.h> #include "..\Minecraft.World\net.minecraft.locale.h"
#include <Minecraft.World/net.minecraft.world.item.h> #include "..\Minecraft.World\net.minecraft.world.item.h"
ItemRenderer *AbstractContainerScreen::itemRenderer = new ItemRenderer(); ItemRenderer *AbstractContainerScreen::itemRenderer = new ItemRenderer();

View file

@ -1,8 +1,8 @@
#include "stdafx.h" #include "stdafx.h"
#include <Minecraft.World/net.minecraft.core.h> #include "..\Minecraft.World\net.minecraft.core.h"
#include <Minecraft.World/net.minecraft.world.entity.projectile.h> #include "..\Minecraft.World\net.minecraft.world.entity.projectile.h"
#include <Minecraft.World/net.minecraft.world.level.tile.h> #include "..\Minecraft.World\net.minecraft.world.level.tile.h"
#include <Minecraft.World/net.minecraft.world.level.h> #include "..\Minecraft.World\net.minecraft.world.level.h"
#include "AbstractProjectileDispenseBehavior.h" #include "AbstractProjectileDispenseBehavior.h"
shared_ptr<ItemInstance> AbstractProjectileDispenseBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed) shared_ptr<ItemInstance> AbstractProjectileDispenseBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed)

View file

@ -1,6 +1,6 @@
#pragma once #pragma once
#include <Minecraft.World/DefaultDispenseItemBehavior.h> #include "..\Minecraft.World\DefaultDispenseItemBehavior.h"
class Projectile; class Projectile;

View file

@ -1,8 +1,8 @@
#include "stdafx.h" #include "stdafx.h"
#include "Textures.h" #include "Textures.h"
#include "AbstractTexturePack.h" #include "AbstractTexturePack.h"
#include <Minecraft.World/InputOutputStream.h> #include "..\Minecraft.World\InputOutputStream.h"
#include <Minecraft.World/StringHelpers.h> #include "..\Minecraft.World\StringHelpers.h"
AbstractTexturePack::AbstractTexturePack(DWORD id, File *file, const wstring &name, TexturePack *fallback) : id(id), name(name) AbstractTexturePack::AbstractTexturePack(DWORD id, File *file, const wstring &name, TexturePack *fallback) : id(id), name(name)
{ {

View file

@ -4,10 +4,10 @@
#include "Font.h" #include "Font.h"
#include "Textures.h" #include "Textures.h"
#include "Lighting.h" #include "Lighting.h"
#include <Minecraft.World/System.h> #include "..\Minecraft.World\System.h"
#include <Minecraft.World/net.minecraft.locale.h> #include "..\Minecraft.World\net.minecraft.locale.h"
#include <Minecraft.World/net.minecraft.stats.h> #include "..\Minecraft.World\net.minecraft.stats.h"
#include <Minecraft.World/SharedConstants.h> #include "..\Minecraft.World\SharedConstants.h"
AchievementPopup::AchievementPopup(Minecraft *mc) AchievementPopup::AchievementPopup(Minecraft *mc)
{ {

View file

@ -8,10 +8,10 @@
#include "Textures.h" #include "Textures.h"
#include "StatsCounter.h" #include "StatsCounter.h"
#include "ItemRenderer.h" #include "ItemRenderer.h"
#include <Minecraft.World/System.h> #include "..\Minecraft.World\System.h"
#include <Minecraft.World/net.minecraft.locale.h> #include "..\Minecraft.World\net.minecraft.locale.h"
#include <Minecraft.World/net.minecraft.world.level.tile.h> #include "..\Minecraft.World\net.minecraft.world.level.tile.h"
#include <Minecraft.World/JavaMath.h> #include "..\Minecraft.World\JavaMath.h"

View file

@ -1,6 +1,6 @@
#pragma once #pragma once
#include "Screen.h" #include "Screen.h"
#include <Minecraft.World/net.minecraft.stats.h> #include "..\Minecraft.World\net.minecraft.stats.h"
class StatsCounter; class StatsCounter;
class AchievementScreen : public Screen class AchievementScreen : public Screen

View file

@ -1,7 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include <Minecraft.World/StringHelpers.h> #include "..\Minecraft.World\StringHelpers.h"
#include <Minecraft.World/compression.h> #include "..\Minecraft.World\compression.h"
#include "ArchiveFile.h" #include "ArchiveFile.h"

View file

@ -3,8 +3,8 @@
#include <vector> #include <vector>
#include <unordered_map> #include <unordered_map>
#include <Minecraft.World/File.h> #include "..\Minecraft.World\File.h"
#include <Minecraft.World/ArrayWithLength.h> #include "..\Minecraft.World\ArrayWithLength.h"
using namespace std; using namespace std;

View file

@ -1,7 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "ArrowRenderer.h" #include "ArrowRenderer.h"
#include <Minecraft.World/net.minecraft.world.entity.projectile.h> #include "..\Minecraft.World\net.minecraft.world.entity.projectile.h"
#include <Minecraft.World/Mth.h> #include "..\Minecraft.World\Mth.h"
ResourceLocation ArrowRenderer::ARROW_LOCATION = ResourceLocation(TN_ITEM_ARROWS); ResourceLocation ArrowRenderer::ARROW_LOCATION = ResourceLocation(TN_ITEM_ARROWS);

View file

@ -1,5 +1,5 @@
#include "stdafx.h" #include "stdafx.h"
#include <Minecraft.World/net.minecraft.world.entity.ambient.h> #include "..\Minecraft.World\net.minecraft.world.entity.ambient.h"
#include "BatModel.h" #include "BatModel.h"
#include "ModelPart.h" #include "ModelPart.h"

View file

@ -1,5 +1,5 @@
#include "stdafx.h" #include "stdafx.h"
#include <Minecraft.World/net.minecraft.world.entity.ambient.h> #include "..\Minecraft.World\net.minecraft.world.entity.ambient.h"
#include "BatRenderer.h" #include "BatRenderer.h"
#include "BatModel.h" #include "BatModel.h"

View file

@ -1,6 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include <Minecraft.World/net.minecraft.world.level.tile.entity.h> #include "..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
#include <Minecraft.World/net.minecraft.world.level.h> #include "..\Minecraft.World\net.minecraft.world.level.h"
#include "BeaconRenderer.h" #include "BeaconRenderer.h"
#include "Tesselator.h" #include "Tesselator.h"

View file

@ -1,5 +1,5 @@
#include "stdafx.h" #include "stdafx.h"
#include <Minecraft.World/Mth.h> #include "..\Minecraft.World\Mth.h"
#include "BlazeModel.h" #include "BlazeModel.h"
#include "ModelPart.h" #include "ModelPart.h"

View file

@ -1,6 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include "BlazeModel.h" #include "BlazeModel.h"
#include <Minecraft.World/net.minecraft.world.entity.monster.h> #include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
#include "BlazeRenderer.h" #include "BlazeRenderer.h"
ResourceLocation BlazeRenderer::BLAZE_LOCATION = ResourceLocation(TN_MOB_BLAZE); ResourceLocation BlazeRenderer::BLAZE_LOCATION = ResourceLocation(TN_MOB_BLAZE);

View file

@ -1,8 +1,8 @@
#include "stdafx.h" #include "stdafx.h"
#include "BoatRenderer.h" #include "BoatRenderer.h"
#include "BoatModel.h" #include "BoatModel.h"
#include <Minecraft.World/net.minecraft.world.entity.item.h> #include "..\Minecraft.World\net.minecraft.world.entity.item.h"
#include <Minecraft.World/Mth.h> #include "..\Minecraft.World\Mth.h"
ResourceLocation BoatRenderer::BOAT_LOCATION = ResourceLocation(TN_ITEM_BOAT); ResourceLocation BoatRenderer::BOAT_LOCATION = ResourceLocation(TN_ITEM_BOAT);

View file

@ -1,5 +1,5 @@
#include "stdafx.h" #include "stdafx.h"
#include <Minecraft.World/Mth.h> #include "..\Minecraft.World\Mth.h"
#include "BookModel.h" #include "BookModel.h"
#include "ModelPart.h" #include "ModelPart.h"

View file

@ -1,6 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include "BossMobGuiInfo.h" #include "BossMobGuiInfo.h"
#include <Minecraft.World/BossMob.h> #include "../Minecraft.World/BossMob.h"
float BossMobGuiInfo::healthProgress = 0.0f; float BossMobGuiInfo::healthProgress = 0.0f;
int BossMobGuiInfo::displayTicks = 0; int BossMobGuiInfo::displayTicks = 0;

View file

@ -1,9 +1,9 @@
#include "stdafx.h" #include "stdafx.h"
#include "BreakingItemParticle.h" #include "BreakingItemParticle.h"
#include "Tesselator.h" #include "Tesselator.h"
#include <Minecraft.World/net.minecraft.world.level.tile.h> #include "..\Minecraft.World\net.minecraft.world.level.tile.h"
#include <Minecraft.World/net.minecraft.world.item.h> #include "..\Minecraft.World\net.minecraft.world.item.h"
#include <Minecraft.World/net.minecraft.world.h> #include "..\Minecraft.World\net.minecraft.world.h"
void BreakingItemParticle::_init(Item *item, Textures *textures, int data) void BreakingItemParticle::_init(Item *item, Textures *textures, int data)
{ {

