diff --git a/Minecraft.Client/Common/Audio/SoundEngine.cpp b/Minecraft.Client/Common/Audio/SoundEngine.cpp index 8ea15a5b8..dfed0de7d 100644 --- a/Minecraft.Client/Common/Audio/SoundEngine.cpp +++ b/Minecraft.Client/Common/Audio/SoundEngine.cpp @@ -1329,10 +1329,10 @@ void SoundEngine::playMusicUpdate() else { const char* extensions[] = { ".wav" }; // only wav works outside of binka files to my knowledge, i've only tested ogg, wav, mp3 and only wav worked out of the bunch - int count = sizeof(extensions) / sizeof(extensions[0]); + size_t count = sizeof(extensions) / sizeof(extensions[0]); bool found = false; - for (int i = 0; i < count; i++) + for (size_t i = 0; i < count; i++) { int n = sprintf_s(reinterpret_cast(m_szStreamName), 512, "%s%s%s%s", m_szMusicPath, folder, m_szStreamFileA[m_musicID], extensions[i]); if (n < 0) continue;