View file

@ -1,10 +1,10 @@
#include "stdafx.h" #include "stdafx.h"
#include "BubbleParticle.h" #include "BubbleParticle.h"
#include <Minecraft.World/Random.h> #include "..\Minecraft.World\Random.h"
#include <Minecraft.World/Mth.h> #include "..\Minecraft.World\Mth.h"
#include <Minecraft.World/JavaMath.h> #include "..\Minecraft.World\JavaMath.h"
#include <Minecraft.World/net.minecraft.world.level.h> #include "..\Minecraft.World\net.minecraft.world.level.h"
#include <Minecraft.World/net.minecraft.world.level.material.h> #include "..\Minecraft.World\net.minecraft.world.level.material.h"
BubbleParticle::BubbleParticle(Level *level, double x, double y, double z, double xa, double ya, double za) : Particle(level, x, y, z, xa, ya, za) BubbleParticle::BubbleParticle(Level *level, double x, double y, double z, double xa, double ya, double za) : Particle(level, x, y, z, xa, ya, za)
{ {

View file

@ -1,7 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include <Minecraft.World/StringHelpers.h> #include "..\Minecraft.World\StringHelpers.h"
#include "Textures.h" #include "Textures.h"
#include <Minecraft.World/ArrayWithLength.h> #include "..\Minecraft.World\ArrayWithLength.h"
#include "BufferedImage.h" #include "BufferedImage.h"
#ifdef _XBOX #ifdef _XBOX

View file

@ -1,10 +1,10 @@
#include "stdafx.h" #include "stdafx.h"
#include "Camera.h" #include "Camera.h"
#include "MemoryTracker.h" #include "MemoryTracker.h"
#include <Minecraft.World/net.minecraft.world.entity.player.h> #include "..\Minecraft.World\net.minecraft.world.entity.player.h"
#include <Minecraft.World/net.minecraft.world.level.h> #include "..\Minecraft.World\net.minecraft.world.level.h"
#include <Minecraft.World/net.minecraft.world.level.tile.h> #include "..\Minecraft.World\net.minecraft.world.level.tile.h"
#include <Minecraft.World/TilePos.h> #include "..\Minecraft.World\TilePos.h"
float Camera::xPlayerOffs = 0.0f; float Camera::xPlayerOffs = 0.0f;
float Camera::yPlayerOffs = 0.0f; float Camera::yPlayerOffs = 0.0f;

View file

@ -1,6 +1,6 @@
#pragma once #pragma once
#include <Minecraft.World/FloatBuffer.h> #include "..\Minecraft.World\FloatBuffer.h"
#include <Minecraft.World/IntBuffer.h> #include "..\Minecraft.World\IntBuffer.h"
class TilePos; class TilePos;

View file

@ -1,8 +1,8 @@
#include "stdafx.h" #include "stdafx.h"
#include "ChatScreen.h" #include "ChatScreen.h"
#include "MultiPlayerLocalPlayer.h" #include "MultiplayerLocalPlayer.h"
#include <Minecraft.World/SharedConstants.h> #include "..\Minecraft.World\SharedConstants.h"
#include <Minecraft.World/StringHelpers.h> #include "..\Minecraft.World\StringHelpers.h"
const wstring ChatScreen::allowedChars = SharedConstants::acceptableLetters; const wstring ChatScreen::allowedChars = SharedConstants::acceptableLetters;

View file

@ -3,9 +3,9 @@
#include "ChestModel.h" #include "ChestModel.h"
#include "LargeChestModel.h" #include "LargeChestModel.h"
#include "ModelPart.h" #include "ModelPart.h"
#include <Minecraft.World/net.minecraft.world.level.tile.entity.h> #include "..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
#include <Minecraft.World/net.minecraft.world.level.tile.h> #include "..\Minecraft.World\net.minecraft.world.level.tile.h"
#include <Minecraft.World/Calendar.h> #include "..\Minecraft.World\Calendar.h"
ResourceLocation ChestRenderer::CHEST_LARGE_TRAP_LOCATION = ResourceLocation(TN_TILE_LARGE_TRAP_CHEST); ResourceLocation ChestRenderer::CHEST_LARGE_TRAP_LOCATION = ResourceLocation(TN_TILE_LARGE_TRAP_CHEST);
//ResourceLocation ChestRenderer::CHEST_LARGE_XMAS_LOCATION = ResourceLocation(TN_TILE_LARGE_XMAS_CHEST); //ResourceLocation ChestRenderer::CHEST_LARGE_XMAS_LOCATION = ResourceLocation(TN_TILE_LARGE_XMAS_CHEST);

View file

@ -1,5 +1,5 @@
#include "stdafx.h" #include "stdafx.h"
#include <Minecraft.World/Mth.h> #include "..\Minecraft.World\Mth.h"
#include "ChickenModel.h" #include "ChickenModel.h"
#include "ModelPart.h" #include "ModelPart.h"

View file

@ -1,7 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include <Minecraft.World/Mth.h> #include "..\Minecraft.World\Mth.h"
#include "ChickenRenderer.h" #include "ChickenRenderer.h"
#include <Minecraft.World/net.minecraft.world.entity.animal.h> #include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
ResourceLocation ChickenRenderer::CHICKEN_LOCATION = ResourceLocation(TN_MOB_CHICKEN); ResourceLocation ChickenRenderer::CHICKEN_LOCATION = ResourceLocation(TN_MOB_CHICKEN);

View file

@ -2,16 +2,16 @@
#include "Chunk.h" #include "Chunk.h"
#include "TileRenderer.h" #include "TileRenderer.h"
#include "TileEntityRenderDispatcher.h" #include "TileEntityRenderDispatcher.h"
#include <Minecraft.World/net.minecraft.world.level.h> #include "..\Minecraft.World\net.minecraft.world.level.h"
#include <Minecraft.World/net.minecraft.world.level.chunk.h> #include "..\Minecraft.World\net.minecraft.world.level.chunk.h"
#include <Minecraft.World/net.minecraft.world.level.tile.h> #include "..\Minecraft.World\net.minecraft.world.level.tile.h"
#include <Minecraft.World/net.minecraft.world.level.tile.entity.h> #include "..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
#include "LevelRenderer.h" #include "LevelRenderer.h"
#ifdef __PS3__ #ifdef __PS3__
#include <PS3/SPU_Tasks/ChunkUpdate/ChunkRebuildData.h> #include "PS3\SPU_Tasks\ChunkUpdate\ChunkRebuildData.h"
#include <PS3/SPU_Tasks/ChunkUpdate/TileRenderer_SPU.h> #include "PS3\SPU_Tasks\ChunkUpdate\TileRenderer_SPU.h"
#include <PS3/SPU_Tasks/CompressedTile/CompressedTileStorage_SPU.h> #include "PS3\SPU_Tasks\CompressedTile\CompressedTileStorage_SPU.h"
#include "C4JThread_SPU.h" #include "C4JThread_SPU.h"
#include "C4JSpursJob.h" #include "C4JSpursJob.h"

View file

@ -1,7 +1,7 @@
#pragma once #pragma once
#include "AllowAllCuller.h" #include "AllowAllCuller.h"
#include "Tesselator.h" #include "Tesselator.h"
#include <Minecraft.World/ArrayWithLength.h> #include "..\Minecraft.World\ArrayWithLength.h"
#include "LevelRenderer.h" #include "LevelRenderer.h"
class Level; class Level;

View file

@ -9,55 +9,55 @@
#include "TakeAnimationParticle.h" #include "TakeAnimationParticle.h"
#include "CritParticle.h" #include "CritParticle.h"
#include "User.h" #include "User.h"
#include <Minecraft.World/net.minecraft.world.level.storage.h> #include "..\Minecraft.World\net.minecraft.world.level.storage.h"
#include <Minecraft.World/net.minecraft.world.level.chunk.h> #include "..\Minecraft.World\net.minecraft.world.level.chunk.h"
#include <Minecraft.World/net.minecraft.stats.h> #include "..\Minecraft.World\net.minecraft.stats.h"
#include <Minecraft.World/net.minecraft.world.entity.h> #include "..\Minecraft.World\net.minecraft.world.entity.h"
#include <Minecraft.World/net.minecraft.world.entity.ai.attributes.h> #include "..\Minecraft.World\net.minecraft.world.entity.ai.attributes.h"
#include <Minecraft.World/net.minecraft.world.entity.player.h> #include "..\Minecraft.World\net.minecraft.world.entity.player.h"
#include <Minecraft.World/net.minecraft.world.entity.animal.h> #include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
#include <Minecraft.World/net.minecraft.world.entity.npc.h> #include "..\Minecraft.World\net.minecraft.world.entity.npc.h"
#include <Minecraft.World/net.minecraft.world.entity.item.h> #include "..\Minecraft.World\net.minecraft.world.entity.item.h"
#include <Minecraft.World/net.minecraft.world.entity.projectile.h> #include "..\Minecraft.World\net.minecraft.world.entity.projectile.h"
#include <Minecraft.World/net.minecraft.world.entity.global.h> #include "..\Minecraft.World\net.minecraft.world.entity.global.h"
#include <Minecraft.World/net.minecraft.world.entity.boss.enderdragon.h> #include "..\Minecraft.World\net.minecraft.world.entity.boss.enderdragon.h"
#include <Minecraft.World/net.minecraft.world.entity.monster.h> #include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
#include <Minecraft.World/net.minecraft.world.level.tile.entity.h> #include "..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
#include <Minecraft.World/net.minecraft.world.item.h> #include "..\Minecraft.World\net.minecraft.world.item.h"
#include <Minecraft.World/net.minecraft.world.item.trading.h> #include "..\Minecraft.World\net.minecraft.world.item.trading.h"
#include <Minecraft.World/net.minecraft.world.level.tile.h> #include "..\Minecraft.World\net.minecraft.world.level.tile.h"
#include <Minecraft.World/net.minecraft.world.inventory.h> #include "..\Minecraft.World\net.minecraft.world.inventory.h"
#include <Minecraft.World/net.minecraft.world.h> #include "..\Minecraft.World\net.minecraft.world.h"
#include <Minecraft.World/net.minecraft.world.level.saveddata.h> #include "..\Minecraft.World\net.minecraft.world.level.saveddata.h"
#include <Minecraft.World/net.minecraft.world.level.dimension.h> #include "..\Minecraft.World\net.minecraft.world.level.dimension.h"
#include <Minecraft.World/net.minecraft.world.effect.h> #include "..\Minecraft.World\net.minecraft.world.effect.h"
#include <Minecraft.World/net.minecraft.world.food.h> #include "..\Minecraft.World\net.minecraft.world.food.h"
#include <Minecraft.World/SharedConstants.h> #include "..\Minecraft.World\SharedConstants.h"
#include <Minecraft.World/AABB.h> #include "..\Minecraft.World\AABB.h"
#include <Minecraft.World/Pos.h> #include "..\Minecraft.World\Pos.h"
#include <Minecraft.World/Socket.h> #include "..\Minecraft.World\Socket.h"
#include "Minecraft.h" #include "Minecraft.h"
#include "ProgressRenderer.h" #include "ProgressRenderer.h"
#include "LevelRenderer.h" #include "LevelRenderer.h"
#include "Options.h" #include "Options.h"
#include "MinecraftServer.h" #include "MinecraftServer.h"
#include "ClientConstants.h" #include "ClientConstants.h"
#include <Minecraft.World/SoundTypes.h> #include "..\Minecraft.World\SoundTypes.h"
#include <Minecraft.World/BasicTypeContainers.h> #include "..\Minecraft.World\BasicTypeContainers.h"
#include "TexturePackRepository.h" #include "TexturePackRepository.h"
#ifdef _XBOX #ifdef _XBOX
#include <Common/XUI/XUI_Scene_Trading.h> #include "Common\XUI\XUI_Scene_Trading.h"
#else #else
#include <Common/UI/UI.h> #include "Common\UI\UI.h"
#endif #endif
#ifdef __PS3__ #ifdef __PS3__
#include <PS3/Network/SonyVoiceChat.h> #include "PS3/Network/SonyVoiceChat.h"
#endif #endif
#include "DLCTexturePack.h" #include "DLCTexturePack.h"
#ifdef _DURANGO #ifdef _DURANGO
#include <Minecraft.World/DurangoStats.h> #include "..\Minecraft.World\DurangoStats.h"
#include <Minecraft.World/GenericStats.h> #include "..\Minecraft.World\GenericStats.h"
#endif #endif
ClientConnection::ClientConnection(Minecraft *minecraft, const wstring& ip, int port) ClientConnection::ClientConnection(Minecraft *minecraft, const wstring& ip, int port)

View file

@ -1,5 +1,5 @@
#pragma once #pragma once
#include <Minecraft.World/net.minecraft.network.h> #include "..\Minecraft.World\net.minecraft.network.h"
class Minecraft; class Minecraft;
class MultiPlayerLevel; class MultiPlayerLevel;
class SavedDataStorage; class SavedDataStorage;

View file

@ -1,9 +1,9 @@
#include "stdafx.h" #include "stdafx.h"
#include "Minecraft.h" #include "Minecraft.h"
#include <Minecraft.World/net.minecraft.world.level.h> #include "..\Minecraft.World\net.minecraft.world.level.h"
#include <Minecraft.World/net.minecraft.world.level.dimension.h> #include "..\Minecraft.World\net.minecraft.world.level.dimension.h"
#include "MultiPlayerLocalPlayer.h" #include "MultiplayerLocalPlayer.h"
#include <Minecraft.World/JavaMath.h> #include "..\Minecraft.World\JavaMath.h"
#include "Texture.h" #include "Texture.h"
#include "ClockTexture.h" #include "ClockTexture.h"

View file

@ -1,19 +1,19 @@
#pragma once #pragma once
#include <Minecraft.World/SoundTypes.h> #include "..\..\..\Minecraft.World\SoundTypes.h"
#ifdef _XBOX #ifdef _XBOX
#elif defined (__PS3__) #elif defined (__PS3__)
#undef __in #undef __in
#undef __out #undef __out
#include <PS3/Miles/include/mss.h> #include "..\..\PS3\Miles\include\mss.h"
#elif defined (__PSVITA__) #elif defined (__PSVITA__)
#include <PSVITA/Miles/include/mss.h> #include "..\..\PSVITA\Miles\include\mss.h"
#elif defined _DURANGO #elif defined _DURANGO
// 4J Stu - Temp define to get Miles to link, can likely be removed when we get a new version of Miles // 4J Stu - Temp define to get Miles to link, can likely be removed when we get a new version of Miles
#define _SEKRIT #define _SEKRIT
#include <Durango/Miles/include/mss.h> #include "..\..\Durango\Miles\include\mss.h"
#elif defined _WINDOWS64 #elif defined _WINDOWS64
#include <windows64/Miles/include/mss.h> #include <windows64/Miles/include/mss.h>
#elif defined _CROSS64 #elif defined _CROSS64
@ -21,7 +21,7 @@
#else // PS4 #else // PS4
// 4J Stu - Temp define to get Miles to link, can likely be removed when we get a new version of Miles // 4J Stu - Temp define to get Miles to link, can likely be removed when we get a new version of Miles
#define _SEKRIT2 #define _SEKRIT2
#include <Orbis/Miles/include/mss.h> #include "..\..\Orbis\Miles\include\mss.h"
#endif #endif
typedef struct typedef struct

View file

@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "SoundEngine.h" #include "SoundEngine.h"
<<<<<<< HEAD
#include <Consoles_App.h> #include <Consoles_App.h>
#include <MultiPlayerLocalPlayer.h> #include <MultiPlayerLocalPlayer.h>
#include <Minecraft.World/net.minecraft.world.level.h> #include <Minecraft.World/net.minecraft.world.level.h>
@ -9,14 +10,24 @@
#include <TexturePackRepository.h> #include <TexturePackRepository.h>
#include <DLCTexturePack.h> #include <DLCTexturePack.h>
#include <Common/DLC/DLCAudioFile.h> #include <Common/DLC/DLCAudioFile.h>
=======
#include "..\Consoles_App.h"
#include "..\..\MultiplayerLocalPlayer.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
#include "..\..\Minecraft.World\leveldata.h"
#include "..\..\Minecraft.World\mth.h"
#include "..\..\TexturePackRepository.h"
#include "..\..\DLCTexturePack.h"
#include "Common\DLC\DLCAudioFile.h"
>>>>>>> parent of fef5c7b0 (the reformatting, pt 1)
#ifdef __PSVITA__ #ifdef __PSVITA__
#include <audioout.h> #include <audioout.h>
#endif #endif
#ifdef _WINDOWS64 #ifdef _WINDOWS64
#include <Minecraft.Client/Windows64/Windows64_App.h> #include "..\..\Minecraft.Client\Windows64\Windows64_App.h"
#include <Minecraft.Client/Windows64/Miles/include/imssapi.h> #include "..\..\Minecraft.Client\Windows64\Miles\include\imssapi.h"
#endif #endif
#ifdef __ORBIS__ #ifdef __ORBIS__

View file

@ -2,7 +2,7 @@
class Mob; class Mob;
class Options; class Options;
using namespace std; using namespace std;
#include <Minecraft.World/SoundTypes.h> #include "..\..\Minecraft.World\SoundTypes.h"
enum eMUSICFILES enum eMUSICFILES
{ {

View file

@ -1,7 +1,7 @@
#pragma once #pragma once
#include <Minecraft.Client/Common/C4JMemoryPool.h> #include "..\Minecraft.Client\Common\C4JMemoryPool.h"
// Custom allocator, takes a C4JMemoryPool class, which can be one of a number of pool implementations. // Custom allocator, takes a C4JMemoryPool class, which can be one of a number of pool implementations.

View file

@ -1,6 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include "ColourTable.h" #include "ColourTable.h"
#include <Minecraft.World/StringHelpers.h> #include "..\..\..\Minecraft.World\StringHelpers.h"
unordered_map<wstring,eMinecraftColour> ColourTable::s_colourNamesMap; unordered_map<wstring,eMinecraftColour> ColourTable::s_colourNamesMap;

View file

@ -1,6 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include "ConsoleGameMode.h" #include "ConsoleGameMode.h"
#include <./Tutorial/Tutorial.h> #include ".\Tutorial\Tutorial.h"
ConsoleGameMode::ConsoleGameMode(int iPad, Minecraft *minecraft, ClientConnection *connection) ConsoleGameMode::ConsoleGameMode(int iPad, Minecraft *minecraft, ClientConnection *connection)
: TutorialMode(iPad, minecraft, connection) : TutorialMode(iPad, minecraft, connection)

View file

@ -1,5 +1,5 @@
#pragma once #pragma once
#include <./Tutorial/TutorialMode.h> #include ".\Tutorial\TutorialMode.h"
class ConsoleGameMode : public TutorialMode class ConsoleGameMode : public TutorialMode
{ {

View file

@ -1,64 +1,64 @@
 
#include "stdafx.h" #include "stdafx.h"
#include <Minecraft.World/net.minecraft.world.entity.item.h> #include "..\..\Minecraft.World\net.minecraft.world.entity.item.h"
#include <Minecraft.World/net.minecraft.world.entity.player.h> #include "..\..\Minecraft.World\net.minecraft.world.entity.player.h"
#include <Minecraft.World/net.minecraft.world.level.tile.entity.h> #include "..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
#include <Minecraft.World/net.minecraft.world.phys.h> #include "..\..\Minecraft.World\net.minecraft.world.phys.h"
#include <Minecraft.World/InputOutputStream.h> #include "..\..\Minecraft.World\InputOutputStream.h"
#include <Minecraft.World/compression.h> #include "..\..\Minecraft.World\compression.h"
#include <Options.h> #include "..\Options.h"
#include <MinecraftServer.h> #include "..\MinecraftServer.h"
#include <MultiPlayerLevel.h> #include "..\MultiPlayerLevel.h"
#include <GameRenderer.h> #include "..\GameRenderer.h"
#include <ProgressRenderer.h> #include "..\ProgressRenderer.h"
#include <LevelRenderer.h> #include "..\LevelRenderer.h"
#include <MobSkinMemTextureProcessor.h> #include "..\MobSkinMemTextureProcessor.h"
#include <Minecraft.h> #include "..\Minecraft.h"
#include <ClientConnection.h> #include "..\ClientConnection.h"
#include <MultiPlayerLocalPlayer.h> #include "..\MultiPlayerLocalPlayer.h"
#include <LocalPlayer.h> #include "..\LocalPlayer.h"
#include <Minecraft.World/Player.h> #include "..\..\Minecraft.World\Player.h"
#include <Minecraft.World/Inventory.h> #include "..\..\Minecraft.World\Inventory.h"
#include <Minecraft.World/Level.h> #include "..\..\Minecraft.World\Level.h"
#include <Minecraft.World/FurnaceTileEntity.h> #include "..\..\Minecraft.World\FurnaceTileEntity.h"
#include <Minecraft.World/Container.h> #include "..\..\Minecraft.World\Container.h"
#include <Minecraft.World/DispenserTileEntity.h> #include "..\..\Minecraft.World\DispenserTileEntity.h"
#include <Minecraft.World/SignTileEntity.h> #include "..\..\Minecraft.World\SignTileEntity.h"
#include <StatsCounter.h> #include "..\StatsCounter.h"
#include <GameMode.h> #include "..\GameMode.h"
#include <Xbox/Social/SocialManager.h> #include "..\Xbox\Social\SocialManager.h"
#include <Tutorial/TutorialMode.h> #include "Tutorial\TutorialMode.h"
#if defined _XBOX || defined _WINDOWS64 #if defined _XBOX || defined _WINDOWS64
#include <Xbox/XML/ATGXmlParser.h> #include "..\Xbox\XML\ATGXmlParser.h"
#include <Xbox/XML/xmlFilesCallback.h> #include "..\Xbox\XML\xmlFilesCallback.h"
#endif #endif
#include "Minecraft_Macros.h" #include "Minecraft_Macros.h"
#include <PlayerList.h> #include "..\PlayerList.h"
#include <ServerPlayer.h> #include "..\ServerPlayer.h"
#include <GameRules/ConsoleGameRules.h> #include "GameRules\ConsoleGameRules.h"
#include <GameRules/ConsoleSchematicFile.h> #include "GameRules\ConsoleSchematicFile.h"
#include <User.h> #include "..\User.h"
#include <Minecraft.World/LevelData.h> #include "..\..\Minecraft.World\LevelData.h"
#include <Minecraft.World/net.minecraft.world.entity.player.h> #include "..\..\Minecraft.World\net.minecraft.world.entity.player.h"
#include <EntityRenderDispatcher.h> #include "..\EntityRenderDispatcher.h"
#include <Minecraft.World/compression.h> #include "..\..\Minecraft.World\compression.h"
#include <TexturePackRepository.h> #include "..\TexturePackRepository.h"
#include <DLCTexturePack.h> #include "..\DLCTexturePack.h"
#include <DLC/DLCPack.h> #include "DLC\DLCPack.h"
#include <StringTable.h> #include "..\StringTable.h"
#ifndef _XBOX #ifndef _XBOX
#include <ArchiveFile.h> #include "..\ArchiveFile.h"
#endif #endif
#include <Minecraft.h> #include "..\Minecraft.h"
#ifdef _XBOX #ifdef _XBOX
#include <Xbox/GameConfig/Minecraft.spa.h> #include "..\Xbox\GameConfig\Minecraft.spa.h"
#include <Xbox/Network/NetworkPlayerXbox.h> #include "..\Xbox\Network\NetworkPlayerXbox.h"
#include <XUI/XUI_TextEntry.h> #include "XUI\XUI_TextEntry.h"
#include <XUI/XUI_XZP_Icons.h> #include "XUI\XUI_XZP_Icons.h"
#include <XUI/XUI_PauseMenu.h> #include "XUI\XUI_PauseMenu.h"
#else #else
#include <UI/UI.h> #include "UI\UI.h"
#include <UI/UIScene_PauseMenu.h> #include "UI\UIScene_PauseMenu.h"
#endif #endif
#ifdef __PS3__ #ifdef __PS3__
#include <sys/tty.h> #include <sys/tty.h>
@ -67,7 +67,7 @@
#include <save_data_dialog.h> #include <save_data_dialog.h>
#endif #endif
#include <Common/Leaderboards/LeaderboardManager.h> #include "..\Common\Leaderboards\LeaderboardManager.h"
//CMinecraftApp app; //CMinecraftApp app;
unsigned int CMinecraftApp::m_uiLastSignInData = 0; unsigned int CMinecraftApp::m_uiLastSignInData = 0;

View file

@ -2,26 +2,26 @@
using namespace std; using namespace std;
#include <Audio/Consoles_SoundEngine.h> #include "Audio/Consoles_SoundEngine.h"
#include <xuiapp.h> #include <xuiapp.h>
#include <./Tutorial/TutorialEnum.h> #include ".\Tutorial\TutorialEnum.h"
#ifdef _XBOX #ifdef _XBOX
#include <./XUI/XUI_Helper.h> #include ".\XUI\XUI_Helper.h"
#include <./XUI/XUI_HelpCredits.h> #include ".\XUI\XUI_HelpCredits.h"
#endif #endif
#include <UI/UIStructs.h> #include "UI\UIStructs.h"
#include <Minecraft.World/DisconnectPacket.h> #include "..\..\Minecraft.World\DisconnectPacket.h"
#include <xsocialpost.h> #include <xsocialpost.h>
#include <StringTable.h> #include "..\StringTable.h"
#include <./DLC/DLCManager.h> #include ".\DLC\DLCManager.h"
#include <./GameRules/ConsoleGameRulesConstants.h> #include ".\GameRules\ConsoleGameRulesConstants.h"
#include <./GameRules/GameRuleManager.h> #include ".\GameRules\GameRuleManager.h"
#include <SkinBox.h> #include "..\SkinBox.h"
#include <ArchiveFile.h> #include "..\ArchiveFile.h"
typedef struct _JoinFromInviteData typedef struct _JoinFromInviteData
{ {

View file

@ -2,8 +2,8 @@
#include "DLCManager.h" #include "DLCManager.h"
#include "DLCAudioFile.h" #include "DLCAudioFile.h"
#if defined _XBOX || defined _WINDOWS64 #if defined _XBOX || defined _WINDOWS64
#include <Xbox/XML/ATGXmlParser.h> #include "..\..\Xbox\XML\ATGXmlParser.h"
#include <Xbox/XML/xmlFilesCallback.h> #include "..\..\Xbox\XML\xmlFilesCallback.h"
#endif #endif
DLCAudioFile::DLCAudioFile(const wstring &path) : DLCFile(DLCManager::e_DLCType_Audio,path) DLCAudioFile::DLCAudioFile(const wstring &path) : DLCFile(DLCManager::e_DLCType_Audio,path)

View file

@ -1,9 +1,9 @@
#include "stdafx.h" #include "stdafx.h"
#include "DLCManager.h" #include "DLCManager.h"
#include "DLCColourTableFile.h" #include "DLCColourTableFile.h"
#include <Minecraft.h> #include "..\..\Minecraft.h"
#include <TexturePackRepository.h> #include "..\..\TexturePackRepository.h"
#include <TexturePack.h> #include "..\..\TexturePack.h"
DLCColourTableFile::DLCColourTableFile(const wstring &path) : DLCFile(DLCManager::e_DLCType_ColourTable,path) DLCColourTableFile::DLCColourTableFile(const wstring &path) : DLCFile(DLCManager::e_DLCType_ColourTable,path)
{ {

View file

@ -1,7 +1,7 @@
#pragma once #pragma once
#include "DLCFile.h" #include "DLCFile.h"
#include <GameRules/LevelGenerationOptions.h> #include "..\GameRules\LevelGenerationOptions.h"
class DLCGameRules : public DLCFile class DLCGameRules : public DLCFile
{ {

View file

@ -2,9 +2,9 @@
#include <string> #include <string>
#include <Minecraft.World/File.h> #include "..\..\..\Minecraft.World\File.h"
#include <Minecraft.World/StringHelpers.h> #include "..\..\..\Minecraft.World\StringHelpers.h"
#include <Minecraft.World/InputOutputStream.h> #include "..\..\..\Minecraft.World\InputOutputStream.h"
#include "DLCManager.h" #include "DLCManager.h"
#include "DLCGameRulesHeader.h" #include "DLCGameRulesHeader.h"

View file

@ -1,7 +1,7 @@
#pragma once #pragma once
#include "DLCGameRules.h" #include "DLCGameRules.h"
#include <GameRules/LevelGenerationOptions.h> #include "..\GameRules\LevelGenerationOptions.h"
class DLCGameRulesHeader : public DLCGameRules, public JustGrSource class DLCGameRulesHeader : public DLCGameRules, public JustGrSource
{ {

View file

@ -1,7 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "DLCManager.h" #include "DLCManager.h"
#include "DLCLocalisationFile.h" #include "DLCLocalisationFile.h"
#include <StringTable.h> #include "..\..\StringTable.h"
DLCLocalisationFile::DLCLocalisationFile(const wstring &path) : DLCFile(DLCManager::e_DLCType_LocalisationData,path) DLCLocalisationFile::DLCLocalisationFile(const wstring &path) : DLCFile(DLCManager::e_DLCType_LocalisationData,path)
{ {

View file

@ -3,9 +3,9 @@
#include "DLCManager.h" #include "DLCManager.h"
#include "DLCPack.h" #include "DLCPack.h"
#include "DLCFile.h" #include "DLCFile.h"
#include <Minecraft.World/StringHelpers.h> #include "..\..\..\Minecraft.World\StringHelpers.h"
#include <Minecraft.h> #include "..\..\Minecraft.h"
#include <TexturePackRepository.h> #include "..\..\TexturePackRepository.h"
WCHAR *DLCManager::wchTypeNamesA[]= WCHAR *DLCManager::wchTypeNamesA[]=
{ {

View file

@ -9,7 +9,7 @@
#include "DLCGameRulesHeader.h" #include "DLCGameRulesHeader.h"
#include "DLCAudioFile.h" #include "DLCAudioFile.h"
#include "DLCColourTableFile.h" #include "DLCColourTableFile.h"
#include <Minecraft.World/StringHelpers.h> #include "..\..\..\Minecraft.World\StringHelpers.h"
DLCPack::DLCPack(const wstring &name,DWORD dwLicenseMask) DLCPack::DLCPack(const wstring &name,DWORD dwLicenseMask)
{ {

View file

@ -1,11 +1,11 @@
#include "stdafx.h" #include "stdafx.h"
#include "DLCManager.h" #include "DLCManager.h"
#include "DLCSkinFile.h" #include "DLCSkinFile.h"
#include <ModelPart.h> #include "..\..\ModelPart.h"
#include <EntityRenderer.h> #include "..\..\EntityRenderer.h"
#include <EntityRenderDispatcher.h> #include "..\..\EntityRenderDispatcher.h"
#include <Minecraft.World/Player.h> #include "..\..\..\Minecraft.World\Player.h"
#include <Minecraft.World/StringHelpers.h> #include "..\..\..\Minecraft.World\StringHelpers.h"
DLCSkinFile::DLCSkinFile(const wstring &path) : DLCFile(DLCManager::e_DLCType_Skin,path) DLCSkinFile::DLCSkinFile(const wstring &path) : DLCFile(DLCManager::e_DLCType_Skin,path)
{ {

View file

@ -1,6 +1,6 @@
#pragma once #pragma once
#include "DLCFile.h" #include "DLCFile.h"
#include <Minecraft.Client/HumanoidModel.h> #include "..\..\..\Minecraft.Client\HumanoidModel.h"
class DLCSkinFile : public DLCFile class DLCSkinFile : public DLCFile
{ {

View file

@ -1,7 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include <Minecraft.World/StringHelpers.h> #include "..\..\..\Minecraft.World\StringHelpers.h"
#include <Minecraft.World/net.minecraft.world.item.h> #include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
#include <Minecraft.World/net.minecraft.world.item.enchantment.h> #include "..\..\..\Minecraft.World\net.minecraft.world.item.enchantment.h"
#include "AddEnchantmentRuleDefinition.h" #include "AddEnchantmentRuleDefinition.h"
AddEnchantmentRuleDefinition::AddEnchantmentRuleDefinition() AddEnchantmentRuleDefinition::AddEnchantmentRuleDefinition()

View file

@ -1,8 +1,8 @@
#include "stdafx.h" #include "stdafx.h"
#include <Minecraft.World/StringHelpers.h> #include "..\..\..\Minecraft.World\StringHelpers.h"
#include <Minecraft.World/net.minecraft.world.item.h> #include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
#include <Minecraft.World/net.minecraft.world.inventory.h> #include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
#include <Minecraft.World/net.minecraft.world.entity.player.h> #include "..\..\..\Minecraft.World\net.minecraft.world.entity.player.h"
#include "AddItemRuleDefinition.h" #include "AddItemRuleDefinition.h"
#include "AddEnchantmentRuleDefinition.h" #include "AddEnchantmentRuleDefinition.h"

View file

@ -1,10 +1,10 @@
#include "stdafx.h" #include "stdafx.h"
#include <Minecraft.World/StringHelpers.h> #include "..\..\..\Minecraft.World\StringHelpers.h"
#include <Minecraft.World/net.minecraft.world.phys.h> #include "..\..\..\Minecraft.World\net.minecraft.world.phys.h"
#include <Minecraft.World/net.minecraft.world.level.h> #include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
#include <Minecraft.World/net.minecraft.world.level.dimension.h> #include "..\..\..\Minecraft.World\net.minecraft.world.level.dimension.h"
#include <Minecraft.World/net.minecraft.world.level.chunk.h> #include "..\..\..\Minecraft.World\net.minecraft.world.level.chunk.h"
#include <Minecraft.World/net.minecraft.world.level.tile.entity.h> #include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
#include "ApplySchematicRuleDefinition.h" #include "ApplySchematicRuleDefinition.h"
#include "LevelGenerationOptions.h" #include "LevelGenerationOptions.h"
#include "ConsoleSchematicFile.h" #include "ConsoleSchematicFile.h"

View file

@ -1,5 +1,5 @@
#include "stdafx.h" #include "stdafx.h"
#include <Minecraft.World/StringHelpers.h> #include "..\..\..\Minecraft.World\StringHelpers.h"
#include "BiomeOverride.h" #include "BiomeOverride.h"
BiomeOverride::BiomeOverride() BiomeOverride::BiomeOverride()

View file

@ -1,10 +1,10 @@
#include "stdafx.h" #include "stdafx.h"
#include <WstringLookup.h> #include "..\..\WstringLookup.h"
#include <Minecraft.World/StringHelpers.h> #include "..\..\..\Minecraft.World\StringHelpers.h"
#include "CollectItemRuleDefinition.h" #include "CollectItemRuleDefinition.h"
#include <Minecraft.World/net.minecraft.world.item.h> #include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
#include <Minecraft.World/Connection.h> #include "..\..\..\Minecraft.World\Connection.h"
#include <Minecraft.World/net.minecraft.network.packet.h> #include "..\..\..\Minecraft.World\net.minecraft.network.packet.h"
CollectItemRuleDefinition::CollectItemRuleDefinition() CollectItemRuleDefinition::CollectItemRuleDefinition()
{ {

View file

@ -1,9 +1,9 @@
#include "stdafx.h" #include "stdafx.h"
#include "CompleteAllRuleDefinition.h" #include "CompleteAllRuleDefinition.h"
#include "ConsoleGameRules.h" #include "ConsoleGameRules.h"
#include <Minecraft.World/StringHelpers.h> #include "..\..\..\Minecraft.World\StringHelpers.h"
#include <Minecraft.World/Connection.h> #include "..\..\..\Minecraft.World\Connection.h"
#include <Minecraft.World/net.minecraft.network.packet.h> #include "..\..\..\Minecraft.World\net.minecraft.network.packet.h"
void CompleteAllRuleDefinition::getChildren(vector<GameRuleDefinition *> *children) void CompleteAllRuleDefinition::getChildren(vector<GameRuleDefinition *> *children)
{ {

View file

@ -1,6 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include <Minecraft.World/StringHelpers.h> #include "..\..\..\Minecraft.World\StringHelpers.h"
#include <Minecraft.World/net.minecraft.world.item.h> #include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
#include "CompoundGameRuleDefinition.h" #include "CompoundGameRuleDefinition.h"
#include "ConsoleGameRules.h" #include "ConsoleGameRules.h"

View file

@ -1,6 +1,6 @@
#pragma once #pragma once
//#include < //#include "
class ConsoleGameRules class ConsoleGameRules
{ {

View file

@ -1,11 +1,11 @@
#include "stdafx.h" #include "stdafx.h"
#include "ConsoleGenerateStructure.h" #include "ConsoleGenerateStructure.h"
#include "ConsoleGameRules.h" #include "ConsoleGameRules.h"
#include <Minecraft.World/net.minecraft.world.level.h> #include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
#include <Minecraft.World/net.minecraft.world.level.dimension.h> #include "..\..\..\Minecraft.World\net.minecraft.world.level.dimension.h"
#include <Minecraft.World/net.minecraft.world.level.levelgen.structure.h> #include "..\..\..\Minecraft.World\net.minecraft.world.level.levelgen.structure.h"
#include <Minecraft.World/StringHelpers.h> #include "..\..\..\Minecraft.World\StringHelpers.h"
#include <Minecraft.World/net.minecraft.h> #include "..\..\..\Minecraft.World\net.minecraft.h"
ConsoleGenerateStructure::ConsoleGenerateStructure() : StructurePiece(0) ConsoleGenerateStructure::ConsoleGenerateStructure() : StructurePiece(0)
{ {

View file

@ -1,6 +1,6 @@
#pragma once #pragma once
#include "GameRuleDefinition.h" #include "GameRuleDefinition.h"
#include <Minecraft.World/StructurePiece.h> #include "..\..\..\Minecraft.World\StructurePiece.h"
class Level; class Level;
class Random; class Random;

View file

@ -1,16 +1,16 @@
#include "stdafx.h" #include "stdafx.h"
#include <vector> #include <vector>
#include <Minecraft.World/com.mojang.nbt.h> #include "..\..\..\Minecraft.World\com.mojang.nbt.h"
#include <Minecraft.World/System.h> #include "..\..\..\Minecraft.World\System.h"
#include "ConsoleSchematicFile.h" #include "ConsoleSchematicFile.h"
#include <Minecraft.World/InputOutputStream.h> #include "..\..\..\Minecraft.World\InputOutputStream.h"
#include <Minecraft.World/net.minecraft.world.level.h> #include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
#include <Minecraft.World/net.minecraft.world.level.chunk.h> #include "..\..\..\Minecraft.World\net.minecraft.world.level.chunk.h"
#include <Minecraft.World/net.minecraft.world.level.tile.entity.h> #include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
#include <Minecraft.World/net.minecraft.world.entity.h> #include "..\..\..\Minecraft.World\net.minecraft.world.entity.h"
#include <Minecraft.World/net.minecraft.world.entity.item.h> #include "..\..\..\Minecraft.World\net.minecraft.world.entity.item.h"
#include <Minecraft.World/net.minecraft.world.phys.h> #include "..\..\..\Minecraft.World\net.minecraft.world.phys.h"
#include <Minecraft.World/compression.h> #include "..\..\..\Minecraft.World\compression.h"
ConsoleSchematicFile::ConsoleSchematicFile() ConsoleSchematicFile::ConsoleSchematicFile()
{ {

View file

@ -4,7 +4,7 @@ using namespace std;
#define XBOX_SCHEMATIC_ORIGINAL_VERSION 1 #define XBOX_SCHEMATIC_ORIGINAL_VERSION 1
#define XBOX_SCHEMATIC_CURRENT_VERSION 2 #define XBOX_SCHEMATIC_CURRENT_VERSION 2
#include <Minecraft.World/ArrayWithLength.h> #include "..\..\..\Minecraft.World\ArrayWithLength.h"
class Level; class Level;
class DataOutputStream; class DataOutputStream;

View file

@ -1,6 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include <WstringLookup.h> #include "..\..\WstringLookup.h"
#include <Minecraft.World/StringHelpers.h> #include "..\..\..\Minecraft.World\StringHelpers.h"
#include "ConsoleGameRules.h" #include "ConsoleGameRules.h"
GameRuleDefinition::GameRuleDefinition() GameRuleDefinition::GameRuleDefinition()

View file

@ -3,7 +3,7 @@ using namespace std;
#include <unordered_map> #include <unordered_map>
#include <string> #include <string>
#include <Minecraft.World/ItemInstance.h> #include "..\..\..\Minecraft.World\ItemInstance.h"
#include "ConsoleGameRulesConstants.h" #include "ConsoleGameRulesConstants.h"
#include "GameRulesInstance.h" #include "GameRulesInstance.h"

View file

@ -1,14 +1,14 @@
#include "stdafx.h" #include "stdafx.h"
#include <Minecraft.World/compression.h> #include "..\..\..\Minecraft.World\compression.h"
#include <Minecraft.World/StringHelpers.h> #include "..\..\..\Minecraft.World\StringHelpers.h"
#include <Minecraft.World/File.h> #include "..\..\..\Minecraft.World\File.h"
#include <Minecraft.World/compression.h> #include "..\..\..\Minecraft.World\compression.h"
#include <DLC/DLCPack.h> #include "..\DLC\DLCPack.h"
#include <DLC/DLCLocalisationFile.h> #include "..\DLC\DLCLocalisationFile.h"
#include <DLC/DLCGameRulesFile.h> #include "..\DLC\DLCGameRulesFile.h"
#include <DLC/DLCGameRules.h> #include "..\DLC\DLCGameRules.h"
#include <DLC/DLCGameRulesHeader.h> #include "..\DLC\DLCGameRulesHeader.h"
#include <StringTable.h> #include "..\..\StringTable.h"
#include "ConsoleGameRules.h" #include "ConsoleGameRules.h"
#include "GameRuleManager.h" #include "GameRuleManager.h"

View file

@ -2,13 +2,13 @@
#include <unordered_set> #include <unordered_set>
#include <Minecraft.World/StringHelpers.h> #include "..\..\..\Minecraft.World\StringHelpers.h"
#include <Minecraft.World/Pos.h> #include "..\..\..\Minecraft.World\Pos.h"
#include <Minecraft.World/net.minecraft.world.phys.h> #include "..\..\..\Minecraft.World\net.minecraft.world.phys.h"
#include <Minecraft.World/net.minecraft.world.level.h> #include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
#include <Minecraft.World/net.minecraft.world.level.chunk.h> #include "..\..\..\Minecraft.World\net.minecraft.world.level.chunk.h"
#include <Common/DLC/DLCGameRulesHeader.h> #include "Common\DLC\DLCGameRulesHeader.h"
#include <StringTable.h> #include "..\..\StringTable.h"
#include "LevelGenerationOptions.h" #include "LevelGenerationOptions.h"
#include "ConsoleGameRules.h" #include "ConsoleGameRules.h"

View file

@ -4,7 +4,7 @@ using namespace std;
#pragma message("LevelGenerationOptions.h ") #pragma message("LevelGenerationOptions.h ")
#include "GameRuleDefinition.h" #include "GameRuleDefinition.h"
#include <Minecraft.World/StructureFeature.h> #include "..\..\..\Minecraft.World\StructureFeature.h"
class ApplySchematicRuleDefinition; class ApplySchematicRuleDefinition;
class LevelChunk; class LevelChunk;

View file

@ -1,6 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include <Minecraft.World/StringHelpers.h> #include "..\..\..\Minecraft.World\StringHelpers.h"
#include <StringTable.h> #include "..\..\StringTable.h"
#include "ConsoleGameRules.h" #include "ConsoleGameRules.h"
#include "LevelRuleset.h" #include "LevelRuleset.h"

View file

@ -1,7 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "NamedAreaRuleDefinition.h" #include "NamedAreaRuleDefinition.h"
#include <Minecraft.World/StringHelpers.h> #include "..\..\..\Minecraft.World\StringHelpers.h"
#include <Minecraft.World/net.minecraft.world.phys.h> #include "..\..\..\Minecraft.World\net.minecraft.world.phys.h"
NamedAreaRuleDefinition::NamedAreaRuleDefinition() NamedAreaRuleDefinition::NamedAreaRuleDefinition()
{ {

View file

@ -1,5 +1,5 @@
#include "stdafx.h" #include "stdafx.h"
#include <Minecraft.World/StringHelpers.h> #include "..\..\..\Minecraft.World\StringHelpers.h"
#include "StartFeature.h" #include "StartFeature.h"
StartFeature::StartFeature() StartFeature::StartFeature()

View file

@ -2,7 +2,7 @@
using namespace std; using namespace std;
#include "GameRuleDefinition.h" #include "GameRuleDefinition.h"
#include <Minecraft.World/StructureFeature.h> #include "..\..\..\Minecraft.World\StructureFeature.h"
class StartFeature : public GameRuleDefinition class StartFeature : public GameRuleDefinition
{ {

View file

@ -1,11 +1,11 @@
#include "stdafx.h" #include "stdafx.h"
#include "UpdatePlayerRuleDefinition.h" #include "UpdatePlayerRuleDefinition.h"
#include "ConsoleGameRules.h" #include "ConsoleGameRules.h"
#include <Minecraft.World/Pos.h> #include "..\..\..\Minecraft.World\Pos.h"
#include <Minecraft.World/StringHelpers.h> #include "..\..\..\Minecraft.World\StringHelpers.h"
#include <Minecraft.World/net.minecraft.world.entity.player.h> #include "..\..\..\Minecraft.World\net.minecraft.world.entity.player.h"
#include <Minecraft.World/net.minecraft.world.food.h> #include "..\..\..\Minecraft.World\net.minecraft.world.food.h"
#include <Minecraft.World/net.minecraft.world.item.h> #include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
UpdatePlayerRuleDefinition::UpdatePlayerRuleDefinition() UpdatePlayerRuleDefinition::UpdatePlayerRuleDefinition()
{ {

View file

@ -1,5 +1,5 @@
#include "stdafx.h" #include "stdafx.h"
#include <Minecraft.World/StringHelpers.h> #include "..\..\..\Minecraft.World\StringHelpers.h"
#include "UseTileRuleDefinition.h" #include "UseTileRuleDefinition.h"
UseTileRuleDefinition::UseTileRuleDefinition() UseTileRuleDefinition::UseTileRuleDefinition()

View file

@ -2,7 +2,7 @@
using namespace std; using namespace std;
#include "GameRuleDefinition.h" #include "GameRuleDefinition.h"
#include <Minecraft.World/Pos.h> #include "..\..\..\Minecraft.World\Pos.h"
class UseTileRuleDefinition : public GameRuleDefinition class UseTileRuleDefinition : public GameRuleDefinition
{ {

View file

@ -1,7 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "XboxStructureActionGenerateBox.h" #include "XboxStructureActionGenerateBox.h"
#include <Minecraft.World/StringHelpers.h> #include "..\..\..\Minecraft.World\StringHelpers.h"
#include <Minecraft.World/net.minecraft.world.level.levelgen.structure.h> #include "..\..\..\Minecraft.World\net.minecraft.world.level.levelgen.structure.h"
XboxStructureActionGenerateBox::XboxStructureActionGenerateBox() XboxStructureActionGenerateBox::XboxStructureActionGenerateBox()
{ {

View file

@ -1,7 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "XboxStructureActionPlaceBlock.h" #include "XboxStructureActionPlaceBlock.h"
#include <Minecraft.World/StringHelpers.h> #include "..\..\..\Minecraft.World\StringHelpers.h"
#include <Minecraft.World/net.minecraft.world.level.levelgen.structure.h> #include "..\..\..\Minecraft.World\net.minecraft.world.level.levelgen.structure.h"
XboxStructureActionPlaceBlock::XboxStructureActionPlaceBlock() XboxStructureActionPlaceBlock::XboxStructureActionPlaceBlock()
{ {

View file

@ -1,11 +1,11 @@
#include "stdafx.h" #include "stdafx.h"
#include <Minecraft.World/StringHelpers.h> #include "..\..\..\Minecraft.World\StringHelpers.h"
#include "XboxStructureActionPlaceContainer.h" #include "XboxStructureActionPlaceContainer.h"
#include "AddItemRuleDefinition.h" #include "AddItemRuleDefinition.h"
#include <Minecraft.World/net.minecraft.world.level.levelgen.structure.h> #include "..\..\..\Minecraft.World\net.minecraft.world.level.levelgen.structure.h"
#include <Minecraft.World/net.minecraft.world.level.h> #include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
#include <Minecraft.World/net.minecraft.world.level.tile.h> #include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.h"
#include <Minecraft.World/net.minecraft.world.inventory.h> #include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
XboxStructureActionPlaceContainer::XboxStructureActionPlaceContainer() XboxStructureActionPlaceContainer::XboxStructureActionPlaceContainer()
{ {

View file

@ -1,9 +1,9 @@
#include "stdafx.h" #include "stdafx.h"
#include <Minecraft.World/StringHelpers.h> #include "..\..\..\Minecraft.World\StringHelpers.h"
#include "XboxStructureActionPlaceSpawner.h" #include "XboxStructureActionPlaceSpawner.h"
#include <Minecraft.World/net.minecraft.world.level.levelgen.structure.h> #include "..\..\..\Minecraft.World\net.minecraft.world.level.levelgen.structure.h"
#include <Minecraft.World/net.minecraft.world.level.h> #include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
#include <Minecraft.World/net.minecraft.world.level.tile.entity.h> #include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
XboxStructureActionPlaceSpawner::XboxStructureActionPlaceSpawner() XboxStructureActionPlaceSpawner::XboxStructureActionPlaceSpawner()
{ {

View file

@ -1,6 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include <Minecraft.World/StringHelpers.h> #include "..\..\..\Minecraft.World\StringHelpers.h"
#include "LeaderboardManager.h" #include "LeaderboardManager.h"

View file

@ -8,21 +8,21 @@
#include "base64.h" #include "base64.h"
#include <Common/Consoles_App.h> #include "Common\Consoles_App.h"
#include <Common/Network/Sony/SQRNetworkManager.h> #include "Common\Network\Sony\SQRNetworkManager.h"
#include <Minecraft.World/StringHelpers.h> #include "..\..\..\Minecraft.World\StringHelpers.h"
#ifdef __ORBIS__ #ifdef __ORBIS__
#include <Orbis/OrbisExtras/ShutdownManager.h> #include "Orbis\OrbisExtras\ShutdownManager.h"
#include <Orbis/Orbis_App.h> #include "Orbis\Orbis_App.h"
#elif defined __PSVITA__ #elif defined __PSVITA__
#include <PSVita/PSVitaExtras/ShutdownManager.h> #include "PSVita\PSVitaExtras\ShutdownManager.h"
#include <PSVita/PSVita_App.h> #include "PSVita\PSVita_App.h"
#elif defined __PS3__ #elif defined __PS3__
#include <PS3/PS3Extras/ShutdownManager.h> #include "PS3\PS3Extras\ShutdownManager.h"
#include <PS3/PS3_App.h> #include "PS3\PS3_App.h"
#else #else
#error "SonyLeaderboardManager is included for a non-sony platform." #error "SonyLeaderboardManager is included for a non-sony platform."
#endif #endif

View file

@ -1,6 +1,6 @@
#pragma once #pragma once
#include <Common/Leaderboards/LeaderboardManager.h> #include "Common\Leaderboards\LeaderboardManager.h"
#ifdef __PS3__ #ifdef __PS3__
typedef CellRtcTick SonyRtcTick; typedef CellRtcTick SonyRtcTick;

View file

@ -1,44 +1,44 @@
#include "stdafx.h" #include "stdafx.h"
#include <Minecraft.World/StringHelpers.h> #include "..\..\..\Minecraft.World\StringHelpers.h"
#include <Minecraft.World/AABB.h> #include "..\..\..\Minecraft.World\AABB.h"
#include <Minecraft.World/Vec3.h> #include "..\..\..\Minecraft.World\Vec3.h"
#include <Minecraft.World/Socket.h> #include "..\..\..\Minecraft.World\Socket.h"
#include <Minecraft.World/ThreadName.h> #include "..\..\..\Minecraft.World\ThreadName.h"
#include <Minecraft.World/Entity.h> #include "..\..\..\Minecraft.World\Entity.h"
#include <Minecraft.World/net.minecraft.world.level.tile.h> #include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.h"
#include <Minecraft.World/FireworksRecipe.h> #include "..\..\..\Minecraft.World\FireworksRecipe.h"
#include <ClientConnection.h> #include "..\..\ClientConnection.h"
#include <Minecraft.h> #include "..\..\Minecraft.h"
#include <User.h> #include "..\..\User.h"
#include <MinecraftServer.h> #include "..\..\MinecraftServer.h"
#include <PlayerList.h> #include "..\..\PlayerList.h"
#include <ServerPlayer.h> #include "..\..\ServerPlayer.h"
#include <PlayerConnection.h> #include "..\..\PlayerConnection.h"
#include <MultiPlayerLevel.h> #include "..\..\MultiPlayerLevel.h"
#include <ProgressRenderer.h> #include "..\..\ProgressRenderer.h"
#include <MultiPlayerLocalPlayer.h> #include "..\..\MultiPlayerLocalPlayer.h"
#include <Minecraft.World/DisconnectPacket.h> #include "..\..\..\Minecraft.World\DisconnectPacket.h"
#include <Minecraft.World/compression.h> #include "..\..\..\Minecraft.World\compression.h"
#include <Minecraft.World/OldChunkStorage.h> #include "..\..\..\Minecraft.World\OldChunkStorage.h"
#include <TexturePackRepository.h> #include "..\..\TexturePackRepository.h"
#include <TexturePack.h> #include "..\..\TexturePack.h"
#include <Gui.h> #include "..\..\Gui.h"
#include <LevelRenderer.h> #include "..\..\LevelRenderer.h"
#include <Minecraft.World/IntCache.h> #include "..\..\..\Minecraft.World\IntCache.h"
#include <GameRules/ConsoleGameRules.h> #include "..\GameRules\ConsoleGameRules.h"
#include "GameNetworkManager.h" #include "GameNetworkManager.h"
#ifdef _XBOX #ifdef _XBOX
#include <Common/XUI/XUI_PauseMenu.h> #include "Common\XUI\XUI_PauseMenu.h"
#else #else
#include <Common/UI/UI.h> #include "Common\UI\UI.h"
#include <Common/UI/UIScene_PauseMenu.h> #include "Common\UI\UIScene_PauseMenu.h"
#include <Xbox/Network/NetworkPlayerXbox.h> #include "..\..\Xbox\Network\NetworkPlayerXbox.h"
#endif #endif
#ifdef _DURANGO #ifdef _DURANGO
#include <Minecraft.World/DurangoStats.h> #include "..\Minecraft.World\DurangoStats.h"
#endif #endif
// Global instance // Global instance

View file

@ -2,21 +2,21 @@
using namespace std; using namespace std;
#include <vector> #include <vector>
#include <qnet.h> #include <qnet.h>
#include <Minecraft.World/C4JThread.h> #include "..\..\..\Minecraft.World\C4JThread.h"
#include "NetworkPlayerInterface.h" #include "NetworkPlayerInterface.h"
#ifdef _XBOX #ifdef _XBOX
#include <Xbox/Network/PlatformNetworkManagerXbox.h> #include "..\..\Xbox\Network\PlatformNetworkManagerXbox.h"
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__ #elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
#include <Common/Network/Sony/PlatformNetworkManagerSony.h> #include "..\..\Common\Network\Sony\PlatformNetworkManagerSony.h"
#elif defined _DURANGO #elif defined _DURANGO
#include <Durango/Network/PlatformNetworkManagerDurango.h> #include "..\..\Durango\Network\PlatformNetworkManagerDurango.h"
#else #else
#include "PlatformNetworkManagerStub.h" #include "PlatformNetworkManagerStub.h"
#endif #endif
#include "SessionInfo.h" #include "SessionInfo.h"
#ifdef __ORBIS__ #ifdef __ORBIS__
#include <Orbis/Network/PsPlusUpsellWrapper_Orbis.h> #include "..\..\Orbis\Network\PsPlusUpsellWrapper_Orbis.h"
#endif #endif
class ClientConnection; class ClientConnection;

View file

@ -2,7 +2,7 @@
using namespace std; using namespace std;
#include <vector> #include <vector>
#include <qnet.h> #include <qnet.h>
#include <Minecraft.World/C4JThread.h> #include "..\..\..\Minecraft.World\C4JThread.h"
#include "NetworkPlayerInterface.h" #include "NetworkPlayerInterface.h"
#include "SessionInfo.h" #include "SessionInfo.h"

View file

@ -1,12 +1,12 @@
#include "stdafx.h" #include "stdafx.h"
#include <Minecraft.World/Socket.h> #include "..\..\..\Minecraft.World\Socket.h"
#include <Minecraft.World/StringHelpers.h> #include "..\..\..\Minecraft.World\StringHelpers.h"
#include "PlatformNetworkManagerStub.h" #include "PlatformNetworkManagerStub.h"
#include <Xbox/Network/NetworkPlayerXbox.h> #include "..\..\Xbox\Network\NetworkPlayerXbox.h"
#ifdef _WINDOWS64 #ifdef _WINDOWS64
#include <Windows64/Network/WinsockNetLayer.h> #include "..\..\Windows64\Network\WinsockNetLayer.h"
#include <Minecraft.h> #include "..\..\Minecraft.h"
#include <User.h> #include "..\..\User.h"
#endif #endif
CPlatformNetworkManagerStub *g_pPlatformNetworkManager; CPlatformNetworkManagerStub *g_pPlatformNetworkManager;

View file

@ -1,7 +1,7 @@
#pragma once #pragma once
using namespace std; using namespace std;
#include <vector> #include <vector>
#include <Minecraft.World/C4JThread.h> #include "..\..\..\Minecraft.World\C4JThread.h"
#include "NetworkPlayerInterface.h" #include "NetworkPlayerInterface.h"
#include "PlatformNetworkManagerInterface.h" #include "PlatformNetworkManagerInterface.h"
#include "SessionInfo.h" #include "SessionInfo.h"

View file

@ -1,7 +1,7 @@
#pragma once #pragma once
#if defined(__PS3__) || defined(__ORBIS__) #if defined(__PS3__) || defined(__ORBIS__)
#include <Common/Network/Sony/SQRNetworkManager.h> #include "..\..\Common\Network\Sony\SQRNetworkManager.h"
#endif #endif

View file

@ -1,6 +1,6 @@
#pragma once #pragma once
#include <Common/Network/NetworkPlayerInterface.h> #include "..\..\Common\Network\NetworkPlayerInterface.h"
#include "SQRNetworkPlayer.h" #include "SQRNetworkPlayer.h"
// This is an implementation of the INetworkPlayer interface, for Sony platforms. It effectively wraps the SQRNetworkPlayer class in a non-platform-specific way. // This is an implementation of the INetworkPlayer interface, for Sony platforms. It effectively wraps the SQRNetworkPlayer class in a non-platform-specific way.

View file

@ -1,9 +1,9 @@
#include "stdafx.h" #include "stdafx.h"
#include <Minecraft.World/Socket.h> #include "..\..\..\Minecraft.World\Socket.h"
#include <Minecraft.World/StringHelpers.h> #include "..\..\..\Minecraft.World\StringHelpers.h"
#include "PlatformNetworkManagerSony.h" #include "PlatformNetworkManagerSony.h"
#include "NetworkPlayerSony.h" #include "NetworkPlayerSony.h"
#include <Common/Network/GameNetworkManager.h> #include "..\..\Common\Network\GameNetworkManager.h"
CPlatformNetworkManagerSony *g_pPlatformNetworkManager; CPlatformNetworkManagerSony *g_pPlatformNetworkManager;

View file

@ -1,10 +1,10 @@
#pragma once #pragma once
using namespace std; using namespace std;
#include <vector> #include <vector>
#include <Minecraft.World/C4JThread.h> #include "..\..\..\Minecraft.World\C4JThread.h"
#include <Common/Network/NetworkPlayerInterface.h> #include "..\..\Common\Network\NetworkPlayerInterface.h"
#include <Common/Network/PlatformNetworkManagerInterface.h> #include "..\..\Common\Network\PlatformNetworkManagerInterface.h"
#include <Common/Network/SessionInfo.h> #include "..\..\Common\Network\SessionInfo.h"
#include "SQRNetworkPlayer.h" #include "SQRNetworkPlayer.h"
// This is how often we allow a search for new games // This is how often we allow a search for new games

View file

@ -1,8 +1,8 @@
#pragma once #pragma once
#include <np.h> #include <np.h>
#ifdef __PS3__ #ifdef __PS3__
#include <netex/libnetctl.h> #include <netex\libnetctl.h>
#include <netex/net.h> #include <netex\net.h>
#else #else
#include <libnetctl.h> #include <libnetctl.h>
#include <net.h> #include <net.h>
@ -12,7 +12,7 @@
#include <unordered_map> #include <unordered_map>
#if defined __PSVITA__ #if defined __PSVITA__
#include <Minecraft.Client/PSVita/4JLibs/inc/4J_Profile.h> #include "..\..\Minecraft.Client\PSVita\4JLibs\inc\4J_Profile.h"
#endif #endif
class SQRNetworkPlayer; class SQRNetworkPlayer;

View file

@ -3,16 +3,16 @@
#ifdef __PS3__ #ifdef __PS3__
#include <cell/rudp.h> #include <cell/rudp.h>
#include <PS3/Network/SonyVoiceChat.h> #include "PS3/Network/SonyVoiceChat.h"
#elif defined __ORBIS__ #elif defined __ORBIS__
#include <rudp.h> #include <rudp.h>
#include <Orbis/Network/SonyVoiceChat_Orbis.h> #include "Orbis/Network/SonyVoiceChat_Orbis.h"
#else // __PSVITA__ #else // __PSVITA__
#include <rudp.h> #include <rudp.h>
#include <adhoc_matching.h> #include <adhoc_matching.h>
#include <PSVita/Network/SonyVoiceChat_Vita.h> #include "PSVita/Network/SonyVoiceChat_Vita.h"
#endif #endif

View file

@ -1,7 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "SonyCommerce.h" #include "SonyCommerce.h"
#include <PS3Extras/ShutdownManager.h> #include "..\PS3Extras\ShutdownManager.h"
#include <sys/event.h> #include <sys/event.h>

View file

@ -3,15 +3,15 @@
#ifdef __PS3__ #ifdef __PS3__
#include <PS3/Network/SonyHttp_PS3.h> #include "PS3\Network\SonyHttp_PS3.h"
SonyHttp_PS3 g_SonyHttp; SonyHttp_PS3 g_SonyHttp;
#elif defined __ORBIS__ #elif defined __ORBIS__
#include <Orbis/Network/SonyHttp_Orbis.h> #include "Orbis\Network\SonyHttp_Orbis.h"
SonyHttp_Orbis g_SonyHttp; SonyHttp_Orbis g_SonyHttp;
#elif defined __PSVITA__ #elif defined __PSVITA__
#include <PSVita/Network/SonyHttp_Vita.h> #include "PSVita\Network\SonyHttp_Vita.h"
SonyHttp_Vita g_SonyHttp; SonyHttp_Vita g_SonyHttp;
#endif #endif

View file

@ -1,7 +1,7 @@
#pragma once #pragma once
#include <Common/Network/Sony/sceRemoteStorage/header/sceRemoteStorage.h> #include "..\..\Common\Network\Sony\sceRemoteStorage\header\sceRemoteStorage.h"
class SonyRemoteStorage class SonyRemoteStorage
{ {

View file

@ -2,9 +2,9 @@
#include "MultiPlayerLocalPlayer.h" #include "MultiPlayerLocalPlayer.h"
#include <Minecraft.World/LevelSettings.h> #include "..\Minecraft.World\LevelSettings.h"
#include <Minecraft.World/LevelData.h> #include "..\Minecraft.World\LevelData.h"
#include <Minecraft.World/Level.h> #include "..\Minecraft.World\Level.h"
#include "TelemetryManager.h" #include "TelemetryManager.h"

View file

@ -1,6 +1,6 @@
#pragma once #pragma once
#include <Common/UI/UIEnums.h> #include "..\..\Common\UI\UIEnums.h"
class CTelemetryManager class CTelemetryManager
{ {

View file

@ -1,6 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include "TrialMode.h" #include "TrialMode.h"
#include <Tutorial/FullTutorial.h> #include "..\Tutorial\FullTutorial.h"
TrialMode::TrialMode(int iPad, Minecraft *minecraft, ClientConnection *connection) TrialMode::TrialMode(int iPad, Minecraft *minecraft, ClientConnection *connection)
: FullTutorialMode(iPad, minecraft, connection) : FullTutorialMode(iPad, minecraft, connection)

View file

@ -1,5 +1,5 @@
#pragma once #pragma once
#include <Tutorial/FullTutorialMode.h> #include "..\Tutorial\FullTutorialMode.h"
class TrialMode : public FullTutorialMode class TrialMode : public FullTutorialMode
{ {

Some files were not shown because too many files have changed in this diff Show more